My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Barbarians Dart Goblin Goblin Hut Skeleton Army
Zap
Dart Goblin Goblin Hut Skeleton Army
Barbarian Barrel
Barbarians Elite Barbarians Dart Goblin Goblin Hut Barbarian Hut Skeleton Army
The Log
Barbarians Elite Barbarians Dart Goblin Goblin Hut Barbarian Hut Skeleton Army
Earthquake
Barbarians Goblin Hut Barbarian Hut Skeleton Army
Arrows
Dart Goblin Goblin Hut Skeleton Army
Royal Delivery
Barbarians Elite Barbarians Dart Goblin Goblin Hut Skeleton Army
Fireball
Barbarians Elite Barbarians Dart Goblin Goblin Hut Barbarian Hut Skeleton Army
Poison
Barbarians Dart Goblin Goblin Hut Barbarian Hut Skeleton Army
Lightning
Elite Barbarians Goblin Hut Barbarian Hut
Rocket
Barbarians Elite Barbarians Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Dart Goblin Skeleton Army Barbarians Goblin Hut Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Dart Goblin Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Barbarian Hut
Barbarians
Elite Barbarians
Arrows Dart Goblin The Log
Dart Goblin
Elite Barbarians Barbarian Hut The Log
Goblin Hut
Barbarian Hut The Log
Barbarian Hut
Arrows Dart Goblin Goblin Hut
Skeleton Army
The Log
Elite Barbarians Dart Goblin Goblin Hut

Defense Synergies 0 15

Arrows
Barbarians Goblin Hut Barbarian Hut
Barbarians
Arrows Skeleton Army
Elite Barbarians
Dart Goblin The Log
Dart Goblin
Elite Barbarians Goblin Hut Barbarian Hut Skeleton Army The Log
Goblin Hut
Arrows Dart Goblin Barbarian Hut Skeleton Army
Barbarian Hut
Arrows Dart Goblin Goblin Hut Skeleton Army The Log
Skeleton Army
Barbarians Dart Goblin Goblin Hut Barbarian Hut The Log
The Log
Elite Barbarians Dart Goblin Barbarian Hut Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Dart Goblin Goblin Hut The Log
Barbarians Elite Barbarians Barbarian Hut Skeleton Army Dart Goblin Goblin Hut The Log
Barbarians Goblin Hut Barbarian Hut Skeleton Army Elite Barbarians Dart Goblin
Barbarians Elite Barbarians Goblin Hut Barbarian Hut Skeleton Army Dart Goblin
Arrows Barbarians Elite Barbarians Skeleton Army The Log
Arrows Skeleton Army The Log Dart Goblin
Dart Goblin Arrows Goblin Hut Barbarian Hut
Barbarian Hut Arrows Barbarians Dart Goblin The Log
Barbarians Barbarian Hut Elite Barbarians Goblin Hut Skeleton Army
Elite Barbarians Skeleton Army Barbarians Dart Goblin
Barbarians Dart Goblin Skeleton Army Arrows Goblin Hut The Log
Arrows Dart Goblin Goblin Hut Barbarian Hut
Barbarians Goblin Hut Barbarian Hut Skeleton Army Elite Barbarians The Log
Barbarian Hut Skeleton Army Arrows Barbarians Dart Goblin Goblin Hut The Log
Barbarians Elite Barbarians Barbarian Hut Skeleton Army Goblin Hut
Barbarians Barbarian Hut Skeleton Army Elite Barbarians Goblin Hut The Log
Barbarians Barbarian Hut Arrows Elite Barbarians Goblin Hut Skeleton Army
Arrows Barbarians Elite Barbarians Dart Goblin Goblin Hut Barbarian Hut Skeleton Army The Log
Arrows The Log Barbarians Dart Goblin Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Elite Barbarians Dart Goblin Goblin Hut
Skeleton Army Arrows Barbarians Elite Barbarians Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Skeleton Army Elite Barbarians Goblin Hut
Arrows Elite Barbarians The Log
Barbarians Skeleton Army Elite Barbarians Goblin Hut Barbarian Hut The Log
Skeleton Army Barbarians Elite Barbarians Barbarian Hut The Log
Barbarians Barbarian Hut Elite Barbarians Goblin Hut Skeleton Army
Arrows Dart Goblin Goblin Hut
Skeleton Army Barbarians Elite Barbarians Dart Goblin Goblin Hut Barbarian Hut
Barbarians Elite Barbarians Barbarian Hut Skeleton Army
Barbarians Elite Barbarians Goblin Hut Barbarian Hut Skeleton Army The Log
Barbarians Dart Goblin Goblin Hut Barbarian Hut Skeleton Army
Barbarians Elite Barbarians Dart Goblin Goblin Hut
Skeleton Army Arrows Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Skeleton Army Barbarian Hut
Barbarians Dart Goblin Barbarian Hut Skeleton Army
Barbarians Elite Barbarians Goblin Hut Skeleton Army Dart Goblin Barbarian Hut The Log
Arrows Barbarians Elite Barbarians Dart Goblin Goblin Hut Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Barbarian Hut The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Goblin Hut Barbarian Hut The Log
Arrows Barbarians Dart Goblin Barbarian Hut The Log
Arrows The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin Barbarian Hut
Arrows The Log Dart Goblin
Elite Barbarians
Arrows Dart Goblin The Log
Arrows Dart Goblin
Elite Barbarians Dart Goblin Goblin Hut Barbarian Hut The Log
Arrows Dart Goblin
Arrows Elite Barbarians Dart Goblin Goblin Hut Barbarian Hut The Log
Arrows Dart Goblin Goblin Hut Barbarian Hut The Log
Arrows Dart Goblin Goblin Hut Barbarian Hut The Log
Arrows
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows Barbarians Barbarian Hut The Log
Arrows The Log
Arrows The Log Dart Goblin
Arrows The Log
Arrows Dart Goblin The Log
Elite Barbarians Arrows Dart Goblin
Dart Goblin Goblin Hut
Elite Barbarians
Arrows Dart Goblin The Log
Arrows
Arrows The Log
Barbarians Dart Goblin Goblin Hut Barbarian Hut Skeleton Army
Arrows Dart Goblin
Arrows The Log
Dart Goblin
Arrows The Log Dart Goblin
Arrows
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin The Log
Dart Goblin
Dart Goblin The Log

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