My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Hut Electro Dragon Cannon Cart Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart Graveyard Lava Hound
Giant Snowball
Skeletons Goblin Hut Electro Dragon Graveyard Lava Hound
Zap
Skeletons Goblin Hut Cannon Cart Graveyard Lava Hound
Barbarian Barrel
Skeletons Goblin Hut Cannon Cart Graveyard
The Log
Skeletons Goblin Hut Cannon Cart Graveyard
Earthquake
Skeletons Goblin Hut Graveyard
Arrows
Skeletons Goblin Hut Graveyard Lava Hound
Royal Delivery
Skeletons Goblin Hut Electro Dragon Cannon Cart Graveyard Lava Hound
Fireball
Goblin Hut Electro Dragon Cannon Cart Lava Hound
Poison
Goblin Hut Electro Dragon Graveyard Lava Hound
Lightning
Goblin Hut Electro Dragon Cannon Cart
Rocket
Goblin Hut Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Fireball Goblin Hut Electro Dragon Cannon Cart Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons The Log Fireball Goblin Hut

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Graveyard Lava Hound The Log
Goblin Hut
Cannon Cart The Log Graveyard Lava Hound
Electro Dragon
Lava Hound Cannon Cart Graveyard
Cannon Cart
The Log Goblin Hut Electro Dragon Graveyard
The Log
Cannon Cart Fireball Goblin Hut Graveyard
Graveyard
Fireball Goblin Hut Electro Dragon Cannon Cart The Log Lava Hound
Lava Hound
Fireball Electro Dragon Goblin Hut Graveyard

Defense Synergies 1 8

Skeletons
Goblin Hut Electro Dragon Cannon Cart The Log
Fireball
The Log Goblin Hut
Goblin Hut
Skeletons Fireball Cannon Cart
Electro Dragon
Skeletons Cannon Cart The Log
Cannon Cart
Skeletons Goblin Hut Electro Dragon
The Log
Fireball Skeletons Electro Dragon
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Fireball Goblin Hut Electro Dragon The Log
Skeletons Goblin Hut Electro Dragon Cannon Cart The Log
Goblin Hut Skeletons Electro Dragon Cannon Cart
Goblin Hut Skeletons Electro Dragon Cannon Cart
Fireball The Log
Fireball The Log Skeletons Electro Dragon Cannon Cart
Fireball Goblin Hut Electro Dragon
Fireball Electro Dragon Cannon Cart The Log
Skeletons Goblin Hut
Skeletons Cannon Cart
Skeletons Fireball Goblin Hut Electro Dragon Cannon Cart The Log
Fireball Goblin Hut Electro Dragon
Goblin Hut Skeletons Fireball Electro Dragon Cannon Cart The Log
Fireball Goblin Hut Electro Dragon Cannon Cart The Log
Goblin Hut Cannon Cart
Fireball Goblin Hut The Log
Skeletons Fireball Goblin Hut Electro Dragon Cannon Cart
Fireball Goblin Hut Electro Dragon Cannon Cart The Log
The Log Fireball Goblin Hut Electro Dragon Cannon Cart
Goblin Hut Cannon Cart
Fireball Electro Dragon Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Goblin Hut Cannon Cart
Fireball Electro Dragon Cannon Cart The Log
Skeletons Goblin Hut Electro Dragon Cannon Cart The Log
Fireball Cannon Cart The Log
Skeletons Goblin Hut Cannon Cart
Fireball Skeletons Goblin Hut Electro Dragon
Skeletons Fireball Goblin Hut Cannon Cart
Cannon Cart
Electro Dragon Skeletons Fireball Goblin Hut Cannon Cart The Log
Skeletons Goblin Hut
Goblin Hut Electro Dragon Cannon Cart
Fireball The Log
Cannon Cart Skeletons Fireball
Fireball Electro Dragon Cannon Cart
Goblin Hut Electro Dragon Skeletons Fireball Cannon Cart The Log
Fireball Goblin Hut Electro Dragon Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball Goblin Hut Electro Dragon Cannon Cart The Log
Cannon Cart Fireball The Log
Fireball The Log
Fireball Electro Dragon
The Log
Fireball The Log Electro Dragon
Fireball The Log Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon Cannon Cart The Log
Fireball Electro Dragon
Fireball Goblin Hut Cannon Cart The Log
Fireball Electro Dragon Cannon Cart
Fireball Goblin Hut Cannon Cart The Log
Fireball Goblin Hut Electro Dragon Cannon Cart The Log
Fireball Goblin Hut Electro Dragon Cannon Cart The Log
Fireball
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball The Log
Fireball
The Log
Fireball Electro Dragon Cannon Cart The Log
The Log Fireball Electro Dragon
Fireball The Log Electro Dragon
Fireball Electro Dragon The Log
Fireball The Log
Fireball Electro Dragon
Electro Dragon Fireball Goblin Hut
Fireball
Fireball Electro Dragon The Log
Fireball Electro Dragon
Fireball The Log
Fireball Goblin Hut Electro Dragon Cannon Cart
Fireball Electro Dragon
The Log Fireball
Fireball Electro Dragon Cannon Cart
The Log Fireball Electro Dragon
Fireball
Electro Dragon Cannon Cart
Electro Dragon Fireball The Log
Fireball Electro Dragon
Electro Dragon Fireball Cannon Cart The Log

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