My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Barbarians Goblin Hut
Zap
Goblin Gang Goblin Hut
Barbarian Barrel
Goblin Gang Barbarians Elite Barbarians Goblin Hut Wizard
The Log
Goblin Gang Barbarians Elite Barbarians Goblin Hut
Earthquake
Goblin Gang Barbarians Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Barbarians Elite Barbarians Goblin Hut Wizard
Fireball
Goblin Gang Barbarians Elite Barbarians Goblin Hut Wizard
Poison
Goblin Gang Barbarians Goblin Hut Wizard
Lightning
Elite Barbarians Goblin Hut Wizard
Rocket
Barbarians Elite Barbarians Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Poison Barbarians Goblin Hut Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Goblin Gang Poison Barbarians

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Goblin Hut Poison
Goblin Gang
Goblin Hut
Barbarians
Elite Barbarians
Zap Wizard
Goblin Hut
Zap Goblin Gang
Wizard
Elite Barbarians
Rocket
Poison
Zap

Defense Synergies 0 9

Zap
Goblin Gang Barbarians Elite Barbarians Goblin Hut Poison
Goblin Gang
Zap Barbarians Goblin Hut
Barbarians
Zap Goblin Gang
Elite Barbarians
Zap Wizard
Goblin Hut
Zap Goblin Gang Wizard
Wizard
Elite Barbarians Goblin Hut
Rocket
Poison
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Goblin Hut Wizard
Barbarians Elite Barbarians Zap Goblin Gang Goblin Hut
Goblin Gang Barbarians Goblin Hut Rocket Elite Barbarians
Barbarians Elite Barbarians Goblin Hut Goblin Gang
Barbarians Elite Barbarians Rocket Poison
Goblin Gang Zap
Rocket Zap Goblin Gang Goblin Hut Wizard Poison
Rocket Zap Barbarians Poison
Barbarians Goblin Gang Elite Barbarians Goblin Hut
Goblin Gang Elite Barbarians Barbarians
Goblin Gang Barbarians Poison Zap Goblin Hut Wizard
Zap Goblin Gang Goblin Hut Wizard Poison
Barbarians Goblin Hut Zap Goblin Gang Elite Barbarians Wizard Rocket
Wizard Rocket Zap Goblin Gang Barbarians Goblin Hut Poison
Barbarians Elite Barbarians Goblin Gang Goblin Hut
Barbarians Rocket Zap Goblin Gang Elite Barbarians Goblin Hut
Barbarians Wizard Goblin Gang Elite Barbarians Goblin Hut Poison
Zap Goblin Gang Barbarians Elite Barbarians Goblin Hut Wizard
Zap Wizard Poison Barbarians Goblin Hut
Barbarians Elite Barbarians Goblin Hut
Goblin Gang Wizard Barbarians Elite Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Elite Barbarians Goblin Hut
Poison Zap Goblin Gang Elite Barbarians Wizard Rocket
Goblin Gang Barbarians Zap Elite Barbarians Goblin Hut Rocket
Goblin Gang Rocket Zap Barbarians Elite Barbarians
Barbarians Goblin Gang Elite Barbarians Goblin Hut
Wizard Rocket Poison Zap Goblin Gang Goblin Hut
Goblin Gang Rocket Barbarians Elite Barbarians Goblin Hut
Barbarians Elite Barbarians
Zap Rocket Barbarians Elite Barbarians Goblin Hut Poison
Goblin Gang Barbarians Goblin Hut
Barbarians Elite Barbarians Goblin Hut
Rocket Zap Barbarians Elite Barbarians Poison
Barbarians Elite Barbarians Rocket Goblin Gang Wizard
Wizard Barbarians
Goblin Gang Barbarians Elite Barbarians Goblin Hut Zap Rocket Poison
Poison Zap Barbarians Elite Barbarians Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket
Poison Zap
Rocket Goblin Hut Poison
Barbarians Rocket Poison
Wizard Rocket Poison Zap
Wizard Poison Zap Rocket
Wizard Poison
Poison Zap Wizard
Poison Zap Wizard
Rocket Goblin Gang Elite Barbarians Poison
Rocket Poison Zap Wizard
Poison Zap Wizard Rocket
Rocket Poison Elite Barbarians Goblin Hut
Rocket Poison
Zap Elite Barbarians Goblin Hut Poison
Rocket Zap Goblin Hut Wizard Poison
Goblin Hut Wizard Rocket Poison
Rocket Poison
Rocket
Rocket Zap Wizard Poison
Rocket Zap Wizard Poison
Rocket Poison
Rocket Wizard Poison
Rocket
Rocket Zap Barbarians Poison
Zap Poison Wizard
Poison Zap Wizard
Zap Wizard Poison
Rocket Poison Zap
Elite Barbarians Poison Zap Wizard
Zap Rocket Goblin Hut Wizard Poison
Elite Barbarians
Poison Zap Wizard Rocket
Zap Rocket Poison
Rocket Wizard Poison
Zap Goblin Gang Barbarians Goblin Hut Rocket
Rocket Poison Zap Wizard
Poison Goblin Gang Wizard Rocket
Zap Wizard Poison
Rocket Zap Poison
Elite Barbarians
Zap Goblin Gang Elite Barbarians Rocket Poison
Zap Rocket Poison
Poison Zap Rocket

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