My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Furnace Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Goblin Hut
Zap
Furnace Goblin Hut
Barbarian Barrel
Tesla Furnace Goblin Hut
The Log
Furnace Goblin Hut
Earthquake
Tesla Furnace Goblin Hut
Arrows
Furnace Goblin Hut
Royal Delivery
Goblin Hut
Fireball
Tesla Furnace Goblin Hut
Poison
Furnace Goblin Hut
Lightning
Tesla Furnace Goblin Hut
Rocket
Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tornado Tesla Fireball Furnace Goblin Hut Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Tornado Tesla

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Tornado Furnace Goblin Hut
Tesla
Fireball
Zap Mirror Tornado
Furnace
Zap Goblin Hut Mirror
Goblin Hut
Zap Furnace Mirror
Rocket
Tornado Mirror
Mirror
Zap Fireball Furnace Goblin Hut Rocket Tornado
Tornado
Zap Fireball Rocket Mirror

Defense Synergies 8 10

Zap
Fireball Mirror Tesla Furnace Goblin Hut Tornado
Tesla
Mirror Zap Fireball Tornado
Fireball
Zap Mirror Tornado Tesla Goblin Hut
Furnace
Mirror Zap Goblin Hut Tornado
Goblin Hut
Zap Fireball Furnace Mirror
Rocket
Tornado
Mirror
Zap Tesla Fireball Furnace Tornado Goblin Hut
Tornado
Fireball Rocket Mirror Zap Tesla Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Fireball Goblin Hut
Zap Tesla Furnace Goblin Hut
Tesla Furnace Goblin Hut Rocket Tornado
Tesla Goblin Hut Furnace
Fireball Rocket Tornado
Fireball Tornado Zap Tesla Furnace
Tesla Furnace Rocket Tornado Zap Fireball Goblin Hut
Rocket Zap Tesla Fireball
Tesla Furnace Goblin Hut Tornado
Tornado Tesla
Zap Tesla Fireball Furnace Goblin Hut Tornado
Tesla Zap Fireball Furnace Goblin Hut Tornado
Tesla Furnace Goblin Hut Zap Fireball Rocket
Fireball Rocket Zap Tesla Furnace Goblin Hut Tornado
Tesla Furnace Goblin Hut
Rocket Tornado Zap Tesla Fireball Furnace Goblin Hut
Tesla Fireball Furnace Goblin Hut Tornado
Tesla Fireball Zap Furnace Goblin Hut Tornado
Zap Furnace Tornado Tesla Fireball Goblin Hut
Tesla Goblin Hut Tornado
Tesla Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball Furnace Goblin Hut
Fireball Zap Tesla Rocket
Zap Furnace Goblin Hut Rocket
Rocket Zap Tesla Fireball Tornado
Tesla Goblin Hut
Fireball Furnace Rocket Zap Tesla Goblin Hut Tornado
Rocket Tesla Fireball Furnace Goblin Hut
Tesla
Zap Rocket Fireball Goblin Hut Tornado
Tesla Goblin Hut
Tesla Goblin Hut
Rocket Zap Fireball Tornado
Rocket Tesla Fireball
Tesla Fireball Furnace
Tesla Goblin Hut Zap Fireball Furnace Rocket Tornado
Zap Tesla Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball Zap Tornado
Rocket Fireball Goblin Hut
Fireball Rocket
Fireball Rocket Zap Furnace
Fireball Zap Furnace Rocket Tornado
Furnace Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Rocket Fireball Tornado
Rocket Zap Fireball Tornado
Fireball Zap Rocket Tornado
Rocket Fireball Goblin Hut
Fireball Rocket
Zap Fireball Furnace Goblin Hut
Rocket Zap Fireball Furnace Goblin Hut
Fireball Furnace Goblin Hut Rocket
Fireball Rocket Tornado
Rocket
Rocket Zap Fireball
Rocket Zap Fireball Tornado
Rocket Fireball
Rocket Fireball Tornado
Rocket Tornado
Rocket Zap Fireball
Zap Tornado Fireball Furnace
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Rocket Zap Tornado
Zap Fireball Furnace Tornado
Zap Rocket Fireball Goblin Hut
Fireball
Zap Fireball Rocket
Zap Rocket Fireball
Rocket Fireball
Zap Fireball Goblin Hut Rocket
Fireball Rocket Zap Tornado
Fireball
Fireball Rocket
Zap Fireball
Rocket Zap Fireball Tornado
Zap Fireball Rocket Tornado
Zap Fireball Rocket Tornado
Zap Fireball Rocket Tornado

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