My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Goblin Hut Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Goblin Hut Wizard Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Zappies Goblin Hut Princess
Zap
Goblin Gang Zappies Goblin Hut Prince Princess
Barbarian Barrel
Goblin Gang Zappies Goblin Hut Wizard Princess
The Log
Goblin Gang Zappies Goblin Hut Prince Princess
Earthquake
Goblin Gang Zappies Goblin Hut
Arrows
Goblin Gang Zappies Goblin Hut Princess
Royal Delivery
Goblin Gang Zappies Goblin Hut Wizard Prince Princess
Fireball
Goblin Gang Zappies Goblin Hut Wizard Princess
Poison
Goblin Gang Zappies Goblin Hut Wizard Princess
Lightning
Goblin Hut Wizard Prince
Rocket
Goblin Hut Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Princess Zappies Goblin Hut Wizard Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Princess Zappies

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Hut Prince Princess
Zappies
Goblin Hut Prince
Goblin Hut
Goblin Gang Zappies Prince The Log
Wizard
Prince
Prince
Goblin Gang Zappies Goblin Hut Wizard Lightning The Log Princess
Lightning
Prince
The Log
Goblin Hut Prince Princess
Princess
Goblin Gang Prince The Log

Defense Synergies 1 12

Goblin Gang
Zappies Goblin Hut Prince The Log Princess
Zappies
Goblin Gang Prince The Log
Goblin Hut
Goblin Gang Wizard
Wizard
Goblin Hut Prince The Log
Prince
The Log Goblin Gang Zappies Wizard
Lightning
The Log
The Log
Prince Goblin Gang Zappies Wizard Lightning Princess
Princess
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zappies Goblin Hut Wizard The Log
Goblin Gang Zappies Goblin Hut Prince The Log
Goblin Gang Goblin Hut Prince Zappies Lightning
Goblin Hut Prince Goblin Gang Zappies
Lightning Prince The Log Princess
Goblin Gang The Log Zappies
Lightning Goblin Gang Zappies Goblin Hut Wizard Princess
Lightning The Log
Zappies Goblin Gang Goblin Hut Prince Princess
Goblin Gang Zappies Prince
Goblin Gang Zappies Goblin Hut Wizard The Log Princess
Goblin Gang Zappies Goblin Hut Wizard Princess
Goblin Hut Prince Goblin Gang Zappies Wizard Lightning The Log
Wizard Goblin Gang Zappies Goblin Hut Prince The Log Princess
Goblin Gang Zappies Goblin Hut Prince
Goblin Gang Zappies Goblin Hut Prince Lightning The Log
Wizard Goblin Gang Zappies Goblin Hut Prince
Goblin Gang Zappies Goblin Hut Wizard Prince The Log
Wizard The Log Zappies Goblin Hut Princess
Zappies Goblin Hut Prince
Goblin Gang Wizard Zappies Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zappies Goblin Hut Prince
Goblin Gang Wizard Prince Lightning The Log
Goblin Gang Zappies Goblin Hut Prince Lightning The Log
Goblin Gang Prince Lightning Zappies The Log
Goblin Gang Zappies Goblin Hut Prince
Wizard Goblin Gang Zappies Goblin Hut Princess
Goblin Gang Prince Zappies Goblin Hut Lightning
Zappies Prince
Lightning Zappies Goblin Hut Prince The Log
Goblin Gang Zappies Goblin Hut
Zappies Goblin Hut Prince
Lightning Prince The Log
Prince Lightning Goblin Gang Zappies Wizard
Wizard Zappies Princess
Goblin Gang Zappies Goblin Hut Prince Lightning The Log
Zappies Goblin Hut Wizard The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess The Log
The Log Princess
Lightning Goblin Hut The Log
Lightning Prince The Log
Wizard The Log
Wizard Princess
Wizard The Log Princess
The Log Wizard Lightning Princess
The Log Wizard Lightning
Lightning Goblin Gang Prince
Lightning Wizard Prince The Log Princess
Lightning Wizard Princess
Lightning Goblin Hut The Log Princess
Lightning Princess
Lightning Princess Goblin Hut Prince The Log
Lightning Goblin Hut Wizard The Log Princess
Lightning Goblin Hut Wizard The Log Princess
Lightning
Lightning
Lightning Wizard Prince The Log Princess
Lightning Wizard The Log Princess
Lightning Prince The Log
Lightning Wizard Princess
Prince Lightning The Log
Lightning The Log
The Log Wizard Princess
The Log Wizard Lightning Princess
Lightning Wizard Prince The Log Princess
Lightning The Log
Lightning Wizard Princess
Lightning Zappies Goblin Hut Wizard
Lightning
Lightning Wizard The Log
Lightning Zappies Princess
Prince
Wizard Lightning The Log Princess
Lightning Goblin Gang Zappies Goblin Hut Prince Princess
Lightning Zappies Wizard Princess
The Log
Lightning Goblin Gang Wizard Prince Princess
The Log Wizard Lightning Princess
Lightning
Prince
Goblin Gang Zappies Lightning The Log Princess
Zappies Lightning Princess
Lightning Prince The Log Princess

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