My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Goblin Hut Guards Miner
Zap
Goblin Hut Guards
Barbarian Barrel
Goblin Hut Guards Ice Wizard Electro Wizard
The Log
Goblin Hut Guards
Earthquake
Goblin Hut Guards
Arrows
Goblin Hut Guards
Royal Delivery
Goblin Hut Guards Miner Ice Wizard Electro Wizard
Fireball
Goblin Hut Ice Wizard Electro Wizard
Poison
Goblin Hut Guards Ice Wizard Electro Wizard
Lightning
Goblin Hut Ice Wizard Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Miner Ice Wizard Poison Electro Wizard Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Guards Miner Ice Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Electro Wizard Goblin Hut Guards Poison Ice Wizard Mega Knight
Goblin Hut
Zap Miner Ice Wizard Mega Knight
Guards
Miner Zap
Poison
Miner Zap Mega Knight
Miner
Zap Guards Poison Goblin Hut Electro Wizard Mega Knight
Ice Wizard
Zap Goblin Hut
Electro Wizard
Zap Miner Mega Knight
Mega Knight
Zap Goblin Hut Poison Miner Electro Wizard

Defense Synergies 2 16

Zap
Electro Wizard Mega Knight Goblin Hut Guards Poison Miner Ice Wizard
Goblin Hut
Zap Ice Wizard Electro Wizard
Guards
Zap Poison Ice Wizard Electro Wizard
Poison
Zap Guards Ice Wizard Electro Wizard Mega Knight
Miner
Zap Mega Knight
Ice Wizard
Zap Goblin Hut Guards Poison Mega Knight
Electro Wizard
Zap Goblin Hut Guards Poison Mega Knight
Mega Knight
Zap Poison Miner Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut Electro Wizard
Zap Goblin Hut Ice Wizard Electro Wizard Mega Knight
Goblin Hut Mega Knight Ice Wizard Electro Wizard
Goblin Hut Guards Ice Wizard Electro Wizard Mega Knight
Poison Mega Knight
Zap Guards Ice Wizard Electro Wizard Mega Knight
Electro Wizard Zap Goblin Hut Poison Ice Wizard
Zap Poison Electro Wizard Mega Knight
Goblin Hut Ice Wizard
Guards Miner Ice Wizard Electro Wizard Mega Knight
Guards Poison Ice Wizard Electro Wizard Zap Goblin Hut Mega Knight
Zap Goblin Hut Poison Ice Wizard Electro Wizard
Goblin Hut Mega Knight Zap Guards Ice Wizard Electro Wizard
Mega Knight Zap Goblin Hut Guards Poison Electro Wizard
Goblin Hut Electro Wizard Mega Knight
Zap Goblin Hut Electro Wizard Mega Knight
Mega Knight Goblin Hut Poison Electro Wizard
Mega Knight Zap Goblin Hut Guards Ice Wizard Electro Wizard
Zap Poison Goblin Hut Guards Ice Wizard Electro Wizard Mega Knight
Goblin Hut Electro Wizard
Mega Knight Guards Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Goblin Hut Electro Wizard
Poison Electro Wizard Zap Miner Mega Knight
Guards Mega Knight Zap Goblin Hut Electro Wizard
Guards Mega Knight Zap Electro Wizard
Goblin Hut Guards Mega Knight
Poison Zap Goblin Hut Ice Wizard Electro Wizard
Guards Goblin Hut Ice Wizard Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Goblin Hut Poison
Goblin Hut Guards
Mega Knight Goblin Hut Guards
Mega Knight Zap Guards Poison Electro Wizard
Mega Knight Guards
Mega Knight
Goblin Hut Guards Electro Wizard Zap Poison
Poison Mega Knight Zap Goblin Hut Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Zap Miner Ice Wizard Electro Wizard
Goblin Hut Poison Miner
Guards Poison
Poison Zap Mega Knight
Poison Zap Ice Wizard
Poison
Poison Zap Ice Wizard
Poison Miner Zap
Guards Poison Electro Wizard
Poison Miner Zap Electro Wizard
Poison Zap
Poison Goblin Hut Miner
Poison
Zap Goblin Hut Poison
Zap Goblin Hut Poison
Goblin Hut Poison Mega Knight
Poison
Zap Poison Electro Wizard Mega Knight
Zap Poison Miner Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Poison Ice Wizard Mega Knight
Poison Miner Zap Ice Wizard Electro Wizard
Zap Poison Miner Mega Knight
Poison Miner Zap
Poison Zap Ice Wizard Electro Wizard
Zap Electro Wizard Goblin Hut Guards Poison
Poison Zap Miner Mega Knight
Zap Poison Electro Wizard
Mega Knight
Poison
Zap Electro Wizard Goblin Hut Guards
Poison Zap Ice Wizard Electro Wizard
Poison Miner Electro Wizard Mega Knight
Zap Poison
Zap Poison
Mega Knight
Zap Guards Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Miner Electro Wizard Mega Knight

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