My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Tesla Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Tesla Goblin Hut P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Guards
Giant Snowball
Spear Goblins Bats Goblin Hut Guards
Zap
Spear Goblins Bats Goblin Hut Guards
Barbarian Barrel
Spear Goblins Tesla Goblin Hut Guards Electro Wizard
The Log
Spear Goblins Goblin Hut Guards
Earthquake
Spear Goblins Tesla Goblin Hut Guards
Arrows
Spear Goblins Bats Goblin Hut Guards
Royal Delivery
Spear Goblins Bats Goblin Hut Guards P.E.K.K.A Electro Wizard
Fireball
Tesla Goblin Hut Electro Wizard
Poison
Spear Goblins Bats Goblin Hut Guards Electro Wizard
Lightning
Tesla Goblin Hut Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Guards Tesla Electro Wizard Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Guards

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Hut
Bats
P.E.K.K.A
Arrows
P.E.K.K.A
Tesla
Goblin Hut
Spear Goblins
Guards
P.E.K.K.A
Arrows Electro Wizard Bats
Electro Wizard
P.E.K.K.A

Defense Synergies 1 17

Spear Goblins
Tesla Bats Arrows Goblin Hut Guards P.E.K.K.A Electro Wizard
Bats
Spear Goblins Tesla P.E.K.K.A Electro Wizard
Arrows
Spear Goblins Tesla Goblin Hut P.E.K.K.A
Tesla
Spear Goblins Bats Arrows Guards Electro Wizard
Goblin Hut
Spear Goblins Arrows Electro Wizard
Guards
Spear Goblins Tesla Electro Wizard
P.E.K.K.A
Spear Goblins Bats Arrows Electro Wizard
Electro Wizard
Spear Goblins Bats Tesla Goblin Hut Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Goblin Hut Electro Wizard
P.E.K.K.A Bats Tesla Goblin Hut Electro Wizard
Tesla Goblin Hut P.E.K.K.A Bats Electro Wizard
Tesla Goblin Hut P.E.K.K.A Bats Guards Electro Wizard
Arrows P.E.K.K.A
Arrows Spear Goblins Bats Tesla Guards Electro Wizard
Bats Tesla Electro Wizard Spear Goblins Arrows Goblin Hut
Arrows Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Goblin Hut
Guards Spear Goblins Tesla Electro Wizard
Bats Guards Electro Wizard Spear Goblins Arrows Tesla Goblin Hut
Arrows Tesla Spear Goblins Bats Goblin Hut Electro Wizard
Tesla Goblin Hut P.E.K.K.A Bats Guards Electro Wizard
Bats Arrows Tesla Goblin Hut Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Goblin Hut Electro Wizard
Tesla Goblin Hut P.E.K.K.A Electro Wizard
Tesla Bats Arrows Goblin Hut P.E.K.K.A Electro Wizard
Arrows Tesla Spear Goblins Bats Goblin Hut Guards Electro Wizard
Arrows Spear Goblins Bats Tesla Goblin Hut Guards Electro Wizard
P.E.K.K.A Tesla Goblin Hut Electro Wizard
Spear Goblins Bats Arrows Tesla Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Tesla Goblin Hut P.E.K.K.A Electro Wizard
Electro Wizard Arrows Tesla
Guards P.E.K.K.A Spear Goblins Bats Goblin Hut Electro Wizard
Guards P.E.K.K.A Bats Tesla Electro Wizard
P.E.K.K.A Tesla Goblin Hut Guards
Arrows Bats Tesla Goblin Hut Electro Wizard
Guards P.E.K.K.A Spear Goblins Bats Tesla Goblin Hut Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Spear Goblins Bats Goblin Hut
P.E.K.K.A Tesla Goblin Hut Guards
P.E.K.K.A Bats Tesla Goblin Hut Guards
P.E.K.K.A Arrows Guards Electro Wizard
P.E.K.K.A Tesla Guards
Tesla
Tesla Goblin Hut Guards Electro Wizard Spear Goblins Bats P.E.K.K.A
Bats Arrows Tesla Goblin Hut P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Electro Wizard
Arrows Goblin Hut
Arrows Guards
Arrows
Arrows Spear Goblins Bats
Arrows
Arrows
Arrows
Bats Guards Electro Wizard
Arrows Electro Wizard
Arrows
Goblin Hut
Arrows
Arrows Goblin Hut
Spear Goblins Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Bats
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows Electro Wizard
Arrows
Arrows
Bats Arrows Electro Wizard
Electro Wizard Bats Goblin Hut Guards
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Spear Goblins Bats Goblin Hut Guards
Arrows Electro Wizard
Arrows
Electro Wizard
Arrows
Arrows
P.E.K.K.A
Bats Guards Electro Wizard
Bats Electro Wizard
Electro Wizard

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