My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Hut Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Graveyard
Giant Snowball
Mega Minion Goblin Hut Guards Graveyard
Zap
Goblin Hut Guards Graveyard
Barbarian Barrel
Goblin Hut Guards Electro Wizard Graveyard
The Log
Goblin Hut Guards Graveyard
Earthquake
Goblin Hut Guards Graveyard
Arrows
Goblin Hut Guards Graveyard
Royal Delivery
Mega Minion Goblin Hut Guards Electro Wizard Graveyard
Fireball
Mega Minion Goblin Hut Electro Wizard
Poison
Mega Minion Goblin Hut Guards Electro Wizard Graveyard
Lightning
Mega Minion Goblin Hut Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Guards Tornado Poison Electro Wizard Goblin Hut Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Guards Tornado

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Poison Graveyard
Goblin Hut
The Log Graveyard
Guards
The Log Graveyard
Tornado
Poison The Log Graveyard
Poison
Graveyard Mega Minion Tornado The Log
The Log
Goblin Hut Guards Tornado Poison Graveyard
Electro Wizard
Graveyard
Graveyard
Poison Electro Wizard Mega Minion Goblin Hut Guards Tornado The Log

Defense Synergies 0 15

Mega Minion
Goblin Hut Guards Tornado The Log Electro Wizard
Goblin Hut
Mega Minion Electro Wizard
Guards
Mega Minion Poison The Log Electro Wizard
Tornado
Mega Minion Poison The Log Electro Wizard
Poison
Guards Tornado The Log Electro Wizard
The Log
Mega Minion Guards Tornado Poison Electro Wizard
Electro Wizard
Mega Minion Goblin Hut Guards Tornado Poison The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Goblin Hut The Log Electro Wizard
Mega Minion Goblin Hut The Log Electro Wizard
Goblin Hut Tornado Mega Minion Electro Wizard
Goblin Hut Mega Minion Guards Electro Wizard
Tornado Poison The Log
Tornado The Log Mega Minion Guards Electro Wizard
Mega Minion Tornado Electro Wizard Goblin Hut Poison
Poison The Log Electro Wizard
Goblin Hut Tornado
Guards Tornado Electro Wizard
Guards Poison Electro Wizard Mega Minion Goblin Hut Tornado The Log
Mega Minion Goblin Hut Tornado Poison Electro Wizard
Goblin Hut Guards The Log Electro Wizard
Mega Minion Goblin Hut Guards Tornado Poison The Log Electro Wizard
Goblin Hut Electro Wizard
Tornado Goblin Hut The Log Electro Wizard
Goblin Hut Tornado Poison Electro Wizard
Mega Minion Goblin Hut Guards Tornado The Log Electro Wizard
Tornado Poison The Log Mega Minion Goblin Hut Guards Electro Wizard
Goblin Hut Tornado Electro Wizard
Guards Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Hut Electro Wizard
Poison Electro Wizard Mega Minion The Log
Guards Goblin Hut The Log Electro Wizard
Guards Tornado The Log Electro Wizard
Goblin Hut Guards
Poison Goblin Hut Tornado Electro Wizard
Guards Mega Minion Goblin Hut Electro Wizard
Electro Wizard Mega Minion Goblin Hut Tornado Poison The Log
Mega Minion Goblin Hut Guards
Mega Minion Goblin Hut Guards
Guards Tornado Poison The Log Electro Wizard
Guards
Goblin Hut Guards Electro Wizard Mega Minion Tornado Poison The Log
Poison Mega Minion Goblin Hut The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards The Log
Poison Tornado The Log Electro Wizard
Goblin Hut Poison The Log
Guards Poison The Log
Poison The Log
Poison Mega Minion Tornado
Tornado Poison The Log
Poison The Log Tornado
Poison The Log Tornado
Guards Tornado Poison Electro Wizard
Poison Tornado The Log Electro Wizard
Poison Tornado
Poison Goblin Hut The Log
Poison
Goblin Hut Poison The Log
Goblin Hut Poison The Log
Goblin Hut Poison The Log
Tornado Poison
Mega Minion Poison The Log Electro Wizard
Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Poison The Log
Tornado Poison The Log
Mega Minion
Poison The Log Tornado Electro Wizard
Tornado Poison The Log
Poison Tornado The Log
Poison Tornado Electro Wizard
Electro Wizard Mega Minion Goblin Hut Guards Poison
Mega Minion
Poison The Log
Poison Electro Wizard
Poison The Log
Electro Wizard Goblin Hut Guards
Poison Mega Minion Tornado Electro Wizard
The Log
Poison Mega Minion Electro Wizard
The Log Poison
Tornado Poison
Mega Minion
Guards Tornado Poison The Log Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado The Log Electro Wizard

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