My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Musketeer Goblin Hut
Zap
Fire Spirit Goblin Hut
Barbarian Barrel
Fire Spirit Ice Spirit Musketeer Goblin Hut Barbarian Hut
The Log
Fire Spirit Ice Spirit Musketeer Goblin Hut Barbarian Hut
Earthquake
Goblin Hut Barbarian Hut
Arrows
Fire Spirit Ice Spirit Goblin Hut
Royal Delivery
Fire Spirit Ice Spirit Musketeer Goblin Hut
Fireball
Musketeer Goblin Hut Barbarian Hut
Poison
Musketeer Goblin Hut Barbarian Hut
Lightning
Musketeer Goblin Hut Barbarian Hut
Rocket
Musketeer Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Rage Fireball Musketeer Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Zap Rage

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Barbarian Hut
Ice Spirit
Zap Musketeer Goblin Hut Barbarian Hut
Zap
Ice Spirit Fireball Fire Spirit Musketeer Goblin Hut Barbarian Hut
Fireball
Zap
Musketeer
Barbarian Hut Ice Spirit Zap Goblin Hut
Goblin Hut
Ice Spirit Zap Musketeer Barbarian Hut
Barbarian Hut
Musketeer Fire Spirit Ice Spirit Zap Goblin Hut
Rage

Defense Synergies 3 13

Fire Spirit
Ice Spirit Zap
Ice Spirit
Zap Musketeer Fire Spirit Fireball Goblin Hut
Zap
Ice Spirit Fireball Fire Spirit Musketeer Goblin Hut Barbarian Hut
Fireball
Zap Ice Spirit Musketeer Goblin Hut Barbarian Hut
Musketeer
Ice Spirit Zap Fireball Goblin Hut Barbarian Hut
Goblin Hut
Ice Spirit Zap Fireball Musketeer Barbarian Hut
Barbarian Hut
Zap Fireball Musketeer Goblin Hut
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Fireball Musketeer Goblin Hut
Barbarian Hut Ice Spirit Zap Musketeer Goblin Hut
Goblin Hut Barbarian Hut Fire Spirit Musketeer
Goblin Hut Barbarian Hut Musketeer
Fireball
Fireball Fire Spirit Zap Musketeer
Musketeer Fire Spirit Ice Spirit Zap Fireball Goblin Hut Barbarian Hut
Barbarian Hut Zap Fireball Musketeer
Barbarian Hut Musketeer Goblin Hut
Fire Spirit Ice Spirit Musketeer
Zap Fireball Musketeer Goblin Hut
Musketeer Zap Fireball Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut Fire Spirit Ice Spirit Zap Fireball Musketeer
Fire Spirit Fireball Barbarian Hut Ice Spirit Zap Goblin Hut
Barbarian Hut Goblin Hut
Barbarian Hut Ice Spirit Zap Fireball Goblin Hut
Barbarian Hut Fireball Musketeer Goblin Hut
Fire Spirit Ice Spirit Fireball Zap Musketeer Goblin Hut Barbarian Hut
Zap Fire Spirit Ice Spirit Fireball Musketeer Goblin Hut Barbarian Hut
Barbarian Hut Musketeer Goblin Hut
Fire Spirit Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Fireball Goblin Hut
Fireball Zap Musketeer
Ice Spirit Zap Musketeer Goblin Hut Barbarian Hut
Zap Fireball Musketeer Barbarian Hut
Barbarian Hut Musketeer Goblin Hut
Fire Spirit Fireball Ice Spirit Zap Musketeer Goblin Hut
Fireball Musketeer Goblin Hut Barbarian Hut
Barbarian Hut
Zap Ice Spirit Fireball Goblin Hut Barbarian Hut
Musketeer Goblin Hut Barbarian Hut
Musketeer Goblin Hut
Zap Fireball
Fireball Barbarian Hut
Fireball Musketeer Barbarian Hut
Goblin Hut Ice Spirit Zap Fireball Musketeer Barbarian Hut
Zap Fireball Musketeer Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Barbarian Hut
Fireball Zap Musketeer
Fireball Goblin Hut Barbarian Hut
Fireball Musketeer Barbarian Hut
Fireball Fire Spirit Zap
Fireball Fire Spirit Ice Spirit Zap Musketeer
Fire Spirit Musketeer
Fireball Fire Spirit Ice Spirit Zap Barbarian Hut
Fireball Zap
Fire Spirit Fireball Musketeer
Zap Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fire Spirit Fireball Musketeer Goblin Hut Barbarian Hut
Fireball Musketeer
Zap Fireball Musketeer Goblin Hut Barbarian Hut
Zap Fireball Musketeer Goblin Hut Barbarian Hut
Fireball Musketeer Goblin Hut Barbarian Hut
Fireball
Fire Spirit Zap Fireball Musketeer
Fire Spirit Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer Barbarian Hut
Zap Fire Spirit Ice Spirit Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Fire Spirit Zap Fireball Musketeer
Zap Ice Spirit Fireball Musketeer Goblin Hut
Fireball
Zap Fireball Musketeer
Zap Ice Spirit Fireball
Fireball
Zap Fire Spirit Ice Spirit Fireball Musketeer Goblin Hut Barbarian Hut
Fireball Fire Spirit Zap Musketeer
Fireball
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Ice Spirit Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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