My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Tesla Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Goblin Gang Goblin Hut
Zap
Fire Spirit Goblin Gang Goblin Hut
Barbarian Barrel
Fire Spirit Goblin Gang Tesla Elite Barbarians Goblin Hut
The Log
Fire Spirit Goblin Gang Elite Barbarians Goblin Hut
Earthquake
Goblin Gang Tesla Goblin Hut
Arrows
Fire Spirit Goblin Gang Goblin Hut
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Goblin Hut
Fireball
Goblin Gang Tesla Elite Barbarians Goblin Hut
Poison
Goblin Gang Goblin Hut
Lightning
Tesla Elite Barbarians Goblin Hut
Rocket
Elite Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Tornado Tesla Poison Goblin Hut Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Tornado

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians
Zap
Elite Barbarians Tornado Fire Spirit Goblin Hut Poison
Goblin Gang
Goblin Hut
Tesla
Elite Barbarians
Zap Fire Spirit
Goblin Hut
Zap Goblin Gang
Tornado
Zap Poison
Poison
Zap Tornado

Defense Synergies 1 12

Fire Spirit
Zap Tornado
Zap
Fire Spirit Goblin Gang Tesla Elite Barbarians Goblin Hut Tornado Poison
Goblin Gang
Tesla Zap Goblin Hut
Tesla
Goblin Gang Zap Tornado Poison
Elite Barbarians
Zap
Goblin Hut
Zap Goblin Gang
Tornado
Fire Spirit Zap Tesla Poison
Poison
Zap Tesla Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Goblin Hut
Elite Barbarians Zap Goblin Gang Tesla Goblin Hut
Goblin Gang Tesla Goblin Hut Tornado Fire Spirit Elite Barbarians
Tesla Elite Barbarians Goblin Hut Goblin Gang
Elite Barbarians Tornado Poison
Goblin Gang Tornado Fire Spirit Zap Tesla
Tesla Tornado Fire Spirit Zap Goblin Gang Goblin Hut Poison
Zap Tesla Poison
Tesla Goblin Gang Elite Barbarians Goblin Hut Tornado
Goblin Gang Elite Barbarians Tornado Fire Spirit Tesla
Goblin Gang Poison Zap Tesla Goblin Hut Tornado
Tesla Zap Goblin Gang Goblin Hut Tornado Poison
Tesla Goblin Hut Fire Spirit Zap Goblin Gang Elite Barbarians
Fire Spirit Zap Goblin Gang Tesla Goblin Hut Tornado Poison
Elite Barbarians Goblin Gang Tesla Goblin Hut
Tornado Zap Goblin Gang Tesla Elite Barbarians Goblin Hut
Tesla Goblin Gang Elite Barbarians Goblin Hut Tornado Poison
Fire Spirit Tesla Zap Goblin Gang Elite Barbarians Goblin Hut Tornado
Zap Tornado Poison Fire Spirit Tesla Goblin Hut
Tesla Elite Barbarians Goblin Hut Tornado
Goblin Gang Fire Spirit Tesla Elite Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Elite Barbarians Goblin Hut
Poison Zap Goblin Gang Tesla Elite Barbarians
Goblin Gang Zap Elite Barbarians Goblin Hut
Goblin Gang Zap Tesla Elite Barbarians Tornado
Goblin Gang Tesla Elite Barbarians Goblin Hut
Fire Spirit Poison Zap Goblin Gang Tesla Goblin Hut Tornado
Goblin Gang Tesla Elite Barbarians Goblin Hut
Tesla Elite Barbarians
Zap Elite Barbarians Goblin Hut Tornado Poison
Goblin Gang Tesla Goblin Hut
Tesla Elite Barbarians Goblin Hut
Zap Elite Barbarians Tornado Poison
Elite Barbarians Goblin Gang Tesla
Tesla
Goblin Gang Tesla Elite Barbarians Goblin Hut Zap Tornado Poison
Poison Zap Tesla Elite Barbarians Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Tornado
Goblin Hut Poison
Poison
Poison Fire Spirit Zap
Poison Fire Spirit Zap Tornado
Fire Spirit Tornado Poison
Poison Fire Spirit Zap Tornado
Poison Zap Tornado
Fire Spirit Goblin Gang Elite Barbarians Tornado Poison
Poison Zap Tornado
Poison Fire Spirit Zap Tornado
Poison Fire Spirit Elite Barbarians Goblin Hut
Poison
Zap Elite Barbarians Goblin Hut Poison
Zap Goblin Hut Poison
Goblin Hut Poison
Tornado Poison
Fire Spirit Zap Poison
Fire Spirit Zap Tornado Poison
Poison
Tornado Poison
Tornado
Zap Poison
Zap Tornado Poison Fire Spirit
Poison Zap Tornado
Zap Tornado Poison
Poison Zap Tornado
Elite Barbarians Poison Fire Spirit Zap Tornado
Zap Goblin Hut Poison
Elite Barbarians
Poison Zap
Zap Poison
Poison
Zap Fire Spirit Goblin Gang Goblin Hut
Poison Fire Spirit Zap Tornado
Poison Goblin Gang
Zap Poison
Zap Tornado Poison
Elite Barbarians
Zap Goblin Gang Elite Barbarians Tornado Poison
Zap Tornado Poison
Poison Zap Tornado

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