My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon Graveyard
Giant Snowball
Barbarians Goblin Hut Witch Inferno Dragon Graveyard
Zap
Goblin Hut Witch Inferno Dragon Graveyard
Barbarian Barrel
Barbarians Goblin Hut Witch Graveyard
The Log
Barbarians Goblin Hut Witch Graveyard
Earthquake
Barbarians Goblin Hut Witch Graveyard
Arrows
Goblin Hut Witch Graveyard
Royal Delivery
Barbarians Goblin Hut Witch Inferno Dragon Graveyard
Fireball
Barbarians Goblin Hut Witch Inferno Dragon
Poison
Barbarians Goblin Hut Witch Graveyard
Lightning
Goblin Hut Witch Inferno Dragon
Rocket
Barbarians Goblin Hut Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Inferno Dragon Barbarians Giant Goblin Hut Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Arrows Inferno Dragon Barbarians

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Graveyard
Barbarians
Giant
Arrows Graveyard Goblin Hut Witch The Log
Goblin Hut
Giant The Log Graveyard
Witch
Giant Graveyard
The Log
Giant Goblin Hut Graveyard
Inferno Dragon
Graveyard
Arrows Giant Goblin Hut Witch The Log

Defense Synergies 0 4

Arrows
Barbarians Goblin Hut
Barbarians
Arrows
Giant
Goblin Hut
Arrows
Witch
The Log
The Log
Witch Inferno Dragon
Inferno Dragon
The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut The Log
Barbarians Inferno Dragon Goblin Hut Witch The Log
Barbarians Goblin Hut Witch Inferno Dragon
Barbarians Goblin Hut Witch Inferno Dragon
Arrows Barbarians The Log
Arrows The Log
Inferno Dragon Arrows Goblin Hut Witch
Arrows Barbarians The Log
Barbarians Witch Inferno Dragon Goblin Hut
Barbarians
Barbarians Witch Arrows Goblin Hut The Log
Arrows Inferno Dragon Goblin Hut Witch
Barbarians Goblin Hut Witch The Log
Arrows Barbarians Goblin Hut Witch The Log
Barbarians Inferno Dragon Goblin Hut
Barbarians Goblin Hut The Log Inferno Dragon
Barbarians Arrows Goblin Hut Witch
Arrows Barbarians Goblin Hut Witch The Log
Arrows Witch The Log Barbarians Goblin Hut Inferno Dragon
Barbarians Goblin Hut Inferno Dragon
Arrows Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Hut Witch
Arrows The Log Inferno Dragon
Barbarians Goblin Hut Witch The Log
Barbarians The Log
Barbarians Goblin Hut Witch Inferno Dragon
Arrows Goblin Hut Witch
Barbarians Goblin Hut Witch
Barbarians Inferno Dragon
Barbarians Goblin Hut Witch The Log Inferno Dragon
Witch Barbarians Goblin Hut Inferno Dragon
Inferno Dragon Barbarians Goblin Hut Witch
Arrows Barbarians The Log
Barbarians Witch
Barbarians Witch
Barbarians Goblin Hut Witch The Log Inferno Dragon
Arrows Barbarians Goblin Hut Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows Goblin Hut The Log
Arrows Barbarians The Log
Arrows The Log
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Goblin Hut The Log
Arrows
Arrows Goblin Hut The Log
Arrows Goblin Hut Witch The Log
Arrows Goblin Hut The Log
Arrows
Arrows The Log
Arrows Witch The Log
The Log
Arrows
The Log
Arrows Barbarians The Log
Arrows The Log Witch
Witch Inferno Dragon
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Arrows Witch
Goblin Hut Witch
Arrows The Log
Arrows
Arrows The Log
Barbarians Goblin Hut Witch
Arrows Witch
Arrows The Log
Arrows The Log
Arrows
Witch The Log
Witch
Witch The Log

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