My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Barbarians Minion Horde Hog Rider Goblin Hut
Zap
Minion Horde Goblin Hut
Barbarian Barrel
Barbarians Goblin Hut Ice Wizard
The Log
Barbarians Hog Rider Goblin Hut
Earthquake
Barbarians Hog Rider Goblin Hut
Arrows
Minion Horde Goblin Hut
Royal Delivery
Barbarians Minion Horde Hog Rider Goblin Hut Ice Wizard
Fireball
Barbarians Minion Horde Hog Rider Goblin Hut Ice Wizard
Poison
Barbarians Minion Horde Goblin Hut Ice Wizard
Lightning
Goblin Hut Ice Wizard
Rocket
Barbarians Minion Horde Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Ice Wizard Hog Rider Freeze Barbarians Minion Horde Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Ice Wizard Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze
Barbarians
Hog Rider
Minion Horde
Hog Rider Freeze
Hog Rider
Arrows Freeze The Log Barbarians Minion Horde Goblin Hut
Goblin Hut
Hog Rider The Log Ice Wizard
Freeze
Hog Rider Arrows Minion Horde
The Log
Hog Rider Goblin Hut
Ice Wizard
Goblin Hut

Defense Synergies 0 9

Arrows
Barbarians Goblin Hut Ice Wizard
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Freeze The Log Ice Wizard
Hog Rider
Goblin Hut
Arrows Ice Wizard
Freeze
Minion Horde
The Log
Minion Horde Ice Wizard
Ice Wizard
Arrows Minion Horde Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut The Log
Barbarians Minion Horde Goblin Hut The Log Ice Wizard
Barbarians Minion Horde Goblin Hut Freeze Ice Wizard
Barbarians Minion Horde Goblin Hut Ice Wizard
Arrows Barbarians The Log
Arrows Freeze The Log Ice Wizard
Minion Horde Arrows Goblin Hut Freeze Ice Wizard
Arrows Barbarians The Log
Barbarians Minion Horde Goblin Hut Ice Wizard
Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde Ice Wizard Arrows Goblin Hut Freeze The Log
Arrows Minion Horde Goblin Hut Ice Wizard
Barbarians Minion Horde Goblin Hut Freeze The Log Ice Wizard
Arrows Barbarians Minion Horde Goblin Hut Freeze The Log
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut Freeze The Log
Barbarians Minion Horde Arrows Goblin Hut
Arrows Barbarians Minion Horde Goblin Hut The Log Ice Wizard
Arrows Freeze The Log Barbarians Goblin Hut Ice Wizard
Barbarians Goblin Hut
Arrows Barbarians Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Hut
Arrows The Log
Barbarians Minion Horde Goblin Hut The Log
Barbarians Minion Horde The Log
Barbarians Minion Horde Goblin Hut
Arrows Minion Horde Goblin Hut Freeze Ice Wizard
Barbarians Minion Horde Goblin Hut Ice Wizard
Barbarians Minion Horde
Minion Horde Freeze Barbarians Goblin Hut The Log
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut
Arrows Barbarians The Log
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Goblin Hut Minion Horde Freeze The Log
Arrows Barbarians Minion Horde Goblin Hut Freeze The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze The Log
Arrows The Log Ice Wizard
Arrows Minion Horde Goblin Hut The Log
Arrows Barbarians Freeze The Log
Arrows Minion Horde The Log
Arrows Minion Horde Freeze Ice Wizard
Arrows Minion Horde The Log
Arrows The Log Freeze Ice Wizard
Arrows The Log
Minion Horde
Arrows Minion Horde The Log
Arrows
Goblin Hut The Log
Arrows Minion Horde Freeze
Arrows Goblin Hut The Log
Arrows Minion Horde Goblin Hut The Log
Arrows Minion Horde Goblin Hut The Log
Arrows Freeze
Minion Horde
Arrows The Log
Arrows The Log
Minion Horde The Log
Arrows
The Log
Arrows Barbarians Minion Horde The Log
Arrows Freeze The Log Ice Wizard
Minion Horde
Arrows The Log Ice Wizard
Arrows The Log
Arrows The Log
Arrows Minion Horde Ice Wizard
Minion Horde Goblin Hut Freeze
Minion Horde
Arrows Minion Horde The Log
Arrows Minion Horde Freeze
Minion Horde
Arrows The Log
Minion Horde Barbarians Goblin Hut Freeze
Arrows Ice Wizard
Freeze
Arrows The Log
Minion Horde
Arrows The Log
Arrows
Minion Horde
Minion Horde Freeze The Log
Freeze The Log

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