My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Goblin Cage Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Wall Breakers Lava Hound
Giant Snowball
Skeletons Archers Wall Breakers Baby Dragon Lava Hound
Zap
Skeletons Archers Wall Breakers Lava Hound
Barbarian Barrel
Skeletons Archers Goblin Cage Wall Breakers
The Log
Skeletons Archers Goblin Cage Wall Breakers
Earthquake
Skeletons Archers Goblin Cage
Arrows
Skeletons Archers Wall Breakers Lava Hound
Royal Delivery
Skeletons Archers Goblin Cage Wall Breakers Baby Dragon Lava Hound
Fireball
Archers Goblin Cage Wall Breakers Baby Dragon Lava Hound
Poison
Archers Goblin Cage Lava Hound
Lightning
Goblin Cage Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Wall Breakers Archers Earthquake Goblin Cage Baby Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball Wall Breakers Archers

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Earthquake Archers Goblin Cage Wall Breakers Baby Dragon Lava Hound
Archers
Giant Snowball Goblin Cage Wall Breakers Baby Dragon Lava Hound
Earthquake
Giant Snowball Wall Breakers Lava Hound
Goblin Cage
Giant Snowball Archers Wall Breakers Baby Dragon Lava Hound
Wall Breakers
Giant Snowball Archers Earthquake Goblin Cage Baby Dragon
Baby Dragon
Lava Hound Giant Snowball Archers Goblin Cage Wall Breakers
Lava Hound
Baby Dragon Giant Snowball Archers Earthquake Goblin Cage

Defense Synergies 1 12

Skeletons
Goblin Cage Giant Snowball Archers Earthquake Baby Dragon
Giant Snowball
Skeletons Archers Earthquake Goblin Cage Baby Dragon
Archers
Skeletons Giant Snowball Goblin Cage Baby Dragon
Earthquake
Skeletons Giant Snowball Goblin Cage
Goblin Cage
Skeletons Giant Snowball Archers Earthquake Baby Dragon
Wall Breakers
Baby Dragon
Skeletons Giant Snowball Archers Goblin Cage
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Cage Baby Dragon
Skeletons Goblin Cage
Goblin Cage Skeletons Giant Snowball Archers
Goblin Cage Skeletons
Earthquake Goblin Cage
Skeletons Giant Snowball Archers Earthquake Baby Dragon
Giant Snowball Archers Goblin Cage Baby Dragon
Earthquake Goblin Cage Baby Dragon
Skeletons Goblin Cage
Skeletons Giant Snowball Archers
Archers Skeletons Giant Snowball Earthquake Baby Dragon
Giant Snowball Archers Baby Dragon
Goblin Cage Skeletons Giant Snowball Earthquake
Giant Snowball Earthquake Goblin Cage Baby Dragon
Goblin Cage
Giant Snowball Goblin Cage
Skeletons Goblin Cage
Goblin Cage Giant Snowball Archers Baby Dragon
Giant Snowball Earthquake Goblin Cage Baby Dragon Archers
Goblin Cage
Giant Snowball Archers Earthquake Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Archers Goblin Cage
Giant Snowball Archers Baby Dragon
Skeletons Goblin Cage
Goblin Cage
Skeletons Goblin Cage
Skeletons Giant Snowball Archers Baby Dragon
Skeletons Archers Goblin Cage
Goblin Cage
Goblin Cage Skeletons Giant Snowball Baby Dragon
Skeletons Goblin Cage
Goblin Cage
Giant Snowball Goblin Cage
Skeletons Goblin Cage
Archers Goblin Cage Baby Dragon
Skeletons Archers Goblin Cage Baby Dragon
Giant Snowball Archers Earthquake Goblin Cage Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Baby Dragon
Giant Snowball Baby Dragon
Earthquake Baby Dragon
Earthquake
Giant Snowball Earthquake Baby Dragon
Giant Snowball Baby Dragon
Archers Earthquake Baby Dragon
Earthquake Giant Snowball Baby Dragon
Giant Snowball
Giant Snowball
Earthquake
Giant Snowball Archers Baby Dragon
Earthquake Giant Snowball Baby Dragon
Earthquake Baby Dragon
Earthquake Giant Snowball Baby Dragon
Earthquake Giant Snowball Baby Dragon
Earthquake Baby Dragon
Giant Snowball Earthquake
Giant Snowball Archers Earthquake Baby Dragon
Giant Snowball Earthquake Baby Dragon
Earthquake Baby Dragon
Giant Snowball
Earthquake Giant Snowball Baby Dragon
Giant Snowball Earthquake Baby Dragon
Giant Snowball Earthquake Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Archers Baby Dragon
Giant Snowball
Giant Snowball
Giant Snowball Earthquake
Giant Snowball
Giant Snowball Earthquake
Earthquake Archers
Giant Snowball Archers Baby Dragon
Baby Dragon
Giant Snowball Earthquake Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon

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