My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Goblin Hut Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Goblin Hut Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Barbarians Furnace Goblin Hut Miner Princess
Zap
Archers Furnace Goblin Hut Princess
Barbarian Barrel
Archers Barbarians Furnace Goblin Hut Princess
The Log
Archers Barbarians Furnace Goblin Hut Princess
Earthquake
Archers Barbarians Furnace Goblin Hut
Arrows
Archers Furnace Goblin Hut Princess
Royal Delivery
Archers Barbarians Goblin Hut Miner Princess
Fireball
Archers Barbarians Furnace Goblin Hut Princess
Poison
Archers Barbarians Furnace Goblin Hut Princess
Lightning
Furnace Goblin Hut
Rocket
Barbarians Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Miner Princess Furnace Barbarians Goblin Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Miner Princess

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Goblin Hut Golem Miner
Arrows
Golem Archers Miner
Barbarians
Furnace
Miner Goblin Hut Golem Princess
Goblin Hut
Archers Furnace Golem Miner
Golem
Arrows Archers Furnace Goblin Hut
Miner
Furnace Archers Arrows Goblin Hut
Princess
Furnace

Defense Synergies 0 7

Archers
Furnace Goblin Hut
Arrows
Barbarians Furnace Goblin Hut
Barbarians
Arrows Furnace
Furnace
Archers Arrows Barbarians Goblin Hut
Goblin Hut
Archers Arrows Furnace
Golem
Miner
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut
Barbarians Furnace Goblin Hut
Barbarians Furnace Goblin Hut Archers
Barbarians Goblin Hut Furnace
Arrows Barbarians Princess
Arrows Archers Furnace
Furnace Archers Arrows Goblin Hut Princess
Arrows Barbarians
Barbarians Furnace Goblin Hut Princess
Archers Barbarians Miner
Archers Barbarians Arrows Furnace Goblin Hut Princess
Arrows Archers Furnace Goblin Hut Princess
Barbarians Furnace Goblin Hut
Arrows Barbarians Furnace Goblin Hut Princess
Barbarians Furnace Goblin Hut
Barbarians Furnace Goblin Hut
Barbarians Arrows Furnace Goblin Hut
Arrows Archers Barbarians Furnace Goblin Hut
Arrows Furnace Archers Barbarians Goblin Hut Princess
Barbarians Goblin Hut
Archers Arrows Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Furnace Goblin Hut
Archers Arrows Miner
Barbarians Furnace Goblin Hut
Barbarians
Barbarians Goblin Hut
Arrows Furnace Archers Goblin Hut Princess
Archers Barbarians Furnace Goblin Hut
Barbarians
Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Goblin Hut
Arrows Barbarians
Barbarians
Archers Barbarians Furnace Princess
Barbarians Goblin Hut Archers Furnace
Arrows Archers Barbarians Goblin Hut Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Miner Princess
Arrows Goblin Hut Miner
Arrows Barbarians
Arrows Furnace
Arrows Furnace Princess
Archers Arrows Furnace Princess
Arrows Princess
Arrows Miner
Miner Arrows Princess
Archers Arrows Princess
Goblin Hut Miner Princess
Arrows Princess
Princess Arrows Furnace Goblin Hut
Arrows Furnace Goblin Hut Princess
Arrows Furnace Goblin Hut Princess
Arrows
Archers Arrows Princess
Arrows Miner Princess
Arrows Princess
Arrows Barbarians
Arrows Furnace Princess
Arrows Miner Princess
Arrows Miner Princess
Miner Arrows
Archers Arrows Furnace Princess
Goblin Hut
Arrows Miner
Arrows Princess
Arrows Princess
Archers Barbarians Goblin Hut Princess
Archers Arrows Princess
Arrows
Miner Princess
Arrows Princess
Arrows
Princess
Princess
Miner Princess

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