My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Elixir Collector Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Goblin Hut Goblin Barrel
Zap
Fire Spirit Goblin Hut Goblin Barrel
Barbarian Barrel
Fire Spirit Goblin Hut Goblin Barrel
The Log
Fire Spirit Mini P.E.K.K.A Goblin Hut Goblin Barrel
Earthquake
Goblin Hut Elixir Collector Goblin Barrel
Arrows
Fire Spirit Goblin Hut Goblin Barrel
Royal Delivery
Fire Spirit Mini P.E.K.K.A Goblin Hut Goblin Barrel
Fireball
Goblin Hut Elixir Collector Goblin Barrel
Poison
Goblin Hut Elixir Collector
Lightning
Mini P.E.K.K.A Goblin Hut Elixir Collector
Rocket
Goblin Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Elixir Collector Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Goblin Barrel Mini P.E.K.K.A Goblin Hut Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Goblin Barrel

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Goblin Barrel
Zap
Fire Spirit Mini P.E.K.K.A Goblin Hut The Log Mega Knight
Mini P.E.K.K.A
Fire Spirit Zap Goblin Hut The Log Mega Knight
Goblin Hut
Zap Mini P.E.K.K.A Goblin Barrel The Log Mega Knight
Elixir Collector
Goblin Barrel
Fire Spirit Goblin Hut Mega Knight
The Log
Zap Mini P.E.K.K.A Goblin Hut Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Goblin Hut Goblin Barrel The Log

Defense Synergies 3 7

Fire Spirit
Zap Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Mega Knight Fire Spirit Goblin Hut The Log
Mini P.E.K.K.A
Zap The Log Fire Spirit Goblin Hut
Goblin Hut
Zap Mini P.E.K.K.A
Elixir Collector
Goblin Barrel
The Log
Mini P.E.K.K.A Fire Spirit Zap Mega Knight
Mega Knight
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut The Log
Mini P.E.K.K.A Zap Goblin Hut The Log Mega Knight
Mini P.E.K.K.A Goblin Hut Mega Knight Fire Spirit
Mini P.E.K.K.A Goblin Hut Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Fire Spirit Zap Mega Knight
Fire Spirit Zap Goblin Hut
Zap The Log Mega Knight
Mini P.E.K.K.A Goblin Hut
Fire Spirit Mini P.E.K.K.A Mega Knight
Zap Goblin Hut The Log Mega Knight
Zap Goblin Hut
Mini P.E.K.K.A Goblin Hut Mega Knight Fire Spirit Zap The Log
Fire Spirit Mega Knight Zap Mini P.E.K.K.A Goblin Hut The Log
Mini P.E.K.K.A Goblin Hut Mega Knight
Zap Mini P.E.K.K.A Goblin Hut The Log Mega Knight
Mega Knight Mini P.E.K.K.A Goblin Hut
Fire Spirit Mega Knight Zap Goblin Hut The Log
Zap The Log Fire Spirit Goblin Hut Mega Knight
Mini P.E.K.K.A Goblin Hut
Mega Knight Fire Spirit Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Goblin Hut
Zap Mini P.E.K.K.A The Log Mega Knight
Mega Knight Zap Mini P.E.K.K.A Goblin Hut The Log
Mini P.E.K.K.A Mega Knight Zap The Log
Mini P.E.K.K.A Goblin Hut Mega Knight
Fire Spirit Zap Goblin Hut
Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Mini P.E.K.K.A Goblin Hut The Log
Goblin Hut
Mega Knight Mini P.E.K.K.A Goblin Hut
Mega Knight Zap The Log
Mini P.E.K.K.A Mega Knight
Mega Knight
Goblin Hut Zap Mini P.E.K.K.A The Log
Mega Knight Zap Mini P.E.K.K.A Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
Goblin Hut The Log
The Log
Fire Spirit Zap The Log Mega Knight
Fire Spirit Zap
Fire Spirit The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Mini P.E.K.K.A
Zap The Log
Fire Spirit Zap
Fire Spirit Goblin Hut The Log
Zap Goblin Hut The Log
Zap Goblin Hut The Log
Goblin Hut The Log Mega Knight
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A The Log Mega Knight
Fire Spirit Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Fire Spirit Mega Knight
The Log Zap
Zap The Log Mega Knight
Zap The Log
Fire Spirit Zap
Zap Goblin Hut
Mini P.E.K.K.A
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Fire Spirit Goblin Hut
Fire Spirit Zap
The Log
Mini P.E.K.K.A Mega Knight
The Log Zap
Zap
Mega Knight
Zap The Log
Zap
Zap The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: