My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Goblin Hut Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Royal Hogs Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Bandit
Giant Snowball
Minions Flying Machine Goblin Hut Royal Hogs
Zap
Minions Flying Machine Goblin Hut Royal Hogs Bandit
Barbarian Barrel
Goblin Hut Royal Hogs Royal Ghost Bandit
The Log
Goblin Hut Royal Hogs Bandit
Earthquake
Goblin Hut Royal Hogs
Arrows
Minions Flying Machine Goblin Hut Royal Hogs
Royal Delivery
Minions Flying Machine Goblin Hut Royal Hogs Royal Ghost Bandit
Fireball
Minions Flying Machine Goblin Hut Royal Hogs Bandit
Poison
Minions Flying Machine Goblin Hut Royal Hogs
Lightning
Goblin Hut Bandit
Rocket
Goblin Hut Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Royal Ghost Bandit Fireball Flying Machine Goblin Hut Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Royal Ghost Bandit

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Flying Machine Goblin Hut Royal Hogs Royal Ghost Bandit
Minions
Zap Royal Hogs Bandit
Fireball
Zap Royal Hogs
Flying Machine
Zap Goblin Hut Royal Hogs Royal Ghost
Goblin Hut
Zap Flying Machine Royal Hogs Royal Ghost Bandit
Royal Hogs
Zap Minions Fireball Flying Machine Goblin Hut Bandit
Royal Ghost
Zap Flying Machine Goblin Hut Bandit
Bandit
Zap Minions Goblin Hut Royal Hogs Royal Ghost

Defense Synergies 1 14

Zap
Fireball Minions Flying Machine Goblin Hut Royal Ghost Bandit
Minions
Zap Flying Machine Bandit
Fireball
Zap Goblin Hut Bandit
Flying Machine
Zap Minions Goblin Hut Royal Ghost Bandit
Goblin Hut
Zap Fireball Flying Machine Royal Ghost Bandit
Royal Hogs
Royal Ghost
Zap Flying Machine Goblin Hut
Bandit
Zap Minions Fireball Flying Machine Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Flying Machine Goblin Hut
Zap Minions Flying Machine Goblin Hut Bandit
Goblin Hut Minions Bandit
Goblin Hut Minions Bandit
Fireball
Fireball Zap Minions Flying Machine Royal Ghost Bandit
Minions Zap Fireball Flying Machine Goblin Hut
Zap Fireball Flying Machine Bandit
Minions Goblin Hut
Royal Ghost Bandit
Minions Zap Fireball Flying Machine Goblin Hut Royal Ghost Bandit
Minions Zap Fireball Flying Machine Goblin Hut
Goblin Hut Zap Minions Fireball Flying Machine Bandit
Fireball Zap Minions Goblin Hut Royal Ghost
Goblin Hut Bandit
Zap Fireball Goblin Hut Bandit
Minions Fireball Goblin Hut
Fireball Zap Minions Flying Machine Goblin Hut Royal Ghost Bandit
Zap Minions Fireball Flying Machine Goblin Hut Royal Ghost Bandit
Goblin Hut
Royal Ghost Minions Fireball Flying Machine Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Goblin Hut Royal Ghost Bandit
Fireball Bandit Zap Flying Machine Royal Ghost
Bandit Zap Minions Goblin Hut
Zap Fireball Bandit
Goblin Hut Bandit
Fireball Zap Minions Flying Machine Goblin Hut
Minions Fireball Flying Machine Goblin Hut Bandit
Zap Minions Fireball Flying Machine Goblin Hut Bandit
Goblin Hut
Minions Flying Machine Goblin Hut
Zap Fireball
Fireball Bandit
Fireball Flying Machine
Goblin Hut Zap Minions Fireball Flying Machine
Minions Zap Fireball Flying Machine Goblin Hut Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Royal Ghost Bandit
Fireball Zap Flying Machine Royal Ghost Bandit
Fireball Flying Machine Goblin Hut Bandit
Fireball Flying Machine
Fireball Zap
Fireball Zap Minions Flying Machine
Flying Machine
Fireball Zap Flying Machine
Fireball Zap Flying Machine Bandit
Minions Fireball
Zap Fireball Flying Machine Bandit
Fireball Zap Flying Machine
Flying Machine Fireball Goblin Hut Bandit
Minions Fireball Flying Machine Bandit
Zap Fireball Flying Machine Goblin Hut
Zap Fireball Flying Machine Goblin Hut Bandit
Fireball Flying Machine Goblin Hut Bandit
Fireball
Minions
Zap Fireball Flying Machine Bandit
Zap Fireball Flying Machine
Minions Fireball
Fireball
Zap Fireball Flying Machine
Zap Fireball
Fireball Zap Flying Machine Royal Ghost Bandit
Fireball Zap Flying Machine Bandit
Fireball Zap Bandit
Zap Fireball Flying Machine
Zap Minions Fireball Flying Machine Goblin Hut
Fireball
Zap Fireball Bandit
Zap Fireball
Fireball
Zap Minions Fireball Flying Machine Goblin Hut Bandit
Fireball Zap Flying Machine
Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Minions Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine Royal Ghost Bandit

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