My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Barbarian Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Goblin Hut Baby Dragon
Zap
Mortar Goblin Hut
Barbarian Barrel
Mortar Barbarians Goblin Hut Wizard Barbarian Hut
The Log
Barbarians Goblin Hut Barbarian Hut
Earthquake
Mortar Barbarians Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Goblin Hut Wizard Baby Dragon
Fireball
Mortar Barbarians Goblin Hut Wizard Barbarian Hut Baby Dragon
Poison
Mortar Barbarians Goblin Hut Wizard Barbarian Hut
Lightning
Mortar Goblin Hut Wizard Barbarian Hut Baby Dragon
Rocket
Mortar Barbarians Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mortar Fireball Baby Dragon Barbarians Goblin Hut Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Mortar Fireball Baby Dragon

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Goblin Hut Barbarian Hut Baby Dragon The Log
Barbarians
Fireball
Mortar Baby Dragon The Log
Goblin Hut
Mortar Barbarian Hut Baby Dragon The Log
Wizard
Barbarian Hut
Mortar Goblin Hut Baby Dragon
Baby Dragon
Mortar Fireball Goblin Hut Barbarian Hut
The Log
Mortar Fireball Goblin Hut

Defense Synergies 1 14

Mortar
Fireball Goblin Hut Wizard Baby Dragon The Log
Barbarians
Fireball
The Log Mortar Goblin Hut Barbarian Hut
Goblin Hut
Mortar Fireball Wizard Barbarian Hut Baby Dragon
Wizard
Mortar Goblin Hut The Log
Barbarian Hut
Fireball Goblin Hut Baby Dragon The Log
Baby Dragon
Mortar Goblin Hut Barbarian Hut The Log
The Log
Fireball Mortar Wizard Barbarian Hut Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Mortar Fireball Goblin Hut Wizard Baby Dragon The Log
Barbarians Barbarian Hut Mortar Goblin Hut The Log
Mortar Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut Barbarian Hut Mortar
Barbarians Fireball The Log
Fireball The Log Baby Dragon
Mortar Fireball Goblin Hut Wizard Barbarian Hut Baby Dragon
Barbarian Hut Barbarians Fireball Baby Dragon The Log
Barbarians Barbarian Hut Mortar Goblin Hut
Barbarians
Barbarians Fireball Goblin Hut Wizard Baby Dragon The Log
Fireball Goblin Hut Wizard Barbarian Hut Baby Dragon
Mortar Barbarians Goblin Hut Barbarian Hut Fireball Wizard The Log
Fireball Wizard Barbarian Hut Mortar Barbarians Goblin Hut Baby Dragon The Log
Barbarians Barbarian Hut Mortar Goblin Hut
Barbarians Barbarian Hut Mortar Fireball Goblin Hut The Log
Barbarians Wizard Barbarian Hut Mortar Fireball Goblin Hut
Mortar Fireball Barbarians Goblin Hut Wizard Barbarian Hut Baby Dragon The Log
Mortar Wizard Baby Dragon The Log Barbarians Fireball Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Mortar Goblin Hut
Wizard Barbarians Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Fireball Goblin Hut
Fireball Mortar Wizard Baby Dragon The Log
Barbarians Goblin Hut Barbarian Hut The Log
Barbarians Fireball Barbarian Hut The Log
Barbarians Barbarian Hut Goblin Hut
Fireball Wizard Goblin Hut Baby Dragon
Barbarians Fireball Goblin Hut Barbarian Hut
Barbarians Barbarian Hut
Mortar Barbarians Fireball Goblin Hut Barbarian Hut Baby Dragon The Log
Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut
Barbarians Fireball The Log
Barbarians Fireball Wizard Barbarian Hut
Wizard Barbarians Fireball Barbarian Hut Baby Dragon
Barbarians Goblin Hut Mortar Fireball Barbarian Hut Baby Dragon The Log
Barbarians Fireball Goblin Hut Wizard Barbarian Hut Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Barbarian Hut Baby Dragon The Log
Mortar Fireball Baby Dragon The Log
Fireball Goblin Hut Barbarian Hut Baby Dragon The Log
Barbarians Fireball Barbarian Hut The Log
Fireball Wizard Mortar Baby Dragon The Log
Fireball Wizard Baby Dragon
Mortar Wizard Baby Dragon The Log
Fireball The Log Wizard Barbarian Hut Baby Dragon
Fireball The Log Mortar Wizard
Fireball
Mortar Fireball Wizard The Log
Fireball Wizard Baby Dragon
Mortar Fireball Goblin Hut Barbarian Hut Baby Dragon The Log
Mortar Fireball Baby Dragon
Mortar Fireball Goblin Hut Barbarian Hut Baby Dragon The Log
Mortar Fireball Goblin Hut Wizard Barbarian Hut Baby Dragon The Log
Mortar Fireball Goblin Hut Wizard Barbarian Hut Baby Dragon The Log
Mortar Fireball
Mortar Fireball Wizard Baby Dragon The Log
Mortar Fireball Wizard Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Wizard
The Log
Mortar Barbarians Fireball Barbarian Hut Baby Dragon The Log
The Log Mortar Fireball Wizard Baby Dragon
Mortar Fireball The Log Wizard Baby Dragon
Fireball Mortar Wizard Baby Dragon The Log
Fireball Mortar Baby Dragon The Log
Fireball Wizard Baby Dragon
Fireball Goblin Hut Wizard
Fireball
Mortar Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Barbarians Fireball Goblin Hut Barbarian Hut
Fireball Wizard Baby Dragon
The Log Fireball
Fireball Wizard Baby Dragon
The Log Mortar Fireball Wizard Baby Dragon
Fireball
Fireball Baby Dragon The Log
Fireball
Mortar Fireball Baby Dragon The Log

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