My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Battle Ram Goblin Hut Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Musketeer Battle Ram Goblin Hut Witch
Zap
Battle Ram Goblin Hut Witch
Barbarian Barrel
Ice Spirit Musketeer Battle Ram Goblin Hut Witch
The Log
Ice Spirit Musketeer Battle Ram Goblin Hut Witch
Earthquake
Goblin Hut Witch
Arrows
Ice Spirit Goblin Hut Witch
Royal Delivery
Ice Spirit Musketeer Battle Ram Goblin Hut Witch
Fireball
Musketeer Battle Ram Goblin Hut Witch
Poison
Musketeer Goblin Hut Witch
Lightning
Musketeer Battle Ram Goblin Hut Witch
Rocket
Musketeer Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Tornado Musketeer Battle Ram Goblin Hut Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Tornado Musketeer

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Musketeer Goblin Hut Witch Mega Knight
Musketeer
Ice Spirit Battle Ram Goblin Hut The Log Mega Knight
Battle Ram
Ice Spirit The Log Musketeer Goblin Hut Tornado Witch
Goblin Hut
Ice Spirit Musketeer Battle Ram The Log Mega Knight
Tornado
Battle Ram Witch The Log Mega Knight
Witch
Ice Spirit Battle Ram Tornado Mega Knight
The Log
Battle Ram Musketeer Goblin Hut Tornado Mega Knight
Mega Knight
Ice Spirit Musketeer Goblin Hut Tornado Witch The Log

Defense Synergies 2 14

Ice Spirit
Musketeer Goblin Hut Tornado Witch The Log Mega Knight
Musketeer
Ice Spirit The Log Goblin Hut Tornado Mega Knight
Battle Ram
Goblin Hut
Ice Spirit Musketeer
Tornado
Ice Spirit Musketeer Witch The Log Mega Knight
Witch
Ice Spirit Tornado The Log Mega Knight
The Log
Musketeer Ice Spirit Tornado Witch Mega Knight
Mega Knight
Ice Spirit Musketeer Tornado Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Hut The Log
Ice Spirit Musketeer Goblin Hut Witch The Log Mega Knight
Goblin Hut Tornado Witch Mega Knight Musketeer
Goblin Hut Witch Musketeer Mega Knight
Tornado The Log Mega Knight
Tornado The Log Musketeer Mega Knight
Musketeer Tornado Ice Spirit Goblin Hut Witch
Musketeer The Log Mega Knight
Witch Musketeer Goblin Hut Tornado
Tornado Ice Spirit Musketeer Mega Knight
Witch Musketeer Goblin Hut Tornado The Log Mega Knight
Musketeer Goblin Hut Tornado Witch
Goblin Hut Mega Knight Ice Spirit Musketeer Witch The Log
Mega Knight Ice Spirit Goblin Hut Tornado Witch The Log
Goblin Hut Mega Knight
Tornado Ice Spirit Goblin Hut The Log Mega Knight
Mega Knight Musketeer Goblin Hut Tornado Witch
Ice Spirit Mega Knight Musketeer Goblin Hut Tornado Witch The Log
Tornado Witch The Log Ice Spirit Musketeer Goblin Hut Mega Knight
Musketeer Goblin Hut Tornado
Mega Knight Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Witch
Musketeer The Log Mega Knight
Mega Knight Ice Spirit Musketeer Goblin Hut Witch The Log
Mega Knight Musketeer Tornado The Log
Musketeer Goblin Hut Witch Mega Knight
Ice Spirit Musketeer Goblin Hut Tornado Witch
Musketeer Goblin Hut Witch
Mega Knight
Mega Knight Ice Spirit Goblin Hut Tornado Witch The Log
Witch Musketeer Goblin Hut
Mega Knight Musketeer Goblin Hut Witch
Mega Knight Tornado The Log
Mega Knight Witch
Musketeer Witch Mega Knight
Goblin Hut Witch Ice Spirit Musketeer Tornado The Log
Mega Knight Musketeer Goblin Hut Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer Tornado The Log
Goblin Hut The Log
Musketeer The Log
The Log Mega Knight
Ice Spirit Musketeer Tornado Witch
Musketeer Tornado Witch The Log
The Log Ice Spirit Tornado
The Log Tornado
Musketeer Tornado
Musketeer Tornado The Log
Musketeer Tornado
Musketeer Goblin Hut The Log
Musketeer
Musketeer Goblin Hut The Log
Musketeer Goblin Hut Witch The Log
Musketeer Goblin Hut The Log Mega Knight
Tornado
Musketeer The Log Mega Knight
Tornado Witch The Log Mega Knight
Musketeer The Log Mega Knight
Tornado
Musketeer Tornado The Log
Musketeer The Log
Tornado The Log Ice Spirit Witch Mega Knight
Witch
The Log Musketeer Tornado Witch
Musketeer Tornado Witch The Log Mega Knight
Musketeer Tornado The Log
Musketeer Tornado Witch
Ice Spirit Musketeer Goblin Hut Witch
Musketeer The Log Mega Knight
Ice Spirit
Mega Knight
The Log
Ice Spirit Musketeer Goblin Hut Witch
Musketeer Tornado Witch
The Log
Musketeer Mega Knight
The Log Musketeer
Tornado
Musketeer Mega Knight
Ice Spirit Musketeer Tornado Witch The Log
Musketeer Tornado Witch
Musketeer Tornado Witch The Log Mega Knight

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