My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Inferno Dragon
Giant Snowball
Goblins Archers Cannon Musketeer Hog Rider Inferno Dragon
Zap
Goblins Archers Cannon Inferno Dragon
Barbarian Barrel
Goblins Archers Cannon Musketeer
The Log
Goblins Archers Cannon Musketeer Hog Rider
Earthquake
Archers Cannon Hog Rider
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Musketeer Hog Rider P.E.K.K.A Inferno Dragon
Fireball
Archers Cannon Musketeer Hog Rider Inferno Dragon
Poison
Archers Cannon Musketeer
Lightning
Cannon Musketeer Inferno Dragon
Rocket
Musketeer Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Archers Cannon Musketeer Hog Rider Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Barbarian Barrel Archers Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Archers
Goblins Hog Rider Barbarian Barrel P.E.K.K.A Inferno Dragon
Cannon
Musketeer
Hog Rider Barbarian Barrel P.E.K.K.A
Hog Rider
Goblins Musketeer Archers Barbarian Barrel
Barbarian Barrel
Archers Musketeer Hog Rider P.E.K.K.A
P.E.K.K.A
Archers Musketeer Barbarian Barrel
Inferno Dragon
Archers

Defense Synergies 2 11

Goblins
Archers Cannon Musketeer Barbarian Barrel
Archers
Barbarian Barrel Goblins Cannon P.E.K.K.A
Cannon
Musketeer Goblins Archers Barbarian Barrel Inferno Dragon
Musketeer
Cannon Goblins Barbarian Barrel P.E.K.K.A
Hog Rider
Barbarian Barrel
Archers Goblins Cannon Musketeer P.E.K.K.A
P.E.K.K.A
Archers Musketeer Barbarian Barrel
Inferno Dragon
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Barbarian Barrel
P.E.K.K.A Inferno Dragon Goblins Cannon Musketeer
Cannon P.E.K.K.A Goblins Archers Musketeer Inferno Dragon
Cannon P.E.K.K.A Inferno Dragon Goblins Musketeer
Barbarian Barrel P.E.K.K.A
Barbarian Barrel Goblins Archers Cannon Musketeer
Musketeer Inferno Dragon Archers Cannon
Cannon Musketeer Barbarian Barrel P.E.K.K.A
Cannon P.E.K.K.A Inferno Dragon Goblins Musketeer
Goblins Archers Cannon Musketeer Barbarian Barrel
Goblins Archers Cannon Musketeer Barbarian Barrel
Musketeer Inferno Dragon Archers
Cannon P.E.K.K.A Musketeer
Goblins Cannon Barbarian Barrel P.E.K.K.A
P.E.K.K.A Inferno Dragon Cannon
Cannon P.E.K.K.A Inferno Dragon
Goblins Cannon Musketeer P.E.K.K.A
Cannon Goblins Archers Musketeer Barbarian Barrel
Barbarian Barrel Archers Cannon Musketeer Inferno Dragon
P.E.K.K.A Cannon Musketeer Inferno Dragon
Goblins Archers Cannon Musketeer Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Barbarian Barrel P.E.K.K.A
Archers Musketeer Barbarian Barrel Inferno Dragon
P.E.K.K.A Goblins Musketeer
P.E.K.K.A Musketeer Barbarian Barrel
P.E.K.K.A Cannon Musketeer Inferno Dragon
Archers Musketeer
P.E.K.K.A Goblins Archers Musketeer
P.E.K.K.A Inferno Dragon
P.E.K.K.A Goblins Barbarian Barrel Inferno Dragon
P.E.K.K.A Cannon Musketeer Inferno Dragon
P.E.K.K.A Inferno Dragon Musketeer
P.E.K.K.A
P.E.K.K.A Cannon
Archers Cannon Musketeer
Goblins Archers Musketeer Barbarian Barrel P.E.K.K.A Inferno Dragon
Archers Cannon Musketeer Barbarian Barrel P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Barbarian Barrel
Musketeer Barbarian Barrel
Barbarian Barrel
Musketeer
Archers Musketeer
Barbarian Barrel
Goblins Musketeer
Musketeer Barbarian Barrel
Archers Musketeer
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Barbarian Barrel
Archers Musketeer Barbarian Barrel
Barbarian Barrel
Musketeer
Musketeer
Musketeer Barbarian Barrel
Barbarian Barrel
Inferno Dragon
Musketeer Barbarian Barrel
Musketeer
Musketeer Barbarian Barrel
Archers Musketeer
Musketeer
Musketeer
P.E.K.K.A
Archers Musketeer Barbarian Barrel
Archers Musketeer
Barbarian Barrel
Musketeer
Musketeer
Musketeer P.E.K.K.A
Musketeer
Musketeer
Musketeer Barbarian Barrel

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