My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Golem Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit Night Witch
Giant Snowball
Goblins Archers Baby Dragon Night Witch
Zap
Goblins Archers Bandit Night Witch
Barbarian Barrel
Goblins Archers Bandit Night Witch
The Log
Goblins Archers Bandit
Earthquake
Archers
Arrows
Goblins Archers Night Witch
Royal Delivery
Goblins Archers Baby Dragon Bandit Night Witch
Fireball
Archers Baby Dragon Bandit Night Witch
Poison
Archers Night Witch
Lightning
Baby Dragon Bandit Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Arrows Bandit Baby Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Arrows

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Baby Dragon
Archers
Goblins Arrows Baby Dragon Golem Bandit
Arrows
Golem Archers Bandit Night Witch
Baby Dragon
Golem Goblins Archers Bandit
Golem
Arrows Baby Dragon Night Witch Archers The Log Bandit
The Log
Golem Bandit
Bandit
Archers Arrows Baby Dragon Golem The Log
Night Witch
Golem Arrows

Defense Synergies 0 12

Goblins
Archers The Log Bandit Night Witch
Archers
Goblins Baby Dragon The Log Bandit
Arrows
Bandit
Baby Dragon
Archers The Log Bandit
Golem
The Log
Goblins Archers Baby Dragon Bandit Night Witch
Bandit
Goblins Archers Arrows Baby Dragon The Log
Night Witch
Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Goblins The Log Bandit Night Witch
Goblins Archers Bandit Night Witch
Night Witch Goblins Bandit
Arrows The Log
Arrows The Log Goblins Archers Baby Dragon Bandit Night Witch
Archers Arrows Baby Dragon Night Witch
Arrows Baby Dragon The Log Bandit
Goblins Night Witch
Goblins Archers Bandit Night Witch
Goblins Archers Arrows Baby Dragon The Log Bandit Night Witch
Arrows Archers Baby Dragon Night Witch
Night Witch The Log Bandit
Goblins Arrows Baby Dragon The Log Night Witch
Bandit
The Log Bandit
Goblins Arrows Night Witch
Arrows Goblins Archers Baby Dragon The Log Bandit Night Witch
Arrows Baby Dragon The Log Archers Bandit
Goblins Archers Arrows Baby Dragon The Log Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Bandit
Bandit Archers Arrows Baby Dragon The Log
Bandit Goblins The Log
The Log Bandit Night Witch
Bandit Night Witch
Arrows Archers Baby Dragon
Goblins Archers Bandit Night Witch
Goblins Baby Dragon The Log Bandit
Arrows The Log
Bandit Night Witch
Archers Baby Dragon
Goblins Archers Baby Dragon The Log Night Witch
Arrows Archers Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Bandit
Arrows The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon
Archers Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Bandit
Goblins Night Witch
Arrows The Log Bandit
Archers Arrows Baby Dragon
Baby Dragon The Log Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Bandit
Arrows
Night Witch
Archers Arrows Baby Dragon The Log Bandit
Arrows Baby Dragon The Log
Baby Dragon The Log Night Witch
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Baby Dragon Bandit
Arrows Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Bandit
Archers Arrows Baby Dragon Night Witch
Night Witch
Arrows The Log Bandit Night Witch
Arrows
Arrows The Log
Archers Bandit Night Witch
Archers Arrows Baby Dragon
Arrows The Log
Baby Dragon
Arrows The Log Baby Dragon
Arrows
Baby Dragon The Log
Baby Dragon The Log Bandit

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