My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Miner
Giant Snowball
Spear Goblins Barbarians Musketeer Goblin Hut Miner
Zap
Spear Goblins Goblin Hut
Barbarian Barrel
Spear Goblins Barbarians Musketeer Goblin Hut Ice Wizard
The Log
Spear Goblins Barbarians Musketeer Goblin Hut
Earthquake
Spear Goblins Barbarians Goblin Hut
Arrows
Spear Goblins Goblin Hut
Royal Delivery
Spear Goblins Barbarians Musketeer Goblin Hut Miner Ice Wizard
Fireball
Barbarians Musketeer Goblin Hut Ice Wizard
Poison
Spear Goblins Barbarians Musketeer Goblin Hut Ice Wizard
Lightning
Musketeer Goblin Hut Ice Wizard
Rocket
Barbarians Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Miner Ice Wizard Musketeer Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Arrows Miner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Zap Goblin Hut
Zap
Arrows Miner Spear Goblins Musketeer Goblin Hut Ice Wizard
Arrows
Zap Miner
Barbarians
Musketeer
Zap Goblin Hut Miner
Goblin Hut
Spear Goblins Zap Musketeer Miner Ice Wizard
Miner
Spear Goblins Zap Arrows Musketeer Goblin Hut
Ice Wizard
Zap Goblin Hut

Defense Synergies 0 18

Spear Goblins
Zap Arrows Barbarians Musketeer Goblin Hut Ice Wizard
Zap
Spear Goblins Arrows Barbarians Musketeer Goblin Hut Miner Ice Wizard
Arrows
Spear Goblins Zap Barbarians Goblin Hut Ice Wizard
Barbarians
Spear Goblins Zap Arrows
Musketeer
Spear Goblins Zap Goblin Hut Miner
Goblin Hut
Spear Goblins Zap Arrows Musketeer Ice Wizard
Miner
Zap Musketeer
Ice Wizard
Spear Goblins Zap Arrows Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Musketeer Goblin Hut
Barbarians Zap Musketeer Goblin Hut Ice Wizard
Barbarians Goblin Hut Musketeer Ice Wizard
Barbarians Goblin Hut Musketeer Ice Wizard
Arrows Barbarians
Arrows Spear Goblins Zap Musketeer Ice Wizard
Musketeer Spear Goblins Zap Arrows Goblin Hut Ice Wizard
Zap Arrows Barbarians Musketeer
Barbarians Musketeer Goblin Hut Ice Wizard
Spear Goblins Barbarians Musketeer Miner Ice Wizard
Barbarians Ice Wizard Spear Goblins Zap Arrows Musketeer Goblin Hut
Arrows Musketeer Spear Goblins Zap Goblin Hut Ice Wizard
Barbarians Goblin Hut Zap Musketeer Ice Wizard
Zap Arrows Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Zap Goblin Hut
Barbarians Arrows Musketeer Goblin Hut
Arrows Spear Goblins Zap Barbarians Musketeer Goblin Hut Ice Wizard
Zap Arrows Spear Goblins Barbarians Musketeer Goblin Hut Ice Wizard
Barbarians Musketeer Goblin Hut
Spear Goblins Arrows Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Goblin Hut
Zap Arrows Musketeer Miner
Barbarians Spear Goblins Zap Musketeer Goblin Hut
Zap Barbarians Musketeer
Barbarians Musketeer Goblin Hut
Arrows Zap Musketeer Goblin Hut Ice Wizard
Spear Goblins Barbarians Musketeer Goblin Hut Ice Wizard
Barbarians
Zap Spear Goblins Barbarians Goblin Hut
Barbarians Musketeer Goblin Hut
Barbarians Musketeer Goblin Hut
Zap Arrows Barbarians
Barbarians
Barbarians Musketeer
Barbarians Goblin Hut Spear Goblins Zap Musketeer
Arrows Zap Barbarians Musketeer Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer Miner Ice Wizard
Arrows Goblin Hut Miner
Arrows Barbarians Musketeer
Zap Arrows
Arrows Spear Goblins Zap Musketeer Ice Wizard
Arrows Musketeer
Arrows Zap Ice Wizard
Arrows Miner Zap
Musketeer
Miner Zap Arrows Musketeer
Zap Arrows Musketeer
Musketeer Goblin Hut Miner
Arrows Musketeer
Zap Arrows Musketeer Goblin Hut
Spear Goblins Zap Arrows Musketeer Goblin Hut
Arrows Musketeer Goblin Hut
Arrows
Zap Arrows Musketeer
Zap Arrows Miner
Musketeer
Arrows
Musketeer
Zap Arrows Barbarians Musketeer
Zap Arrows Ice Wizard
Arrows Miner Zap Musketeer Ice Wizard
Zap Arrows Musketeer Miner
Miner Zap Arrows Musketeer
Zap Arrows Musketeer Ice Wizard
Zap Musketeer Goblin Hut
Zap Arrows Musketeer Miner
Zap Arrows
Arrows
Zap Spear Goblins Barbarians Musketeer Goblin Hut
Zap Arrows Musketeer Ice Wizard
Arrows
Miner Musketeer
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer Miner

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