My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Furnace Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Giant Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Giant
Giant Snowball
Bats Minion Horde Furnace Goblin Hut
Zap
Bats Minion Horde Furnace Goblin Hut
Barbarian Barrel
Furnace Goblin Hut Ice Wizard
The Log
Furnace Goblin Hut
Earthquake
Furnace Goblin Hut
Arrows
Bats Minion Horde Furnace Goblin Hut
Royal Delivery
Bats Minion Horde Goblin Hut Ice Wizard
Fireball
Minion Horde Furnace Goblin Hut Ice Wizard
Poison
Bats Minion Horde Furnace Goblin Hut Ice Wizard
Lightning
Furnace Goblin Hut Ice Wizard
Rocket
Minion Horde Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Ice Wizard Fireball Furnace Minion Horde Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Ice Wizard Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant
Minion Horde
Giant
Fireball
Giant The Log
Furnace
Giant Goblin Hut
Giant
Bats Minion Horde Fireball Furnace Goblin Hut The Log Ice Wizard
Goblin Hut
Furnace Giant The Log Ice Wizard
The Log
Fireball Giant Goblin Hut
Ice Wizard
Giant Goblin Hut

Defense Synergies 1 10

Bats
The Log Ice Wizard
Minion Horde
The Log Ice Wizard
Fireball
The Log Goblin Hut Ice Wizard
Furnace
Goblin Hut Ice Wizard
Giant
Goblin Hut
Fireball Furnace Ice Wizard
The Log
Fireball Bats Minion Horde Ice Wizard
Ice Wizard
Bats Minion Horde Fireball Furnace Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Goblin Hut The Log
Minion Horde Bats Furnace Goblin Hut The Log Ice Wizard
Minion Horde Furnace Goblin Hut Bats Ice Wizard
Minion Horde Goblin Hut Bats Furnace Ice Wizard
Fireball The Log
Fireball The Log Bats Furnace Ice Wizard
Bats Minion Horde Furnace Fireball Goblin Hut Ice Wizard
Fireball The Log
Minion Horde Furnace Goblin Hut Ice Wizard
Minion Horde Ice Wizard
Bats Minion Horde Ice Wizard Fireball Furnace Goblin Hut The Log
Minion Horde Bats Fireball Furnace Goblin Hut Ice Wizard
Minion Horde Furnace Goblin Hut Bats Fireball The Log Ice Wizard
Fireball Bats Minion Horde Furnace Goblin Hut The Log
Minion Horde Furnace Goblin Hut
Minion Horde Fireball Furnace Goblin Hut The Log
Minion Horde Bats Fireball Furnace Goblin Hut
Fireball Bats Minion Horde Furnace Goblin Hut The Log Ice Wizard
Furnace The Log Bats Fireball Goblin Hut Ice Wizard
Goblin Hut
Bats Minion Horde Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Goblin Hut
Fireball The Log
Bats Minion Horde Furnace Goblin Hut The Log
Bats Minion Horde Fireball The Log
Minion Horde Goblin Hut
Fireball Furnace Bats Minion Horde Goblin Hut Ice Wizard
Bats Minion Horde Fireball Furnace Goblin Hut Ice Wizard
Minion Horde
Minion Horde Bats Fireball Goblin Hut The Log
Minion Horde Goblin Hut
Bats Minion Horde Goblin Hut
Fireball The Log
Minion Horde Fireball
Minion Horde Fireball Furnace
Goblin Hut Bats Minion Horde Fireball Furnace The Log
Bats Minion Horde Fireball Goblin Hut The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball The Log Ice Wizard
Minion Horde Fireball Goblin Hut The Log
Fireball The Log
Fireball Minion Horde Furnace The Log
Fireball Bats Minion Horde Furnace Ice Wizard
Minion Horde Furnace The Log
Fireball The Log Ice Wizard
Fireball The Log
Bats Minion Horde Fireball
Minion Horde Fireball The Log
Fireball
Fireball Goblin Hut The Log
Minion Horde Fireball
Fireball Furnace Goblin Hut The Log
Minion Horde Fireball Furnace Goblin Hut The Log
Minion Horde Fireball Furnace Goblin Hut The Log
Fireball
Bats Minion Horde
Fireball The Log
Fireball The Log
Minion Horde Fireball The Log
Fireball
The Log
Minion Horde Fireball The Log
The Log Fireball Furnace Ice Wizard
Minion Horde
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Bats Minion Horde Fireball Furnace Ice Wizard
Bats Minion Horde Fireball Goblin Hut
Minion Horde Fireball
Minion Horde Fireball The Log
Minion Horde Fireball
Minion Horde
Fireball The Log
Minion Horde Bats Fireball Goblin Hut
Fireball Ice Wizard
The Log Fireball
Fireball Minion Horde
The Log Fireball
Fireball
Minion Horde
Bats Minion Horde Fireball The Log
Bats Fireball
Fireball The Log

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