My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Elite Barbarians Goblin Cage Bomb Tower Royal Hogs Mirror Rage Clone Executioner The Log Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Night Witch Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Witch X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Goblin Hut Witch
Zap
Goblin Gang Goblin Hut Witch X-Bow
Barbarian Barrel
Knight Goblin Gang Goblin Hut Witch X-Bow
The Log
Goblin Gang Goblin Hut Witch X-Bow
Earthquake
Goblin Gang Goblin Hut Witch X-Bow
Arrows
Goblin Gang Goblin Hut Witch
Royal Delivery
Knight Goblin Gang Goblin Hut Witch
Fireball
Goblin Gang Goblin Hut Witch X-Bow
Poison
Goblin Gang Goblin Hut Witch X-Bow
Lightning
Knight Goblin Hut Witch X-Bow
Rocket
Goblin Hut Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Goblin Gang Tornado Fireball Goblin Hut Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Goblin Gang Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang X-Bow Fireball Goblin Hut Witch
Goblin Gang
Knight Goblin Hut X-Bow
Fireball
Tornado X-Bow Knight
Goblin Hut
Knight Goblin Gang X-Bow
Rage
Witch
Tornado
Fireball Witch
Witch
Rage Knight Tornado
X-Bow
Knight Fireball Goblin Gang Goblin Hut

Defense Synergies 4 10

Knight
Goblin Gang X-Bow Fireball Goblin Hut Tornado Witch
Goblin Gang
Knight Goblin Hut X-Bow
Fireball
Tornado X-Bow Knight Goblin Hut
Goblin Hut
Knight Goblin Gang Fireball X-Bow
Rage
Tornado
Fireball Knight Witch X-Bow
Witch
Knight Tornado
X-Bow
Knight Fireball Goblin Gang Goblin Hut Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Hut X-Bow
Knight Goblin Gang Goblin Hut Witch X-Bow
Goblin Gang Goblin Hut Tornado Witch Knight
Goblin Hut Witch Knight Goblin Gang
Fireball Tornado X-Bow
Goblin Gang Fireball Tornado X-Bow
Tornado Goblin Gang Fireball Goblin Hut Witch X-Bow
Fireball X-Bow
Witch Goblin Gang Goblin Hut Tornado X-Bow
Knight Goblin Gang Tornado
Goblin Gang Witch Knight Fireball Goblin Hut Tornado X-Bow
Goblin Gang Fireball Goblin Hut Tornado Witch
Goblin Hut Knight Goblin Gang Fireball Witch X-Bow
Fireball Goblin Gang Goblin Hut Tornado Witch X-Bow
Knight Goblin Gang Goblin Hut X-Bow
Tornado Goblin Gang Fireball Goblin Hut X-Bow
Knight Goblin Gang Fireball Goblin Hut Tornado Witch X-Bow
Fireball Knight Goblin Gang Goblin Hut Tornado Witch X-Bow
Tornado Witch Knight Fireball Goblin Hut
Goblin Hut Tornado
Goblin Gang Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Goblin Hut Witch X-Bow
Fireball Knight Goblin Gang X-Bow
Goblin Gang Knight Goblin Hut Witch
Goblin Gang Knight Fireball Tornado X-Bow
Knight Goblin Gang Goblin Hut Witch
Fireball Goblin Gang Goblin Hut Tornado Witch
Goblin Gang Knight Fireball Goblin Hut Witch
Knight
Knight Fireball Goblin Hut Tornado Witch X-Bow
Witch Goblin Gang Goblin Hut
Knight Goblin Hut Witch
Fireball Tornado
Knight Goblin Gang Fireball Witch
Fireball Witch
Goblin Gang Goblin Hut Witch Knight Fireball Tornado X-Bow
Fireball Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow
Fireball Tornado X-Bow
Fireball Goblin Hut X-Bow
Knight Fireball
Fireball
Fireball Tornado Witch
Tornado Witch
Fireball X-Bow Tornado
Fireball Tornado X-Bow
Goblin Gang Fireball Tornado X-Bow
Knight Fireball Tornado X-Bow
Fireball Tornado
Knight Fireball Goblin Hut
Fireball X-Bow
Fireball Goblin Hut X-Bow
X-Bow Fireball Goblin Hut Witch
Fireball Goblin Hut X-Bow
Fireball Tornado
Fireball X-Bow
Fireball Tornado Witch X-Bow
Fireball X-Bow
Fireball Tornado
Tornado X-Bow
Fireball X-Bow
Tornado Fireball Witch
Witch
Fireball X-Bow Tornado Witch
Fireball Tornado Witch X-Bow
Fireball Tornado X-Bow
Fireball Tornado Witch X-Bow
Fireball Goblin Hut Witch
Fireball
Fireball X-Bow
Fireball
Fireball
Goblin Gang Fireball Goblin Hut Witch X-Bow
Fireball Tornado Witch
Fireball
Fireball Knight Goblin Gang
Fireball
Fireball Tornado
Goblin Gang Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado Witch X-Bow

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