My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Goblin Hut Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Goblin Hut Three Musketeers Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant Three Musketeers
Giant Snowball
Archers Goblin Gang Goblin Hut Three Musketeers Baby Dragon Lumberjack
Zap
Archers Goblin Gang Goblin Hut Three Musketeers
Barbarian Barrel
Archers Goblin Gang Goblin Hut Three Musketeers Lumberjack
The Log
Archers Goblin Gang Mini P.E.K.K.A Goblin Hut Three Musketeers Lumberjack
Earthquake
Archers Goblin Gang Goblin Hut
Arrows
Archers Goblin Gang Goblin Hut
Royal Delivery
Archers Goblin Gang Mini P.E.K.K.A Goblin Hut Three Musketeers Baby Dragon Lumberjack
Fireball
Archers Goblin Gang Goblin Hut Three Musketeers Baby Dragon Lumberjack
Poison
Archers Goblin Gang Goblin Hut Three Musketeers
Lightning
Mini P.E.K.K.A Goblin Hut Three Musketeers Baby Dragon Lumberjack
Rocket
Goblin Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Mini P.E.K.K.A Baby Dragon Lumberjack Giant Goblin Hut Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Goblin Gang Mini P.E.K.K.A Baby Dragon

Attack Synergies 1 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Giant Goblin Hut Baby Dragon Lumberjack
Goblin Gang
Mini P.E.K.K.A Giant Goblin Hut Three Musketeers Baby Dragon
Mini P.E.K.K.A
Giant Archers Goblin Gang Goblin Hut Baby Dragon Lumberjack
Giant
Mini P.E.K.K.A Archers Goblin Gang Goblin Hut Three Musketeers Baby Dragon Lumberjack
Goblin Hut
Archers Goblin Gang Mini P.E.K.K.A Giant Three Musketeers Baby Dragon Lumberjack
Three Musketeers
Goblin Gang Giant Goblin Hut
Baby Dragon
Archers Goblin Gang Mini P.E.K.K.A Giant Goblin Hut Lumberjack
Lumberjack
Archers Mini P.E.K.K.A Giant Goblin Hut Baby Dragon

Defense Synergies 0 13

Archers
Goblin Gang Mini P.E.K.K.A Goblin Hut Baby Dragon Lumberjack
Goblin Gang
Archers Mini P.E.K.K.A Goblin Hut Lumberjack
Mini P.E.K.K.A
Archers Goblin Gang Goblin Hut Baby Dragon
Giant
Goblin Hut
Archers Goblin Gang Mini P.E.K.K.A Baby Dragon Lumberjack
Three Musketeers
Baby Dragon
Archers Mini P.E.K.K.A Goblin Hut Lumberjack
Lumberjack
Archers Goblin Gang Goblin Hut Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Baby Dragon
Mini P.E.K.K.A Lumberjack Goblin Gang Goblin Hut Three Musketeers
Goblin Gang Mini P.E.K.K.A Goblin Hut Three Musketeers Lumberjack Archers
Mini P.E.K.K.A Goblin Hut Three Musketeers Lumberjack Goblin Gang
Mini P.E.K.K.A Lumberjack
Goblin Gang Archers Baby Dragon Lumberjack
Three Musketeers Archers Goblin Gang Goblin Hut Baby Dragon
Baby Dragon
Mini P.E.K.K.A Three Musketeers Goblin Gang Goblin Hut Lumberjack
Goblin Gang Archers Mini P.E.K.K.A Lumberjack
Archers Goblin Gang Goblin Hut Baby Dragon Lumberjack
Three Musketeers Archers Goblin Gang Goblin Hut Baby Dragon
Mini P.E.K.K.A Goblin Hut Lumberjack Goblin Gang Three Musketeers
Three Musketeers Goblin Gang Mini P.E.K.K.A Goblin Hut Baby Dragon Lumberjack
Mini P.E.K.K.A Goblin Gang Goblin Hut Three Musketeers Lumberjack
Goblin Gang Mini P.E.K.K.A Goblin Hut Three Musketeers Lumberjack
Three Musketeers Goblin Gang Mini P.E.K.K.A Goblin Hut Lumberjack
Archers Goblin Gang Goblin Hut Three Musketeers Baby Dragon Lumberjack
Baby Dragon Archers Goblin Hut Lumberjack
Mini P.E.K.K.A Goblin Hut Three Musketeers Lumberjack
Goblin Gang Archers Mini P.E.K.K.A Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Lumberjack Archers Goblin Hut
Archers Goblin Gang Mini P.E.K.K.A Baby Dragon Lumberjack
Goblin Gang Lumberjack Mini P.E.K.K.A Goblin Hut
Goblin Gang Mini P.E.K.K.A Lumberjack
Goblin Gang Mini P.E.K.K.A Goblin Hut Three Musketeers Lumberjack
Archers Goblin Gang Goblin Hut Three Musketeers Baby Dragon
Goblin Gang Mini P.E.K.K.A Archers Goblin Hut Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Goblin Hut Baby Dragon
Goblin Gang Goblin Hut Three Musketeers
Mini P.E.K.K.A Goblin Hut Lumberjack
Mini P.E.K.K.A Goblin Gang Three Musketeers Lumberjack
Archers Three Musketeers Baby Dragon
Goblin Gang Goblin Hut Archers Mini P.E.K.K.A Three Musketeers Baby Dragon Lumberjack
Archers Mini P.E.K.K.A Goblin Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Baby Dragon
Baby Dragon
Archers Baby Dragon
Baby Dragon
Goblin Gang Mini P.E.K.K.A Three Musketeers Lumberjack
Archers Baby Dragon
Goblin Hut Three Musketeers Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Goblin Hut Three Musketeers Baby Dragon
Goblin Hut Three Musketeers Baby Dragon
Three Musketeers
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Three Musketeers Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Archers Baby Dragon
Goblin Hut
Mini P.E.K.K.A
Archers Goblin Gang Goblin Hut
Archers Three Musketeers Baby Dragon
Goblin Gang Mini P.E.K.K.A Three Musketeers Baby Dragon Lumberjack
Baby Dragon
Three Musketeers
Goblin Gang Baby Dragon
Baby Dragon

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