My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Hut Wizard Barbarian Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Graveyard
Giant Snowball
Goblin Hut Skeleton Army Graveyard
Zap
Royal Giant Goblin Hut Skeleton Army Graveyard
Barbarian Barrel
Goblin Hut Wizard Barbarian Hut Skeleton Army Ice Wizard Graveyard
The Log
Royal Giant Goblin Hut Barbarian Hut Skeleton Army Graveyard
Earthquake
Goblin Hut Barbarian Hut Skeleton Army Graveyard
Arrows
Goblin Hut Skeleton Army Graveyard
Royal Delivery
Goblin Hut Wizard Skeleton Army Ice Wizard Graveyard
Fireball
Goblin Hut Wizard Barbarian Hut Skeleton Army Ice Wizard
Poison
Goblin Hut Wizard Barbarian Hut Skeleton Army Ice Wizard Graveyard
Lightning
Goblin Hut Wizard Barbarian Hut Ice Wizard
Rocket
Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Ice Wizard Goblin Hut Wizard Graveyard Royal Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Ice Wizard Goblin Hut

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Graveyard Barbarian Hut
Royal Giant
Arrows Ice Wizard Goblin Hut Wizard Barbarian Hut
Goblin Hut
Royal Giant Barbarian Hut Ice Wizard Graveyard
Wizard
Royal Giant
Barbarian Hut
Graveyard Arrows Royal Giant Goblin Hut Ice Wizard
Skeleton Army
Ice Wizard
Royal Giant Goblin Hut Barbarian Hut Graveyard
Graveyard
Arrows Barbarian Hut Goblin Hut Ice Wizard

Defense Synergies 0 12

Arrows
Goblin Hut Barbarian Hut Ice Wizard
Royal Giant
Goblin Hut
Arrows Wizard Barbarian Hut Skeleton Army Ice Wizard
Wizard
Goblin Hut Skeleton Army Ice Wizard
Barbarian Hut
Arrows Goblin Hut Skeleton Army Ice Wizard
Skeleton Army
Goblin Hut Wizard Barbarian Hut Ice Wizard
Ice Wizard
Arrows Goblin Hut Wizard Barbarian Hut Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut Wizard
Barbarian Hut Skeleton Army Goblin Hut Ice Wizard
Goblin Hut Barbarian Hut Skeleton Army Ice Wizard
Goblin Hut Barbarian Hut Skeleton Army Ice Wizard
Arrows Skeleton Army
Arrows Skeleton Army Ice Wizard
Arrows Goblin Hut Wizard Barbarian Hut Ice Wizard
Barbarian Hut Arrows
Barbarian Hut Goblin Hut Skeleton Army Ice Wizard
Skeleton Army Ice Wizard
Skeleton Army Ice Wizard Arrows Goblin Hut Wizard
Arrows Goblin Hut Wizard Barbarian Hut Ice Wizard
Goblin Hut Barbarian Hut Skeleton Army Wizard Ice Wizard
Wizard Barbarian Hut Skeleton Army Arrows Goblin Hut
Barbarian Hut Skeleton Army Goblin Hut
Barbarian Hut Skeleton Army Goblin Hut
Wizard Barbarian Hut Arrows Goblin Hut Skeleton Army
Arrows Goblin Hut Wizard Barbarian Hut Skeleton Army Ice Wizard
Arrows Wizard Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut Goblin Hut
Wizard Skeleton Army Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Goblin Hut
Arrows Wizard
Skeleton Army Goblin Hut Barbarian Hut
Skeleton Army Barbarian Hut
Barbarian Hut Goblin Hut Skeleton Army
Arrows Wizard Goblin Hut Ice Wizard
Skeleton Army Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut Skeleton Army
Goblin Hut Barbarian Hut Skeleton Army
Goblin Hut Barbarian Hut Skeleton Army
Goblin Hut
Skeleton Army Arrows
Skeleton Army Wizard Barbarian Hut
Wizard Barbarian Hut Skeleton Army
Goblin Hut Skeleton Army Barbarian Hut
Arrows Goblin Hut Wizard Barbarian Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut
Arrows Ice Wizard
Arrows Goblin Hut Barbarian Hut
Arrows Barbarian Hut
Wizard Arrows
Arrows Wizard Ice Wizard
Arrows Wizard
Arrows Wizard Barbarian Hut Ice Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Hut Barbarian Hut
Arrows
Arrows Goblin Hut Barbarian Hut
Arrows Goblin Hut Wizard Barbarian Hut
Arrows Goblin Hut Wizard Barbarian Hut
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Barbarian Hut
Arrows Wizard Ice Wizard
Arrows Wizard Ice Wizard
Arrows Wizard
Arrows
Arrows Wizard Ice Wizard
Goblin Hut Wizard
Arrows Wizard
Arrows
Arrows Wizard
Goblin Hut Barbarian Hut Skeleton Army
Arrows Wizard Ice Wizard
Arrows
Wizard
Arrows Wizard
Arrows

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