My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Balloon Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Barbarians Goblin Hut Balloon Inferno Dragon
Zap
Goblin Hut Balloon Inferno Dragon
Barbarian Barrel
Barbarians Valkyrie Goblin Hut Ice Wizard
The Log
Barbarians Goblin Hut
Earthquake
Barbarians Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Valkyrie Goblin Hut Balloon Ice Wizard Inferno Dragon
Fireball
Barbarians Goblin Hut Balloon Ice Wizard Inferno Dragon
Poison
Barbarians Goblin Hut Balloon Ice Wizard
Lightning
Valkyrie Goblin Hut Balloon Ice Wizard Inferno Dragon
Rocket
Barbarians Valkyrie Goblin Hut Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Poison Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Valkyrie Poison Inferno Dragon Barbarians Goblin Hut Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Ice Wizard Valkyrie Poison

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon
Barbarians
Balloon
Valkyrie
Balloon Goblin Hut
Goblin Hut
Valkyrie Balloon Ice Wizard
Poison
Balloon
Balloon
Arrows Valkyrie Barbarians Goblin Hut Poison Ice Wizard
Ice Wizard
Goblin Hut Balloon
Inferno Dragon

Defense Synergies 0 9

Arrows
Barbarians Valkyrie Goblin Hut Ice Wizard
Barbarians
Arrows
Valkyrie
Arrows Goblin Hut Ice Wizard
Goblin Hut
Arrows Valkyrie Ice Wizard
Poison
Ice Wizard
Balloon
Ice Wizard
Arrows Valkyrie Goblin Hut Poison Inferno Dragon
Inferno Dragon
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut
Barbarians Inferno Dragon Valkyrie Goblin Hut Ice Wizard
Barbarians Goblin Hut Valkyrie Ice Wizard Inferno Dragon
Barbarians Goblin Hut Inferno Dragon Valkyrie Ice Wizard
Arrows Barbarians Valkyrie Poison
Arrows Valkyrie Ice Wizard
Inferno Dragon Arrows Goblin Hut Poison Ice Wizard
Arrows Barbarians Valkyrie Poison
Barbarians Inferno Dragon Goblin Hut Ice Wizard
Barbarians Valkyrie Ice Wizard
Barbarians Valkyrie Poison Ice Wizard Arrows Goblin Hut
Arrows Inferno Dragon Goblin Hut Poison Ice Wizard
Barbarians Goblin Hut Valkyrie Ice Wizard
Valkyrie Arrows Barbarians Goblin Hut Poison
Barbarians Inferno Dragon Goblin Hut
Barbarians Goblin Hut Inferno Dragon
Barbarians Arrows Valkyrie Goblin Hut Poison
Arrows Barbarians Valkyrie Goblin Hut Ice Wizard
Arrows Valkyrie Poison Barbarians Goblin Hut Ice Wizard Inferno Dragon
Barbarians Goblin Hut Inferno Dragon
Valkyrie Arrows Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblin Hut
Poison Arrows Valkyrie Inferno Dragon
Barbarians Valkyrie Goblin Hut
Valkyrie Barbarians
Barbarians Valkyrie Goblin Hut Inferno Dragon
Arrows Poison Goblin Hut Ice Wizard
Barbarians Valkyrie Goblin Hut Ice Wizard
Barbarians Valkyrie Inferno Dragon
Barbarians Valkyrie Goblin Hut Poison Inferno Dragon
Barbarians Goblin Hut Inferno Dragon
Inferno Dragon Barbarians Valkyrie Goblin Hut
Arrows Barbarians Valkyrie Poison
Barbarians Valkyrie
Barbarians Valkyrie
Barbarians Goblin Hut Valkyrie Poison Inferno Dragon
Arrows Valkyrie Poison Barbarians Goblin Hut Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Valkyrie
Arrows Poison Ice Wizard
Arrows Goblin Hut Poison
Arrows Barbarians Valkyrie Poison
Poison Arrows Valkyrie
Arrows Poison Ice Wizard
Arrows Poison
Arrows Poison Ice Wizard
Arrows Poison
Poison
Poison Arrows Valkyrie
Poison Arrows
Poison Goblin Hut
Arrows Poison
Arrows Goblin Hut Poison
Arrows Goblin Hut Poison
Arrows Goblin Hut Poison
Arrows Poison
Arrows Poison
Arrows Valkyrie Poison
Poison
Arrows Poison
Arrows Barbarians Poison
Arrows Poison Valkyrie Ice Wizard
Inferno Dragon
Arrows Poison Ice Wizard
Arrows Poison
Poison Arrows
Poison Arrows Ice Wizard
Goblin Hut Poison
Poison Arrows
Arrows Poison
Arrows Poison
Barbarians Goblin Hut
Poison Arrows Ice Wizard
Arrows
Poison Valkyrie
Arrows Poison
Arrows Poison
Poison
Poison
Poison

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