My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Goblin Hut Barbarian Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Flying Machine Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Flying Machine Goblin Hut Baby Dragon
Zap
Royal Giant Flying Machine Goblin Hut
Barbarian Barrel
Barbarians Goblin Hut Barbarian Hut
The Log
Barbarians Royal Giant Goblin Hut Barbarian Hut
Earthquake
Barbarians Goblin Hut Barbarian Hut
Arrows
Flying Machine Goblin Hut
Royal Delivery
Barbarians Flying Machine Goblin Hut Baby Dragon
Fireball
Barbarians Flying Machine Goblin Hut Barbarian Hut Baby Dragon
Poison
Barbarians Flying Machine Goblin Hut Barbarian Hut
Lightning
Goblin Hut Barbarian Hut Baby Dragon
Rocket
Barbarians Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Flying Machine Baby Dragon Barbarians Goblin Hut Royal Giant Barbarian Hut Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Flying Machine Baby Dragon Barbarians

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Lightning Flying Machine Goblin Hut Barbarian Hut Mirror Baby Dragon
Flying Machine
Royal Giant Goblin Hut Barbarian Hut Mirror Baby Dragon
Goblin Hut
Royal Giant Flying Machine Barbarian Hut Mirror Baby Dragon
Barbarian Hut
Royal Giant Flying Machine Goblin Hut Mirror Baby Dragon
Mirror
Royal Giant Flying Machine Goblin Hut Barbarian Hut Lightning
Baby Dragon
Royal Giant Flying Machine Goblin Hut Barbarian Hut Lightning
Lightning
Royal Giant Mirror Baby Dragon

Defense Synergies 0 8

Barbarians
Royal Giant
Flying Machine
Goblin Hut Barbarian Hut Mirror Baby Dragon
Goblin Hut
Flying Machine Barbarian Hut Mirror Baby Dragon
Barbarian Hut
Flying Machine Goblin Hut Baby Dragon
Mirror
Flying Machine Goblin Hut
Baby Dragon
Flying Machine Goblin Hut Barbarian Hut
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Flying Machine Goblin Hut Baby Dragon
Barbarians Barbarian Hut Flying Machine Goblin Hut
Barbarians Goblin Hut Barbarian Hut Lightning
Barbarians Goblin Hut Barbarian Hut
Lightning Barbarians
Flying Machine Baby Dragon
Lightning Flying Machine Goblin Hut Barbarian Hut Baby Dragon
Barbarian Hut Lightning Barbarians Flying Machine Baby Dragon
Barbarians Barbarian Hut Goblin Hut
Barbarians
Barbarians Flying Machine Goblin Hut Baby Dragon
Flying Machine Goblin Hut Barbarian Hut Baby Dragon
Barbarians Goblin Hut Barbarian Hut Flying Machine Lightning
Barbarian Hut Barbarians Goblin Hut Baby Dragon
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Goblin Hut Lightning
Barbarians Barbarian Hut Goblin Hut
Barbarians Flying Machine Goblin Hut Barbarian Hut Baby Dragon
Baby Dragon Barbarians Flying Machine Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Goblin Hut
Barbarians Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Goblin Hut
Flying Machine Baby Dragon Lightning
Barbarians Goblin Hut Barbarian Hut Lightning
Lightning Barbarians Barbarian Hut
Barbarians Barbarian Hut Goblin Hut
Flying Machine Goblin Hut Baby Dragon
Barbarians Flying Machine Goblin Hut Barbarian Hut Lightning
Barbarians Barbarian Hut
Lightning Barbarians Flying Machine Goblin Hut Barbarian Hut Baby Dragon
Barbarians Goblin Hut Barbarian Hut
Barbarians Flying Machine Goblin Hut
Lightning Barbarians
Barbarians Lightning Barbarian Hut
Barbarians Flying Machine Barbarian Hut Baby Dragon
Barbarians Goblin Hut Flying Machine Barbarian Hut Baby Dragon Lightning
Barbarians Flying Machine Goblin Hut Barbarian Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Barbarian Hut Baby Dragon
Flying Machine Baby Dragon
Lightning Flying Machine Goblin Hut Barbarian Hut Baby Dragon
Lightning Barbarians Flying Machine Barbarian Hut
Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Barbarian Hut Baby Dragon Lightning
Flying Machine Lightning
Lightning
Lightning Flying Machine
Lightning Flying Machine Baby Dragon
Flying Machine Lightning Goblin Hut Barbarian Hut Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Goblin Hut Barbarian Hut Baby Dragon
Lightning Flying Machine Goblin Hut Barbarian Hut Baby Dragon
Lightning Flying Machine Goblin Hut Barbarian Hut Baby Dragon
Lightning
Lightning
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Barbarians Flying Machine Barbarian Hut Baby Dragon
Baby Dragon
Flying Machine Baby Dragon Lightning
Lightning Flying Machine Baby Dragon
Lightning Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Goblin Hut
Lightning
Lightning
Lightning
Lightning
Lightning Barbarians Flying Machine Goblin Hut Barbarian Hut
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Flying Machine Baby Dragon Lightning
Lightning
Flying Machine
Flying Machine Baby Dragon Lightning
Flying Machine Lightning
Lightning Flying Machine Baby Dragon

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