My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Barbarians Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Inferno Dragon
Giant Snowball
Goblins Archers Barbarians Skeleton Army Baby Dragon Inferno Dragon
Zap
Goblins Archers Mortar Skeleton Army Inferno Dragon
Barbarian Barrel
Goblins Archers Mortar Barbarians Skeleton Army
The Log
Goblins Archers Barbarians Skeleton Army
Earthquake
Archers Mortar Barbarians Skeleton Army
Arrows
Goblins Archers Skeleton Army
Royal Delivery
Goblins Archers Barbarians Skeleton Army Baby Dragon Inferno Dragon
Fireball
Archers Mortar Barbarians Skeleton Army Baby Dragon Inferno Dragon
Poison
Archers Mortar Barbarians Skeleton Army
Lightning
Mortar Baby Dragon Inferno Dragon
Rocket
Mortar Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Skeleton Army Mortar Baby Dragon Inferno Dragon Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Archers Skeleton Army Mortar

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Baby Dragon
Archers
Goblins Mortar Baby Dragon Inferno Dragon
Mortar
Archers Rocket Baby Dragon
Barbarians
Rocket
Mortar
Skeleton Army
Baby Dragon
Goblins Archers Mortar Inferno Dragon
Inferno Dragon
Archers Baby Dragon

Defense Synergies 0 11

Goblins
Archers Mortar
Archers
Goblins Mortar Skeleton Army Baby Dragon
Mortar
Goblins Archers Skeleton Army Baby Dragon Inferno Dragon
Barbarians
Skeleton Army
Rocket
Skeleton Army
Archers Mortar Barbarians Inferno Dragon
Baby Dragon
Archers Mortar Inferno Dragon
Inferno Dragon
Mortar Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Baby Dragon
Barbarians Skeleton Army Inferno Dragon Goblins Mortar
Mortar Barbarians Rocket Skeleton Army Goblins Archers Inferno Dragon
Barbarians Skeleton Army Inferno Dragon Goblins Mortar
Barbarians Rocket Skeleton Army
Skeleton Army Goblins Archers Baby Dragon
Rocket Inferno Dragon Archers Mortar Baby Dragon
Rocket Barbarians Baby Dragon
Barbarians Inferno Dragon Goblins Mortar Skeleton Army
Skeleton Army Goblins Archers Barbarians
Goblins Archers Barbarians Skeleton Army Baby Dragon
Inferno Dragon Archers Baby Dragon
Mortar Barbarians Skeleton Army Rocket
Rocket Skeleton Army Goblins Mortar Barbarians Baby Dragon
Barbarians Skeleton Army Inferno Dragon Mortar
Barbarians Rocket Skeleton Army Mortar Inferno Dragon
Barbarians Goblins Mortar Skeleton Army
Mortar Goblins Archers Barbarians Skeleton Army Baby Dragon
Mortar Baby Dragon Archers Barbarians Inferno Dragon
Barbarians Mortar Inferno Dragon
Skeleton Army Goblins Archers Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Goblins Archers
Archers Mortar Rocket Baby Dragon Inferno Dragon
Barbarians Skeleton Army Goblins Rocket
Rocket Skeleton Army Barbarians
Barbarians Skeleton Army Inferno Dragon
Rocket Archers Baby Dragon
Rocket Skeleton Army Goblins Archers Barbarians
Barbarians Skeleton Army Inferno Dragon
Rocket Goblins Mortar Barbarians Skeleton Army Baby Dragon Inferno Dragon
Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Barbarians
Rocket Skeleton Army Barbarians
Barbarians Rocket Skeleton Army
Archers Barbarians Skeleton Army Baby Dragon
Barbarians Skeleton Army Goblins Archers Mortar Rocket Baby Dragon Inferno Dragon
Archers Barbarians Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket Baby Dragon
Mortar Baby Dragon
Rocket Baby Dragon
Barbarians Rocket
Rocket Mortar Baby Dragon
Rocket Baby Dragon
Archers Mortar Baby Dragon
Baby Dragon
Mortar
Rocket Goblins
Rocket Mortar
Archers Rocket Baby Dragon
Rocket Mortar Baby Dragon
Mortar Rocket Baby Dragon
Mortar Baby Dragon
Rocket Mortar Baby Dragon
Mortar Rocket Baby Dragon
Mortar Rocket
Rocket
Rocket Archers Mortar Baby Dragon
Rocket Mortar Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Mortar Barbarians Baby Dragon
Mortar Baby Dragon
Inferno Dragon
Mortar Baby Dragon
Mortar Baby Dragon
Rocket Mortar Baby Dragon
Archers Baby Dragon
Rocket
Mortar Rocket
Rocket
Rocket
Archers Barbarians Rocket Skeleton Army
Rocket Archers Baby Dragon
Rocket Baby Dragon
Mortar Baby Dragon
Rocket
Rocket Baby Dragon
Rocket
Mortar Rocket Baby Dragon

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