My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Miner
Giant Snowball
Archers Barbarians Musketeer Goblin Hut Miner
Zap
Archers Goblin Hut
Barbarian Barrel
Archers Barbarians Elite Barbarians Musketeer Goblin Hut
The Log
Archers Barbarians Elite Barbarians Musketeer Goblin Hut
Earthquake
Archers Barbarians Goblin Hut
Arrows
Archers Goblin Hut
Royal Delivery
Archers Barbarians Elite Barbarians Musketeer Goblin Hut Miner
Fireball
Archers Barbarians Elite Barbarians Musketeer Goblin Hut
Poison
Archers Barbarians Musketeer Goblin Hut
Lightning
Elite Barbarians Musketeer Goblin Hut
Rocket
Barbarians Elite Barbarians Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Miner Musketeer Barbarians Goblin Hut Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Miner

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Miner Archers Musketeer Goblin Hut
Archers
Zap Arrows Elite Barbarians Goblin Hut Miner
Arrows
Zap Elite Barbarians Archers Miner
Barbarians
Elite Barbarians
Zap Arrows Archers
Musketeer
Zap Goblin Hut Miner
Goblin Hut
Zap Archers Musketeer Miner
Miner
Zap Archers Arrows Musketeer Goblin Hut

Defense Synergies 0 12

Zap
Archers Arrows Barbarians Elite Barbarians Musketeer Goblin Hut Miner
Archers
Zap Goblin Hut
Arrows
Zap Barbarians Goblin Hut
Barbarians
Zap Arrows
Elite Barbarians
Zap
Musketeer
Zap Goblin Hut Miner
Goblin Hut
Zap Archers Arrows Musketeer
Miner
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Goblin Hut
Barbarians Elite Barbarians Zap Musketeer Goblin Hut
Barbarians Goblin Hut Archers Elite Barbarians Musketeer
Barbarians Elite Barbarians Goblin Hut Musketeer
Arrows Barbarians Elite Barbarians
Arrows Zap Archers Musketeer
Musketeer Zap Archers Arrows Goblin Hut
Zap Arrows Barbarians Musketeer
Barbarians Elite Barbarians Musketeer Goblin Hut
Elite Barbarians Archers Barbarians Musketeer Miner
Archers Barbarians Zap Arrows Musketeer Goblin Hut
Arrows Musketeer Zap Archers Goblin Hut
Barbarians Goblin Hut Zap Elite Barbarians Musketeer
Zap Arrows Barbarians Goblin Hut
Barbarians Elite Barbarians Goblin Hut
Barbarians Zap Elite Barbarians Goblin Hut
Barbarians Arrows Elite Barbarians Musketeer Goblin Hut
Arrows Zap Archers Barbarians Elite Barbarians Musketeer Goblin Hut
Zap Arrows Archers Barbarians Musketeer Goblin Hut
Barbarians Elite Barbarians Musketeer Goblin Hut
Archers Arrows Barbarians Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Elite Barbarians Goblin Hut
Zap Archers Arrows Elite Barbarians Musketeer Miner
Barbarians Zap Elite Barbarians Musketeer Goblin Hut
Zap Barbarians Elite Barbarians Musketeer
Barbarians Elite Barbarians Musketeer Goblin Hut
Arrows Zap Archers Musketeer Goblin Hut
Archers Barbarians Elite Barbarians Musketeer Goblin Hut
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Goblin Hut
Barbarians Musketeer Goblin Hut
Barbarians Elite Barbarians Musketeer Goblin Hut
Zap Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians
Archers Barbarians Musketeer
Barbarians Elite Barbarians Goblin Hut Zap Archers Musketeer
Arrows Zap Archers Barbarians Elite Barbarians Musketeer Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer Miner
Arrows Goblin Hut Miner
Arrows Barbarians Musketeer
Zap Arrows
Arrows Zap Musketeer
Archers Arrows Musketeer
Arrows Zap
Arrows Miner Zap
Elite Barbarians Musketeer
Miner Zap Arrows Musketeer
Zap Archers Arrows Musketeer
Elite Barbarians Musketeer Goblin Hut Miner
Arrows Musketeer
Zap Arrows Elite Barbarians Musketeer Goblin Hut
Zap Arrows Musketeer Goblin Hut
Arrows Musketeer Goblin Hut
Arrows
Zap Archers Arrows Musketeer
Zap Arrows Miner
Musketeer
Arrows
Musketeer
Zap Arrows Barbarians Musketeer
Zap Arrows
Arrows Miner Zap Musketeer
Zap Arrows Musketeer Miner
Miner Zap Arrows Musketeer
Elite Barbarians Zap Archers Arrows Musketeer
Zap Musketeer Goblin Hut
Elite Barbarians
Zap Arrows Musketeer Miner
Zap Arrows
Arrows
Zap Archers Barbarians Musketeer Goblin Hut
Zap Archers Arrows Musketeer
Arrows
Miner Musketeer
Arrows Zap Musketeer
Zap Arrows
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer Miner

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