My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Goblin Hut
Zap
Bats Royal Giant Goblin Hut
Barbarian Barrel
Goblin Hut Ice Wizard
The Log
Royal Giant Goblin Hut
Earthquake
Goblin Hut
Arrows
Bats Goblin Hut
Royal Delivery
Bats Goblin Hut Ice Wizard
Fireball
Goblin Hut Ice Wizard
Poison
Bats Goblin Hut Ice Wizard
Lightning
Goblin Hut Ice Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Tornado Ice Wizard Fireball Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant
Royal Giant
Bats Fireball Ice Wizard Goblin Hut Mirror Tornado The Log
Fireball
Royal Giant Mirror Tornado The Log
Goblin Hut
Royal Giant Mirror The Log Ice Wizard
Mirror
Fireball The Log Royal Giant Goblin Hut Tornado
Tornado
Fireball Royal Giant Mirror The Log Ice Wizard
The Log
Mirror Royal Giant Fireball Goblin Hut Tornado
Ice Wizard
Royal Giant Goblin Hut Tornado

Defense Synergies 5 10

Bats
The Log Ice Wizard
Royal Giant
Fireball
Mirror Tornado The Log Goblin Hut Ice Wizard
Goblin Hut
Fireball Mirror Ice Wizard
Mirror
Fireball Tornado Goblin Hut The Log Ice Wizard
Tornado
Fireball Mirror Ice Wizard The Log
The Log
Fireball Bats Mirror Tornado Ice Wizard
Ice Wizard
Tornado Bats Fireball Goblin Hut Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut The Log
Bats Goblin Hut The Log Ice Wizard
Goblin Hut Tornado Bats Ice Wizard
Goblin Hut Bats Ice Wizard
Fireball Tornado The Log
Fireball Tornado The Log Bats Ice Wizard
Bats Tornado Fireball Goblin Hut Ice Wizard
Fireball The Log
Goblin Hut Tornado Ice Wizard
Tornado Ice Wizard
Bats Ice Wizard Fireball Goblin Hut Tornado The Log
Bats Fireball Goblin Hut Tornado Ice Wizard
Goblin Hut Bats Fireball The Log Ice Wizard
Fireball Bats Goblin Hut Tornado The Log
Goblin Hut
Tornado Fireball Goblin Hut The Log
Bats Fireball Goblin Hut Tornado
Fireball Bats Goblin Hut Tornado The Log Ice Wizard
Tornado The Log Bats Fireball Goblin Hut Ice Wizard
Goblin Hut Tornado
Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Hut
Fireball The Log
Bats Goblin Hut The Log
Bats Fireball Tornado The Log
Goblin Hut
Fireball Bats Goblin Hut Tornado Ice Wizard
Bats Fireball Goblin Hut Ice Wizard
Bats Fireball Goblin Hut Tornado The Log
Goblin Hut
Bats Goblin Hut
Fireball Tornado The Log
Fireball
Fireball
Goblin Hut Bats Fireball Tornado The Log
Bats Fireball Goblin Hut The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log Ice Wizard
Fireball Goblin Hut The Log
Fireball The Log
Fireball The Log
Fireball Bats Tornado Ice Wizard
Tornado The Log
Fireball The Log Tornado Ice Wizard
Fireball The Log Tornado
Bats Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball Goblin Hut The Log
Fireball
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball Tornado
Bats
Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Ice Wizard
Fireball The Log Tornado Ice Wizard
Fireball Tornado The Log
Fireball Tornado The Log
Bats Fireball Tornado Ice Wizard
Bats Fireball Goblin Hut
Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Fireball Goblin Hut
Fireball Tornado Ice Wizard
The Log Fireball
Fireball
The Log Fireball
Fireball Tornado
Bats Fireball Tornado The Log
Bats Fireball Tornado
Fireball Tornado The Log

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