My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Goblin Hut Balloon
Zap
Minions Goblin Hut Balloon
Barbarian Barrel
Goblin Hut Barbarian Hut
The Log
Goblin Hut Barbarian Hut
Earthquake
Goblin Hut Barbarian Hut
Arrows
Minions Goblin Hut
Royal Delivery
Minions Goblin Hut Balloon
Fireball
Minions Goblin Hut Barbarian Hut Balloon
Poison
Minions Goblin Hut Barbarian Hut Balloon
Lightning
Goblin Hut Barbarian Hut Balloon
Rocket
Goblin Hut Barbarian Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Freeze Goblin Hut Balloon Barbarian Hut Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Minions Freeze Goblin Hut

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Barbarian Hut Freeze Lightning Mega Knight
Minions
Mega Knight Barbarian Hut Balloon
Goblin Hut
Barbarian Hut Balloon Mega Knight
Barbarian Hut
Arrows Minions Goblin Hut
Freeze
Balloon Arrows
Balloon
Arrows Freeze Minions Goblin Hut Mega Knight
Lightning
Arrows
Mega Knight
Minions Arrows Goblin Hut Balloon

Defense Synergies 2 7

Arrows
Mega Knight Goblin Hut Barbarian Hut Lightning
Minions
Barbarian Hut Freeze Mega Knight
Goblin Hut
Arrows Barbarian Hut
Barbarian Hut
Minions Arrows Goblin Hut
Freeze
Minions Mega Knight
Balloon
Lightning
Arrows
Mega Knight
Arrows Minions Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Minions Goblin Hut
Barbarian Hut Minions Goblin Hut Mega Knight
Goblin Hut Barbarian Hut Mega Knight Minions Freeze Lightning
Goblin Hut Barbarian Hut Minions Mega Knight
Lightning Arrows Mega Knight
Arrows Freeze Minions Mega Knight
Minions Lightning Arrows Goblin Hut Barbarian Hut Freeze
Barbarian Hut Lightning Arrows Mega Knight
Barbarian Hut Minions Goblin Hut
Mega Knight
Minions Arrows Goblin Hut Freeze Mega Knight
Arrows Minions Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut Mega Knight Minions Freeze Lightning
Barbarian Hut Mega Knight Arrows Minions Goblin Hut Freeze
Barbarian Hut Goblin Hut Mega Knight
Barbarian Hut Goblin Hut Freeze Lightning Mega Knight
Barbarian Hut Mega Knight Arrows Minions Goblin Hut
Arrows Mega Knight Minions Goblin Hut Barbarian Hut
Arrows Freeze Minions Goblin Hut Barbarian Hut Mega Knight
Barbarian Hut Goblin Hut
Mega Knight Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Goblin Hut
Arrows Lightning Mega Knight
Mega Knight Minions Goblin Hut Barbarian Hut Lightning
Lightning Mega Knight Barbarian Hut
Barbarian Hut Goblin Hut Mega Knight
Arrows Minions Goblin Hut Freeze
Minions Goblin Hut Barbarian Hut Lightning
Mega Knight Barbarian Hut
Freeze Lightning Mega Knight Minions Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut
Mega Knight Minions Goblin Hut
Lightning Mega Knight Arrows
Lightning Mega Knight Barbarian Hut
Barbarian Hut Mega Knight
Goblin Hut Minions Barbarian Hut Freeze Lightning
Arrows Minions Mega Knight Goblin Hut Barbarian Hut Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Barbarian Hut Freeze
Arrows
Lightning Arrows Goblin Hut Barbarian Hut
Lightning Arrows Barbarian Hut Freeze
Arrows Mega Knight
Arrows Minions Freeze
Arrows
Arrows Barbarian Hut Freeze Lightning
Arrows Lightning
Lightning Minions
Lightning Arrows
Lightning Arrows
Lightning Goblin Hut Barbarian Hut
Lightning Arrows Minions Freeze
Lightning Arrows Goblin Hut Barbarian Hut
Lightning Arrows Goblin Hut Barbarian Hut
Lightning Arrows Goblin Hut Barbarian Hut Mega Knight
Lightning Arrows Freeze
Minions Lightning
Lightning Arrows Mega Knight
Lightning Arrows Mega Knight
Lightning Minions Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Barbarian Hut
Arrows Freeze Mega Knight
Arrows Lightning
Lightning Arrows Mega Knight
Lightning Arrows
Lightning Arrows
Lightning Minions Goblin Hut Freeze
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Freeze
Mega Knight
Arrows Lightning
Lightning Minions Goblin Hut Barbarian Hut Freeze
Lightning Arrows
Freeze
Arrows
Lightning Mega Knight
Arrows Lightning
Lightning Arrows
Mega Knight
Minions Freeze Lightning
Lightning
Lightning Freeze Mega Knight

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