My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Wizard Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Valkyrie Goblin Hut Wizard Giant Skeleton Ice Wizard
The Log
Hog Rider Goblin Hut Giant Skeleton
Earthquake
Hog Rider Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Valkyrie Hog Rider Goblin Hut Wizard Giant Skeleton Ice Wizard
Fireball
Hog Rider Goblin Hut Wizard Ice Wizard
Poison
Goblin Hut Wizard Ice Wizard
Lightning
Valkyrie Goblin Hut Wizard Ice Wizard
Rocket
Valkyrie Hog Rider Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Valkyrie Hog Rider Freeze Goblin Hut Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Ice Wizard Valkyrie Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze Giant Skeleton
Valkyrie
Hog Rider Goblin Hut Wizard Giant Skeleton
Hog Rider
Arrows Valkyrie Freeze Goblin Hut Wizard Giant Skeleton
Goblin Hut
Valkyrie Hog Rider Giant Skeleton Ice Wizard
Wizard
Valkyrie Hog Rider Giant Skeleton
Freeze
Hog Rider Arrows
Giant Skeleton
Arrows Valkyrie Hog Rider Goblin Hut Wizard Ice Wizard
Ice Wizard
Goblin Hut Giant Skeleton

Defense Synergies 0 15

Arrows
Valkyrie Goblin Hut Giant Skeleton Ice Wizard
Valkyrie
Arrows Goblin Hut Wizard Freeze Ice Wizard
Hog Rider
Goblin Hut
Arrows Valkyrie Wizard Giant Skeleton Ice Wizard
Wizard
Valkyrie Goblin Hut Freeze Giant Skeleton Ice Wizard
Freeze
Valkyrie Wizard
Giant Skeleton
Arrows Goblin Hut Wizard Ice Wizard
Ice Wizard
Arrows Valkyrie Goblin Hut Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Wizard
Valkyrie Goblin Hut Ice Wizard
Goblin Hut Valkyrie Freeze Giant Skeleton Ice Wizard
Goblin Hut Valkyrie Ice Wizard
Arrows Valkyrie Giant Skeleton
Arrows Freeze Valkyrie Ice Wizard
Arrows Goblin Hut Wizard Freeze Ice Wizard
Arrows Valkyrie Giant Skeleton
Goblin Hut Ice Wizard
Valkyrie Giant Skeleton Ice Wizard
Valkyrie Ice Wizard Arrows Goblin Hut Wizard Freeze Giant Skeleton
Arrows Goblin Hut Wizard Ice Wizard
Goblin Hut Valkyrie Wizard Freeze Giant Skeleton Ice Wizard
Valkyrie Wizard Arrows Goblin Hut Freeze
Goblin Hut
Goblin Hut Freeze
Wizard Arrows Valkyrie Goblin Hut
Arrows Valkyrie Goblin Hut Wizard Ice Wizard
Arrows Valkyrie Wizard Freeze Goblin Hut Giant Skeleton Ice Wizard
Goblin Hut
Valkyrie Wizard Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut Giant Skeleton
Arrows Valkyrie Wizard
Giant Skeleton Valkyrie Goblin Hut
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Goblin Hut
Arrows Wizard Goblin Hut Freeze Ice Wizard
Valkyrie Goblin Hut Giant Skeleton Ice Wizard
Giant Skeleton Valkyrie
Freeze Giant Skeleton Valkyrie Goblin Hut
Goblin Hut
Valkyrie Goblin Hut Giant Skeleton
Arrows Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Wizard
Wizard Valkyrie
Goblin Hut Valkyrie Freeze Giant Skeleton
Arrows Valkyrie Goblin Hut Wizard Freeze Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze Giant Skeleton
Arrows Ice Wizard
Arrows Goblin Hut Giant Skeleton
Arrows Valkyrie Freeze Giant Skeleton
Wizard Arrows Valkyrie
Arrows Wizard Freeze Ice Wizard
Arrows Wizard
Arrows Wizard Freeze Ice Wizard
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Goblin Hut
Arrows Freeze
Arrows Goblin Hut
Arrows Goblin Hut Wizard
Arrows Goblin Hut Wizard
Arrows Freeze
Arrows Wizard
Arrows Valkyrie Wizard
Giant Skeleton
Arrows Wizard
Arrows
Arrows Freeze Valkyrie Wizard Ice Wizard
Arrows Wizard Ice Wizard
Arrows Wizard
Arrows
Arrows Wizard Ice Wizard
Goblin Hut Wizard Freeze
Arrows Wizard
Arrows Freeze
Giant Skeleton
Arrows Wizard
Goblin Hut Freeze
Arrows Wizard Ice Wizard
Freeze
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows Giant Skeleton
Freeze Giant Skeleton
Freeze Giant Skeleton

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