My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Goblin Hut Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Prince
Giant Snowball
Spear Goblins Bats Barbarians Goblin Hut Witch
Zap
Spear Goblins Bats Goblin Hut Witch Prince
Barbarian Barrel
Spear Goblins Knight Barbarians Goblin Hut Witch
The Log
Spear Goblins Barbarians Goblin Hut Witch Prince
Earthquake
Spear Goblins Barbarians Goblin Hut Witch
Arrows
Spear Goblins Bats Goblin Hut Witch
Royal Delivery
Spear Goblins Bats Knight Barbarians Goblin Hut Witch Prince
Fireball
Barbarians Goblin Hut Witch
Poison
Spear Goblins Bats Barbarians Goblin Hut Witch
Lightning
Knight Goblin Hut Witch Prince
Rocket
Barbarians Goblin Hut Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Knight Barbarians Goblin Hut Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Knight

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Goblin Hut Prince
Bats
Knight Zap Prince
Zap
Prince Spear Goblins Bats Knight Goblin Hut Witch
Knight
Spear Goblins Bats Zap Goblin Hut Witch Prince
Barbarians
Goblin Hut
Spear Goblins Zap Knight Prince
Witch
Zap Knight Prince
Prince
Zap Spear Goblins Bats Knight Goblin Hut Witch

Defense Synergies 2 15

Spear Goblins
Knight Bats Zap Barbarians Goblin Hut Prince
Bats
Knight Spear Goblins Zap Prince
Zap
Spear Goblins Bats Knight Barbarians Goblin Hut Witch Prince
Knight
Spear Goblins Bats Zap Goblin Hut Witch
Barbarians
Spear Goblins Zap
Goblin Hut
Spear Goblins Zap Knight
Witch
Zap Knight Prince
Prince
Spear Goblins Bats Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Goblin Hut
Barbarians Bats Zap Knight Goblin Hut Witch Prince
Barbarians Goblin Hut Witch Prince Bats Knight
Barbarians Goblin Hut Witch Prince Bats Knight
Barbarians Prince
Spear Goblins Bats Zap
Bats Spear Goblins Zap Goblin Hut Witch
Zap Barbarians
Barbarians Witch Goblin Hut Prince
Knight Spear Goblins Barbarians Prince
Bats Barbarians Witch Spear Goblins Zap Knight Goblin Hut
Spear Goblins Bats Zap Goblin Hut Witch
Barbarians Goblin Hut Prince Bats Zap Knight Witch
Bats Zap Barbarians Goblin Hut Witch Prince
Barbarians Knight Goblin Hut Prince
Barbarians Zap Goblin Hut Prince
Barbarians Bats Knight Goblin Hut Witch Prince
Spear Goblins Bats Zap Knight Barbarians Goblin Hut Witch Prince
Zap Witch Spear Goblins Bats Knight Barbarians Goblin Hut
Barbarians Goblin Hut Prince
Spear Goblins Bats Knight Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Zap Goblin Hut Witch Prince
Zap Knight Prince
Barbarians Spear Goblins Bats Zap Knight Goblin Hut Witch Prince
Prince Bats Zap Knight Barbarians
Barbarians Knight Goblin Hut Witch Prince
Bats Zap Goblin Hut Witch
Prince Spear Goblins Bats Knight Barbarians Goblin Hut Witch
Knight Barbarians Prince
Zap Spear Goblins Bats Knight Barbarians Goblin Hut Witch Prince
Witch Barbarians Goblin Hut
Bats Knight Barbarians Goblin Hut Witch Prince
Zap Barbarians Prince
Barbarians Prince Knight Witch
Barbarians Witch
Barbarians Goblin Hut Witch Spear Goblins Bats Zap Knight Prince
Bats Zap Barbarians Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Goblin Hut
Knight Barbarians Prince
Zap
Spear Goblins Bats Zap Witch
Witch
Zap
Zap
Bats Prince
Zap Knight Prince
Zap
Knight Goblin Hut
Zap Goblin Hut Prince
Spear Goblins Zap Goblin Hut Witch
Goblin Hut
Bats
Zap Prince
Zap Witch
Prince
Prince
Zap Barbarians
Zap Witch
Witch
Zap Witch
Zap Witch Prince
Zap
Bats Zap Witch
Zap Bats Goblin Hut Witch
Zap
Zap
Prince
Zap Spear Goblins Bats Barbarians Goblin Hut Witch Prince
Zap Witch
Knight Prince
Zap
Zap
Prince
Zap Bats Witch
Bats Zap Witch
Zap Witch Prince

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