My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Barbarian Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army
Giant Snowball
Minion Horde Musketeer Hog Rider Goblin Hut Skeleton Army Witch
Zap
Minion Horde Goblin Hut Skeleton Army Witch
Barbarian Barrel
Musketeer Goblin Hut Barbarian Hut Skeleton Army Witch
The Log
Musketeer Hog Rider Goblin Hut Barbarian Hut Skeleton Army Witch
Earthquake
Hog Rider Goblin Hut Barbarian Hut Skeleton Army Witch
Arrows
Minion Horde Goblin Hut Skeleton Army Witch
Royal Delivery
Minion Horde Musketeer Hog Rider Goblin Hut Skeleton Army Witch
Fireball
Minion Horde Musketeer Hog Rider Goblin Hut Barbarian Hut Skeleton Army Witch
Poison
Minion Horde Musketeer Goblin Hut Barbarian Hut Skeleton Army Witch
Lightning
Musketeer Goblin Hut Barbarian Hut Witch
Rocket
Minion Horde Musketeer Hog Rider Goblin Hut Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Musketeer Hog Rider Minion Horde Goblin Hut Witch Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Musketeer Hog Rider

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Hog Rider Barbarian Hut
Musketeer
Hog Rider Barbarian Hut Goblin Hut
Hog Rider
Musketeer Rage Minion Horde Goblin Hut Barbarian Hut Witch
Goblin Hut
Musketeer Hog Rider Barbarian Hut
Barbarian Hut
Musketeer Minion Horde Hog Rider Goblin Hut
Rage
Minion Horde Hog Rider Witch
Skeleton Army
Witch
Rage Hog Rider

Defense Synergies 0 7

Minion Horde
Barbarian Hut
Musketeer
Goblin Hut Barbarian Hut Skeleton Army
Hog Rider
Goblin Hut
Musketeer Barbarian Hut Skeleton Army
Barbarian Hut
Minion Horde Musketeer Goblin Hut Skeleton Army
Rage
Skeleton Army
Musketeer Goblin Hut Barbarian Hut
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Musketeer Goblin Hut
Minion Horde Barbarian Hut Skeleton Army Musketeer Goblin Hut Witch
Minion Horde Goblin Hut Barbarian Hut Skeleton Army Witch Musketeer
Minion Horde Goblin Hut Barbarian Hut Skeleton Army Witch Musketeer
Skeleton Army
Skeleton Army Musketeer
Minion Horde Musketeer Goblin Hut Barbarian Hut Witch
Barbarian Hut Musketeer
Minion Horde Barbarian Hut Witch Musketeer Goblin Hut Skeleton Army
Skeleton Army Minion Horde Musketeer
Minion Horde Skeleton Army Witch Musketeer Goblin Hut
Minion Horde Musketeer Goblin Hut Barbarian Hut Witch
Minion Horde Goblin Hut Barbarian Hut Skeleton Army Musketeer Witch
Barbarian Hut Skeleton Army Minion Horde Goblin Hut Witch
Barbarian Hut Skeleton Army Minion Horde Goblin Hut
Minion Horde Barbarian Hut Skeleton Army Goblin Hut
Minion Horde Barbarian Hut Musketeer Goblin Hut Skeleton Army Witch
Minion Horde Musketeer Goblin Hut Barbarian Hut Skeleton Army Witch
Witch Musketeer Goblin Hut Barbarian Hut
Barbarian Hut Musketeer Goblin Hut
Skeleton Army Minion Horde Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Goblin Hut Witch
Musketeer
Skeleton Army Minion Horde Musketeer Goblin Hut Barbarian Hut Witch
Skeleton Army Minion Horde Musketeer Barbarian Hut
Barbarian Hut Minion Horde Musketeer Goblin Hut Skeleton Army Witch
Minion Horde Musketeer Goblin Hut Witch
Skeleton Army Minion Horde Musketeer Goblin Hut Barbarian Hut Witch
Minion Horde Barbarian Hut Skeleton Army
Minion Horde Goblin Hut Barbarian Hut Skeleton Army Witch
Witch Minion Horde Musketeer Goblin Hut Barbarian Hut Skeleton Army
Minion Horde Musketeer Goblin Hut Witch
Skeleton Army
Skeleton Army Minion Horde Barbarian Hut Witch
Minion Horde Musketeer Barbarian Hut Skeleton Army Witch
Goblin Hut Skeleton Army Witch Minion Horde Musketeer Barbarian Hut
Minion Horde Musketeer Goblin Hut Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Barbarian Hut
Musketeer
Minion Horde Goblin Hut Barbarian Hut
Musketeer Barbarian Hut
Minion Horde
Minion Horde Musketeer Witch
Minion Horde Musketeer Witch
Barbarian Hut
Minion Horde Musketeer
Minion Horde Musketeer
Musketeer
Musketeer Goblin Hut Barbarian Hut
Minion Horde Musketeer
Musketeer Goblin Hut Barbarian Hut
Minion Horde Musketeer Goblin Hut Barbarian Hut Witch
Minion Horde Musketeer Goblin Hut Barbarian Hut
Minion Horde
Musketeer
Witch
Minion Horde Musketeer
Musketeer
Minion Horde Musketeer Barbarian Hut
Witch
Minion Horde Witch
Musketeer Witch
Musketeer Witch
Musketeer
Minion Horde Musketeer Witch
Minion Horde Musketeer Goblin Hut Witch
Minion Horde
Minion Horde Musketeer
Minion Horde
Minion Horde
Minion Horde Musketeer Goblin Hut Barbarian Hut Skeleton Army Witch
Musketeer Witch
Minion Horde Musketeer
Musketeer
Minion Horde Musketeer
Minion Horde Musketeer Witch
Musketeer Witch
Musketeer Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: