My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Goblin Cage Zappies Goblin Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Goblins Bats Zappies Lumberjack
Zap
Goblins Bats Royal Giant Zappies Goblin Giant
Barbarian Barrel
Goblins Goblin Cage Zappies Lumberjack
The Log
Goblins Royal Giant Goblin Cage Zappies Lumberjack
Earthquake
Goblin Cage Zappies
Arrows
Goblins Bats Zappies
Royal Delivery
Goblins Bats Goblin Cage Zappies Lumberjack
Fireball
Goblin Cage Zappies Lumberjack
Poison
Bats Goblin Cage Zappies
Lightning
Goblin Cage Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Goblin Cage Zappies Lumberjack Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats The Log Goblin Cage

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Bats
Royal Giant Goblin Cage Goblin Giant Lumberjack
Royal Giant
Bats Goblins Zappies The Log Lumberjack
Goblin Cage
Bats The Log Lumberjack
Zappies
Royal Giant Goblin Giant Lumberjack
Goblin Giant
Bats Zappies The Log Lumberjack
The Log
Royal Giant Goblin Cage Goblin Giant Lumberjack
Lumberjack
Bats Royal Giant Goblin Cage Zappies Goblin Giant The Log

Defense Synergies 0 15

Goblins
Goblin Cage Zappies The Log
Bats
Goblin Cage Zappies Goblin Giant The Log Lumberjack
Royal Giant
Goblin Cage
Goblins Bats Zappies The Log Lumberjack
Zappies
Goblins Bats Goblin Cage The Log Lumberjack
Goblin Giant
Bats The Log
The Log
Goblins Bats Goblin Cage Zappies Goblin Giant Lumberjack
Lumberjack
Bats Goblin Cage Zappies The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Zappies Goblin Giant The Log
Lumberjack Goblins Bats Goblin Cage Zappies The Log
Goblin Cage Lumberjack Goblins Bats Zappies
Goblin Cage Lumberjack Goblins Bats Zappies
Goblin Cage The Log Lumberjack
The Log Goblins Bats Zappies Lumberjack
Bats Goblin Cage Zappies
Goblin Cage Goblin Giant The Log
Zappies Goblins Goblin Cage Lumberjack
Goblins Zappies Lumberjack
Goblins Bats Zappies Goblin Giant The Log Lumberjack
Bats Zappies
Goblin Cage Lumberjack Bats Zappies The Log
Goblins Bats Goblin Cage Zappies The Log Lumberjack
Goblin Cage Zappies Lumberjack
Goblin Cage Zappies The Log Lumberjack
Goblins Bats Goblin Cage Zappies Lumberjack
Goblin Cage Goblins Bats Zappies The Log Lumberjack
Goblin Cage The Log Bats Zappies Lumberjack
Goblin Cage Zappies Lumberjack
Goblins Bats Zappies Goblin Giant The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Goblin Cage Zappies
The Log Lumberjack
Zappies Lumberjack Goblins Bats Goblin Cage Goblin Giant The Log
Lumberjack Bats Goblin Cage Zappies Goblin Giant The Log
Goblin Cage Zappies Goblin Giant Lumberjack
Bats Zappies Goblin Giant
Goblins Bats Goblin Cage Zappies Goblin Giant Lumberjack
Goblin Cage Zappies Goblin Giant Lumberjack
Goblin Cage Goblins Bats Zappies The Log
Goblin Cage Zappies Goblin Giant
Bats Goblin Cage Zappies Lumberjack
Goblin Cage Goblin Giant The Log
Goblin Cage Zappies Goblin Giant Lumberjack
Goblin Cage Zappies
Zappies Goblins Bats Goblin Cage Goblin Giant The Log Lumberjack
Bats Goblin Cage Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
Goblin Giant The Log
The Log
The Log
Bats Goblin Giant
The Log
The Log
The Log
Goblins Bats Lumberjack
The Log
The Log
The Log
The Log
The Log
Bats
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
Bats
Bats Zappies
The Log
Zappies
The Log
Bats Zappies
Zappies
The Log
Lumberjack
The Log
Bats Zappies The Log
Bats Zappies
Goblin Giant The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: