My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Goblin Hut Miner
Zap
Archers Mortar Goblin Hut
Barbarian Barrel
Archers Mortar Goblin Hut Ice Wizard
The Log
Archers Goblin Hut
Earthquake
Archers Mortar Goblin Hut
Arrows
Archers Goblin Hut
Royal Delivery
Archers Goblin Hut Miner Ice Wizard
Fireball
Archers Mortar Goblin Hut Ice Wizard
Poison
Archers Mortar Goblin Hut Ice Wizard
Lightning
Mortar Ice Golem Goblin Hut Ice Wizard
Rocket
Mortar Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Poison Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Archers Miner Ice Wizard Mortar Poison Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Archers Miner

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Mortar Goblin Hut Miner
Mortar
Miner Archers Ice Golem Goblin Hut The Log
Ice Golem
Archers Mortar Goblin Hut Miner
Goblin Hut
Archers Mortar Ice Golem The Log Miner Ice Wizard
Poison
Miner The Log
The Log
Mortar Goblin Hut Poison Miner
Miner
Mortar Poison Archers Ice Golem Goblin Hut The Log
Ice Wizard
Goblin Hut

Defense Synergies 1 18

Archers
Ice Golem Mortar Goblin Hut The Log Ice Wizard
Mortar
Archers Ice Golem Goblin Hut Poison The Log Ice Wizard
Ice Golem
Archers Mortar Goblin Hut Poison The Log Ice Wizard
Goblin Hut
Archers Mortar Ice Golem Ice Wizard
Poison
Mortar Ice Golem The Log Ice Wizard
The Log
Archers Mortar Ice Golem Poison Miner Ice Wizard
Miner
The Log
Ice Wizard
Archers Mortar Ice Golem Goblin Hut Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Goblin Hut The Log
Mortar Goblin Hut The Log Ice Wizard
Mortar Goblin Hut Archers Ice Wizard
Goblin Hut Mortar Ice Wizard
Poison The Log
The Log Archers Ice Wizard
Archers Mortar Goblin Hut Poison Ice Wizard
Ice Golem Poison The Log
Mortar Goblin Hut Ice Wizard
Archers Ice Golem Miner Ice Wizard
Archers Poison Ice Wizard Ice Golem Goblin Hut The Log
Archers Goblin Hut Poison Ice Wizard
Mortar Goblin Hut The Log Ice Wizard
Mortar Goblin Hut Poison The Log
Mortar Goblin Hut
Mortar Goblin Hut The Log
Mortar Goblin Hut Poison
Mortar Archers Goblin Hut The Log Ice Wizard
Mortar Poison The Log Archers Ice Golem Goblin Hut Ice Wizard
Mortar Goblin Hut
Archers Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Ice Golem Goblin Hut
Poison Archers Mortar Ice Golem The Log Miner
Ice Golem Goblin Hut The Log
Ice Golem The Log
Goblin Hut
Poison Archers Ice Golem Goblin Hut Ice Wizard
Archers Ice Golem Goblin Hut Ice Wizard
Mortar Ice Golem Goblin Hut Poison The Log
Goblin Hut
Goblin Hut
Poison The Log
Ice Golem
Archers
Goblin Hut Archers Mortar Ice Golem Poison The Log
Poison Archers Ice Golem Goblin Hut The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Ice Golem The Log
Mortar Poison The Log Miner Ice Wizard
Goblin Hut Poison The Log Miner
Ice Golem Poison The Log
Poison Mortar The Log
Poison Ice Golem Ice Wizard
Archers Mortar Poison The Log
Poison The Log Ice Golem Ice Wizard
Poison The Log Miner Mortar
Poison
Poison Miner Mortar The Log
Poison Archers
Poison Mortar Ice Golem Goblin Hut The Log Miner
Mortar Poison
Mortar Ice Golem Goblin Hut Poison The Log
Mortar Goblin Hut Poison The Log
Mortar Goblin Hut Poison The Log
Mortar Poison
Archers Mortar Poison The Log
Mortar Poison The Log Miner
Poison The Log
Poison
The Log
Mortar Poison The Log
Ice Golem Poison The Log Mortar Ice Wizard
Mortar Poison The Log Miner Ice Wizard
Mortar Poison The Log Miner
Poison Miner Mortar The Log
Poison Archers Ice Golem Ice Wizard
Goblin Hut Poison
Poison Mortar The Log Miner
Poison
Poison The Log
Archers Goblin Hut
Poison Archers Ice Wizard
The Log
Poison Miner
The Log Mortar Ice Golem Poison
Poison
Poison The Log
Poison
Poison Mortar The Log Miner

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