My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblin Hut X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Goblin Hut
Zap
Archers Goblin Hut X-Bow
Barbarian Barrel
Archers Knight Goblin Hut X-Bow Ice Wizard
The Log
Archers Goblin Hut X-Bow
Earthquake
Archers Goblin Hut X-Bow
Arrows
Archers Goblin Hut
Royal Delivery
Archers Knight Goblin Hut Ice Wizard
Fireball
Archers Goblin Hut X-Bow Ice Wizard
Poison
Archers Goblin Hut X-Bow Ice Wizard
Lightning
Knight Goblin Hut X-Bow Ice Wizard
Rocket
Goblin Hut X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Archers Knight Ice Wizard Fireball Goblin Hut X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Archers Knight

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Goblin Hut X-Bow
Knight
Archers X-Bow Fireball Goblin Hut The Log Ice Wizard
Fireball
Mirror X-Bow Knight The Log
Goblin Hut
Archers Knight Mirror X-Bow The Log Ice Wizard
Mirror
Fireball The Log Goblin Hut X-Bow
X-Bow
Knight Fireball The Log Archers Goblin Hut Mirror Ice Wizard
The Log
Mirror X-Bow Knight Fireball Goblin Hut
Ice Wizard
Knight Goblin Hut X-Bow

Defense Synergies 7 16

Archers
Knight Goblin Hut X-Bow The Log Ice Wizard
Knight
Archers X-Bow Ice Wizard Fireball Goblin Hut The Log
Fireball
Mirror X-Bow The Log Knight Goblin Hut Ice Wizard
Goblin Hut
Archers Knight Fireball Mirror X-Bow Ice Wizard
Mirror
Fireball Goblin Hut The Log Ice Wizard
X-Bow
Knight Fireball The Log Archers Goblin Hut Ice Wizard
The Log
Fireball X-Bow Archers Knight Mirror Ice Wizard
Ice Wizard
Knight Archers Fireball Goblin Hut Mirror X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Hut X-Bow The Log
Knight Goblin Hut X-Bow The Log Ice Wizard
Goblin Hut Archers Knight Ice Wizard
Goblin Hut Knight Ice Wizard
Fireball X-Bow The Log
Fireball The Log Archers X-Bow Ice Wizard
Archers Fireball Goblin Hut X-Bow Ice Wizard
Fireball X-Bow The Log
Goblin Hut X-Bow Ice Wizard
Knight Archers Ice Wizard
Archers Ice Wizard Knight Fireball Goblin Hut X-Bow The Log
Archers Fireball Goblin Hut Ice Wizard
Goblin Hut Knight Fireball X-Bow The Log Ice Wizard
Fireball Goblin Hut X-Bow The Log
Knight Goblin Hut X-Bow
Fireball Goblin Hut X-Bow The Log
Knight Fireball Goblin Hut X-Bow
Fireball Archers Knight Goblin Hut X-Bow The Log Ice Wizard
The Log Archers Knight Fireball Goblin Hut Ice Wizard
Goblin Hut
Archers Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Goblin Hut X-Bow
Fireball Archers Knight X-Bow The Log
Knight Goblin Hut The Log
Knight Fireball X-Bow The Log
Knight Goblin Hut
Fireball Archers Goblin Hut Ice Wizard
Archers Knight Fireball Goblin Hut Ice Wizard
Knight
Knight Fireball Goblin Hut X-Bow The Log
Goblin Hut
Knight Goblin Hut
Fireball The Log
Knight Fireball
Archers Fireball
Goblin Hut Archers Knight Fireball X-Bow The Log
Archers Fireball Goblin Hut The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow The Log
Fireball X-Bow The Log Ice Wizard
Fireball Goblin Hut X-Bow The Log
Knight Fireball The Log
Fireball The Log
Fireball Ice Wizard
Archers The Log
Fireball X-Bow The Log Ice Wizard
Fireball The Log X-Bow
Fireball X-Bow
Knight Fireball X-Bow The Log
Fireball Archers
Knight Fireball Goblin Hut The Log
Fireball X-Bow
Fireball Goblin Hut X-Bow The Log
X-Bow Fireball Goblin Hut The Log
Fireball Goblin Hut X-Bow The Log
Fireball
Archers Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Fireball Ice Wizard
Fireball X-Bow The Log Ice Wizard
Fireball X-Bow The Log
Fireball X-Bow The Log
Archers Fireball X-Bow Ice Wizard
Fireball Goblin Hut
Fireball
Fireball X-Bow The Log
Fireball
Fireball The Log
Archers Fireball Goblin Hut X-Bow
Fireball Archers Ice Wizard
The Log Fireball
Fireball Knight
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball X-Bow The Log

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