My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Rascals Goblin Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Rascals Heal Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel
Giant Snowball
Goblins Bats Skeleton Barrel Goblin Hut
Zap
Goblins Bats Skeleton Barrel Goblin Hut
Barbarian Barrel
Goblins Skeleton Barrel Rascals Heal Spirit Goblin Hut
The Log
Goblins Skeleton Barrel Rascals Heal Spirit Goblin Hut
Earthquake
Goblin Hut
Arrows
Goblins Bats Skeleton Barrel Rascals Heal Spirit Goblin Hut
Royal Delivery
Goblins Bats Skeleton Barrel Rascals Heal Spirit Goblin Hut
Fireball
Skeleton Barrel Rascals Goblin Hut
Poison
Bats Skeleton Barrel Rascals Goblin Hut
Lightning
Goblin Hut
Rocket
Rascals Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Heal Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Bats Skeleton Barrel Fireball Rascals Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Goblins Bats Skeleton Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Skeleton Barrel Mega Knight Rascals
Skeleton Barrel
Bats Fireball Goblin Hut Rascals Heal Spirit Mega Knight
Rascals
Bats Skeleton Barrel
Heal Spirit
Skeleton Barrel Goblin Hut Mega Knight
Fireball
Skeleton Barrel Mega Knight
Goblin Hut
Skeleton Barrel Heal Spirit Mega Knight
Mega Knight
Bats Skeleton Barrel Heal Spirit Fireball Goblin Hut

Defense Synergies 0 6

Goblins
Bats
Rascals Mega Knight
Skeleton Barrel
Fireball Mega Knight
Rascals
Bats
Heal Spirit
Fireball
Skeleton Barrel Goblin Hut Mega Knight
Goblin Hut
Fireball
Mega Knight
Bats Skeleton Barrel Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Goblin Hut
Goblins Bats Rascals Goblin Hut Mega Knight
Goblin Hut Mega Knight Goblins Bats Rascals
Goblin Hut Goblins Bats Rascals Mega Knight
Fireball Mega Knight
Fireball Goblins Bats Rascals Mega Knight
Bats Rascals Fireball Goblin Hut
Skeleton Barrel Rascals Fireball Mega Knight
Goblins Rascals Goblin Hut
Goblins Rascals Mega Knight
Goblins Bats Rascals Fireball Goblin Hut Mega Knight
Bats Rascals Fireball Goblin Hut
Goblin Hut Mega Knight Bats Rascals Fireball
Fireball Mega Knight Goblins Bats Rascals Goblin Hut
Rascals Goblin Hut Mega Knight
Rascals Fireball Goblin Hut Mega Knight
Mega Knight Goblins Bats Rascals Fireball Goblin Hut
Fireball Mega Knight Goblins Bats Rascals Goblin Hut
Bats Rascals Fireball Goblin Hut Mega Knight
Goblin Hut
Rascals Mega Knight Goblins Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Goblins Fireball Goblin Hut
Fireball Skeleton Barrel Mega Knight
Mega Knight Goblins Bats Rascals Goblin Hut
Mega Knight Bats Rascals Fireball
Rascals Goblin Hut Mega Knight
Fireball Bats Skeleton Barrel Rascals Goblin Hut
Rascals Goblins Bats Fireball Goblin Hut
Mega Knight Rascals
Mega Knight Goblins Bats Fireball Goblin Hut
Goblin Hut
Mega Knight Bats Rascals Goblin Hut
Mega Knight Fireball
Rascals Mega Knight Fireball
Rascals Fireball Mega Knight
Rascals Goblin Hut Goblins Bats Fireball
Bats Mega Knight Rascals Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Rascals
Fireball Skeleton Barrel
Skeleton Barrel Fireball Goblin Hut
Skeleton Barrel Rascals Fireball
Fireball Mega Knight
Fireball Bats Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Goblins Bats Fireball
Skeleton Barrel Fireball
Fireball
Skeleton Barrel Fireball Goblin Hut
Skeleton Barrel Fireball
Skeleton Barrel Fireball Goblin Hut
Skeleton Barrel Fireball Goblin Hut
Skeleton Barrel Fireball Goblin Hut Mega Knight
Fireball
Bats
Skeleton Barrel Fireball Mega Knight
Skeleton Barrel Fireball Mega Knight
Fireball Mega Knight
Fireball
Skeleton Barrel Fireball
Fireball Mega Knight
Fireball Skeleton Barrel
Fireball Skeleton Barrel Mega Knight
Fireball Skeleton Barrel
Bats Fireball
Bats Skeleton Barrel Fireball Goblin Hut
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Skeleton Barrel Bats Fireball Goblin Hut
Fireball
Fireball
Fireball Rascals Mega Knight
Skeleton Barrel Fireball
Fireball
Mega Knight
Bats Rascals Fireball
Bats Fireball
Skeleton Barrel Fireball Mega Knight

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