My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Barbarian Hut Elixir Collector Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Goblin Hut Baby Dragon
Zap
Goblin Hut
Barbarian Barrel
Barbarians Goblin Hut Wizard Barbarian Hut
The Log
Barbarians Goblin Hut Barbarian Hut
Earthquake
Barbarians Goblin Hut Barbarian Hut Elixir Collector
Arrows
Goblin Hut
Royal Delivery
Barbarians Goblin Hut Wizard Baby Dragon
Fireball
Barbarians Goblin Hut Wizard Barbarian Hut Elixir Collector Baby Dragon
Poison
Barbarians Goblin Hut Wizard Barbarian Hut Elixir Collector
Lightning
Goblin Hut Wizard Barbarian Hut Elixir Collector Baby Dragon
Rocket
Barbarians Goblin Hut Wizard Barbarian Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Baby Dragon Barbarians Goblin Hut Wizard Barbarian Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Fireball Baby Dragon Barbarians

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Baby Dragon
Goblin Hut
Barbarian Hut Baby Dragon
Wizard
Rage
Barbarian Hut
Goblin Hut Baby Dragon
Elixir Collector
Rage
Wizard
Baby Dragon
Fireball Goblin Hut Barbarian Hut

Defense Synergies 0 6

Barbarians
Fireball
Goblin Hut Barbarian Hut
Goblin Hut
Fireball Wizard Barbarian Hut Baby Dragon
Wizard
Goblin Hut
Barbarian Hut
Fireball Goblin Hut Baby Dragon
Elixir Collector
Rage
Baby Dragon
Goblin Hut Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Goblin Hut Wizard Baby Dragon
Barbarians Barbarian Hut Goblin Hut
Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut Barbarian Hut
Barbarians Fireball
Fireball Baby Dragon
Fireball Goblin Hut Wizard Barbarian Hut Baby Dragon
Barbarian Hut Barbarians Fireball Baby Dragon
Barbarians Barbarian Hut Goblin Hut
Barbarians
Barbarians Fireball Goblin Hut Wizard Baby Dragon
Fireball Goblin Hut Wizard Barbarian Hut Baby Dragon
Barbarians Goblin Hut Barbarian Hut Fireball Wizard
Fireball Wizard Barbarian Hut Barbarians Goblin Hut Baby Dragon
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Fireball Goblin Hut
Barbarians Wizard Barbarian Hut Fireball Goblin Hut
Fireball Barbarians Goblin Hut Wizard Barbarian Hut Baby Dragon
Wizard Baby Dragon Barbarians Fireball Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Goblin Hut
Wizard Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Fireball Goblin Hut
Fireball Wizard Baby Dragon
Barbarians Goblin Hut Barbarian Hut
Barbarians Fireball Barbarian Hut
Barbarians Barbarian Hut Goblin Hut
Fireball Wizard Goblin Hut Baby Dragon
Barbarians Fireball Goblin Hut Barbarian Hut
Barbarians Barbarian Hut
Barbarians Fireball Goblin Hut Barbarian Hut Baby Dragon
Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut
Barbarians Fireball
Barbarians Fireball Wizard Barbarian Hut
Wizard Barbarians Fireball Barbarian Hut Baby Dragon
Barbarians Goblin Hut Fireball Barbarian Hut Baby Dragon
Barbarians Fireball Goblin Hut Wizard Barbarian Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Barbarian Hut Baby Dragon
Barbarians Fireball Barbarian Hut
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Barbarian Hut Baby Dragon
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Goblin Hut Barbarian Hut Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Barbarian Hut Baby Dragon
Fireball Goblin Hut Wizard Barbarian Hut Baby Dragon
Fireball Goblin Hut Wizard Barbarian Hut Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Barbarians Fireball Barbarian Hut Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Goblin Hut Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball Goblin Hut Barbarian Hut
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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