My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Hut Wizard Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Graveyard
Giant Snowball
Fire Spirit Goblin Hut Guards Graveyard
Zap
Fire Spirit Goblin Hut Guards Goblin Giant Graveyard
Barbarian Barrel
Fire Spirit Goblin Hut Wizard Guards Ice Wizard Graveyard
The Log
Fire Spirit Goblin Hut Guards Graveyard
Earthquake
Goblin Hut Guards Graveyard
Arrows
Fire Spirit Goblin Hut Guards Graveyard
Royal Delivery
Fire Spirit Goblin Hut Wizard Guards Ice Wizard Graveyard
Fireball
Goblin Hut Wizard Ice Wizard
Poison
Goblin Hut Wizard Guards Ice Wizard Graveyard
Lightning
Goblin Hut Wizard Ice Wizard
Rocket
Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Guards Ice Wizard Goblin Hut Wizard Graveyard Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Guards Ice Wizard Goblin Hut

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Giant
Goblin Hut
Goblin Giant Ice Wizard Graveyard
Wizard
Goblin Giant
Rocket
Guards
Graveyard
Goblin Giant
Fire Spirit Goblin Hut Wizard Ice Wizard Graveyard
Ice Wizard
Goblin Hut Goblin Giant Graveyard
Graveyard
Goblin Hut Guards Goblin Giant Ice Wizard

Defense Synergies 0 5

Fire Spirit
Goblin Hut
Wizard Ice Wizard
Wizard
Goblin Hut Guards Ice Wizard
Rocket
Guards
Wizard Ice Wizard
Goblin Giant
Ice Wizard
Goblin Hut Wizard Guards
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut Wizard Goblin Giant
Goblin Hut Ice Wizard
Goblin Hut Rocket Fire Spirit Ice Wizard
Goblin Hut Guards Ice Wizard
Rocket
Fire Spirit Guards Ice Wizard
Rocket Fire Spirit Goblin Hut Wizard Ice Wizard
Rocket Goblin Giant
Goblin Hut Ice Wizard
Guards Fire Spirit Ice Wizard
Guards Ice Wizard Goblin Hut Wizard Goblin Giant
Goblin Hut Wizard Ice Wizard
Goblin Hut Fire Spirit Wizard Rocket Guards Ice Wizard
Fire Spirit Wizard Rocket Goblin Hut Guards
Goblin Hut
Rocket Goblin Hut
Wizard Goblin Hut
Fire Spirit Goblin Hut Wizard Guards Ice Wizard
Wizard Fire Spirit Goblin Hut Guards Ice Wizard
Goblin Hut
Wizard Fire Spirit Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Hut
Wizard Rocket
Guards Goblin Hut Rocket Goblin Giant
Rocket Guards Goblin Giant
Goblin Hut Guards Goblin Giant
Fire Spirit Wizard Rocket Goblin Hut Goblin Giant Ice Wizard
Rocket Guards Goblin Hut Goblin Giant Ice Wizard
Goblin Giant
Rocket Goblin Hut
Goblin Hut Guards Goblin Giant
Goblin Hut Guards
Rocket Guards Goblin Giant
Rocket Wizard Guards Goblin Giant
Wizard
Goblin Hut Guards Rocket Goblin Giant
Goblin Hut Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Ice Wizard
Rocket Goblin Hut Goblin Giant
Rocket Guards
Wizard Rocket Fire Spirit
Wizard Fire Spirit Rocket Goblin Giant Ice Wizard
Fire Spirit Wizard
Fire Spirit Wizard Ice Wizard
Wizard
Rocket Fire Spirit Guards
Rocket Wizard
Fire Spirit Wizard Rocket
Rocket Fire Spirit Goblin Hut
Rocket
Goblin Hut
Rocket Goblin Hut Wizard
Goblin Hut Wizard Rocket
Rocket
Rocket
Rocket Fire Spirit Wizard
Rocket Fire Spirit Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Fire Spirit Wizard Ice Wizard
Wizard Ice Wizard
Wizard
Rocket
Fire Spirit Wizard Ice Wizard
Rocket Goblin Hut Wizard Guards
Wizard Rocket
Rocket
Rocket Wizard
Fire Spirit Goblin Hut Rocket Guards
Rocket Fire Spirit Wizard Ice Wizard
Wizard Rocket
Wizard
Rocket
Rocket Guards
Rocket
Rocket Goblin Giant

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