My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Wizard Barbarian Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Goblins Archers Mega Minion Hog Rider
Zap
Goblins Archers
Barbarian Barrel
Goblins Archers Wizard Barbarian Hut
The Log
Goblins Archers Hog Rider Barbarian Hut
Earthquake
Archers Hog Rider Barbarian Hut
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Mega Minion Hog Rider Wizard
Fireball
Archers Mega Minion Hog Rider Wizard Barbarian Hut
Poison
Archers Mega Minion Wizard Barbarian Hut
Lightning
Mega Minion Wizard Barbarian Hut
Rocket
Hog Rider Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Mega Minion Hog Rider Poison Wizard Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Archers Mega Minion Hog Rider

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Archers
Goblins Hog Rider Barbarian Hut Mega Knight
Mega Minion
Poison Mega Knight
Hog Rider
Goblins Archers Wizard Barbarian Hut Poison Mega Knight
Wizard
Hog Rider Mega Knight
Barbarian Hut
Archers Hog Rider
Poison
Mega Minion Hog Rider Mega Knight
Mega Knight
Archers Mega Minion Hog Rider Wizard Poison

Defense Synergies 0 12

Goblins
Archers Mega Minion Wizard Poison
Archers
Goblins Mega Minion Barbarian Hut Mega Knight
Mega Minion
Goblins Archers Wizard Barbarian Hut Mega Knight
Hog Rider
Wizard
Goblins Mega Minion Mega Knight
Barbarian Hut
Archers Mega Minion
Poison
Goblins Mega Knight
Mega Knight
Archers Mega Minion Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Mega Minion Wizard
Barbarian Hut Goblins Mega Minion Mega Knight
Barbarian Hut Mega Knight Goblins Archers Mega Minion
Barbarian Hut Goblins Mega Minion Mega Knight
Poison Mega Knight
Goblins Archers Mega Minion Mega Knight
Mega Minion Archers Wizard Barbarian Hut Poison
Barbarian Hut Poison Mega Knight
Barbarian Hut Goblins
Goblins Archers Mega Knight
Goblins Archers Poison Mega Minion Wizard Mega Knight
Mega Minion Archers Wizard Barbarian Hut Poison
Barbarian Hut Mega Knight Wizard
Wizard Barbarian Hut Mega Knight Goblins Mega Minion Poison
Barbarian Hut Mega Knight
Barbarian Hut Mega Knight
Wizard Barbarian Hut Mega Knight Goblins Poison
Mega Knight Goblins Archers Mega Minion Wizard Barbarian Hut
Wizard Poison Archers Mega Minion Barbarian Hut Mega Knight
Barbarian Hut
Wizard Mega Knight Goblins Archers Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Goblins Archers
Poison Archers Mega Minion Wizard Mega Knight
Mega Knight Goblins Barbarian Hut
Mega Knight Barbarian Hut
Barbarian Hut Mega Knight
Wizard Poison Archers
Goblins Archers Mega Minion Barbarian Hut
Mega Knight Barbarian Hut
Mega Knight Goblins Mega Minion Barbarian Hut Poison
Mega Minion Barbarian Hut
Mega Knight Mega Minion
Mega Knight Poison
Mega Knight Wizard Barbarian Hut
Wizard Archers Barbarian Hut Mega Knight
Goblins Archers Mega Minion Barbarian Hut Poison
Poison Mega Knight Archers Mega Minion Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Hut
Poison
Barbarian Hut Poison
Barbarian Hut Poison
Wizard Poison Mega Knight
Wizard Poison Mega Minion
Archers Wizard Poison
Poison Wizard Barbarian Hut
Poison Wizard
Goblins Poison
Poison Wizard
Poison Archers Wizard
Poison Barbarian Hut
Poison
Barbarian Hut Poison
Wizard Barbarian Hut Poison
Wizard Barbarian Hut Poison Mega Knight
Poison
Archers Mega Minion Wizard Poison Mega Knight
Wizard Poison Mega Knight
Poison Mega Knight
Wizard Poison
Barbarian Hut Poison
Poison Wizard Mega Knight
Mega Minion
Poison Wizard
Wizard Poison Mega Knight
Poison
Poison Archers Wizard
Mega Minion Wizard Poison
Mega Minion
Poison Wizard Mega Knight
Poison
Mega Knight
Wizard Poison
Archers Barbarian Hut
Poison Archers Mega Minion Wizard
Poison Mega Minion Wizard Mega Knight
Wizard Poison
Poison
Mega Minion Mega Knight
Poison
Poison
Poison Mega Knight

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