My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Witch Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Hog Rider Miner
Giant Snowball
Goblins Archers Hog Rider Witch Miner Princess
Zap
Goblins Archers Royal Giant Witch Princess
Barbarian Barrel
Goblins Archers Witch Princess Electro Wizard
The Log
Goblins Archers Royal Giant Hog Rider Witch Princess
Earthquake
Archers Hog Rider Witch
Arrows
Goblins Archers Witch Princess
Royal Delivery
Goblins Archers Hog Rider Witch Miner Princess Electro Wizard
Fireball
Archers Hog Rider Witch Princess Electro Wizard
Poison
Archers Witch Princess Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Miner Princess Hog Rider Electro Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Miner Princess

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Miner Archers Royal Giant
Archers
Goblins Royal Giant Hog Rider Miner
Royal Giant
Miner Goblins Archers Hog Rider Witch Princess Electro Wizard
Hog Rider
Goblins Archers Royal Giant Witch Princess Electro Wizard
Witch
Royal Giant Hog Rider Miner
Miner
Goblins Royal Giant Archers Witch Electro Wizard
Princess
Royal Giant Hog Rider
Electro Wizard
Royal Giant Hog Rider Miner

Defense Synergies 0 6

Goblins
Archers Princess Electro Wizard
Archers
Goblins Witch Electro Wizard
Royal Giant
Hog Rider
Witch
Archers Electro Wizard
Miner
Princess
Goblins
Electro Wizard
Goblins Archers Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Goblins Witch Electro Wizard
Witch Goblins Archers Electro Wizard
Witch Goblins Electro Wizard
Princess
Goblins Archers Electro Wizard
Electro Wizard Archers Witch Princess
Electro Wizard
Witch Goblins Princess
Goblins Archers Miner Electro Wizard
Goblins Archers Witch Electro Wizard Princess
Archers Witch Princess Electro Wizard
Witch Electro Wizard
Goblins Witch Princess Electro Wizard
Electro Wizard
Electro Wizard
Goblins Witch Electro Wizard
Goblins Archers Witch Electro Wizard
Witch Archers Princess Electro Wizard
Electro Wizard
Goblins Archers Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Witch Electro Wizard
Electro Wizard Archers Miner
Goblins Witch Electro Wizard
Electro Wizard
Witch
Archers Witch Princess Electro Wizard
Goblins Archers Witch Electro Wizard
Electro Wizard Goblins Witch
Witch
Witch
Electro Wizard
Witch
Archers Witch Princess
Witch Electro Wizard Goblins Archers
Archers Witch Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Miner Princess Electro Wizard
Miner
Witch Princess
Archers Witch Princess
Princess
Miner
Goblins Electro Wizard
Miner Princess Electro Wizard
Archers Princess
Miner Princess
Princess
Princess
Witch Princess
Princess
Archers Princess Electro Wizard
Witch Miner Princess
Princess
Witch Princess
Witch
Miner Witch Princess Electro Wizard
Witch Miner Princess
Miner
Archers Witch Princess Electro Wizard
Electro Wizard Witch
Miner
Princess Electro Wizard
Princess
Electro Wizard Archers Witch Princess
Archers Witch Princess Electro Wizard
Miner Princess Electro Wizard
Princess
Witch Princess Electro Wizard
Witch Princess Electro Wizard
Witch Miner Princess Electro Wizard

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