My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Barbarians Musketeer Hog Rider
Zap
Goblins
Barbarian Barrel
Goblins Barbarians Musketeer Bomb Tower
The Log
Goblins Barbarians Musketeer Hog Rider
Earthquake
Barbarians Bomb Tower Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Barbarians Musketeer Hog Rider
Fireball
Barbarians Musketeer Bomb Tower Hog Rider
Poison
Barbarians Musketeer Bomb Tower
Lightning
Musketeer Bomb Tower
Rocket
Barbarians Musketeer Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Musketeer Bomb Tower Hog Rider Freeze Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Arrows Musketeer Bomb Tower

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Hog Rider Freeze
Barbarians
Hog Rider
Musketeer
Hog Rider
Bomb Tower
Hog Rider
Goblins Arrows Musketeer Freeze Barbarians Rocket
Rocket
Hog Rider
Freeze
Hog Rider Arrows

Defense Synergies 0 5

Goblins
Musketeer Freeze
Arrows
Barbarians Bomb Tower
Barbarians
Arrows
Musketeer
Goblins Bomb Tower
Bomb Tower
Arrows Musketeer
Hog Rider
Rocket
Freeze
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer
Barbarians Bomb Tower Goblins Musketeer
Barbarians Bomb Tower Rocket Goblins Musketeer Freeze
Barbarians Bomb Tower Goblins Musketeer
Arrows Barbarians Bomb Tower Rocket
Arrows Freeze Goblins Musketeer Bomb Tower
Musketeer Rocket Arrows Bomb Tower Freeze
Rocket Arrows Barbarians Musketeer Bomb Tower
Barbarians Goblins Musketeer Bomb Tower
Goblins Barbarians Musketeer
Goblins Barbarians Arrows Musketeer Bomb Tower Freeze
Arrows Musketeer
Barbarians Bomb Tower Musketeer Rocket Freeze
Bomb Tower Rocket Goblins Arrows Barbarians Freeze
Barbarians Bomb Tower
Barbarians Bomb Tower Rocket Freeze
Barbarians Bomb Tower Goblins Arrows Musketeer
Arrows Bomb Tower Goblins Barbarians Musketeer
Arrows Bomb Tower Freeze Barbarians Musketeer
Barbarians Musketeer Bomb Tower
Goblins Arrows Barbarians Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins
Arrows Musketeer Bomb Tower Rocket
Barbarians Goblins Musketeer Bomb Tower Rocket
Rocket Barbarians Musketeer
Barbarians Musketeer
Arrows Rocket Musketeer Bomb Tower Freeze
Rocket Goblins Barbarians Musketeer Bomb Tower
Barbarians Bomb Tower
Rocket Freeze Goblins Barbarians Bomb Tower
Barbarians Musketeer
Barbarians Musketeer Bomb Tower
Rocket Arrows Barbarians
Barbarians Rocket Bomb Tower
Barbarians Musketeer Bomb Tower
Barbarians Goblins Musketeer Bomb Tower Rocket Freeze
Arrows Barbarians Musketeer Bomb Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket Freeze
Arrows Musketeer
Rocket Arrows
Arrows Barbarians Musketeer Rocket Freeze
Rocket Arrows
Arrows Musketeer Rocket Freeze
Arrows Musketeer
Arrows Freeze
Arrows
Rocket Goblins Musketeer
Rocket Arrows Musketeer
Arrows Musketeer Rocket
Rocket Musketeer
Arrows Musketeer Rocket Freeze
Arrows Musketeer
Rocket Arrows Musketeer
Arrows Musketeer Rocket
Arrows Rocket Freeze
Rocket
Rocket Arrows Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows Barbarians Musketeer
Arrows Freeze
Arrows Musketeer
Arrows Musketeer
Rocket Arrows Musketeer
Arrows Musketeer
Rocket Musketeer Freeze
Arrows Musketeer Rocket
Rocket Arrows Freeze
Rocket Arrows
Barbarians Musketeer Rocket Freeze
Rocket Arrows Musketeer
Freeze
Arrows
Musketeer Rocket
Arrows Musketeer
Rocket Arrows
Musketeer
Musketeer Rocket Freeze
Musketeer Rocket
Musketeer Rocket Freeze

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