My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Furnace Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Valkyrie Furnace Goblin Hut Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats Furnace Goblin Hut Baby Dragon Witch
Zap
Spear Goblins Bats Furnace Goblin Hut Witch
Barbarian Barrel
Spear Goblins Knight Valkyrie Furnace Goblin Hut Witch
The Log
Spear Goblins Furnace Goblin Hut Witch
Earthquake
Spear Goblins Furnace Goblin Hut Witch
Arrows
Spear Goblins Bats Furnace Goblin Hut Witch
Royal Delivery
Spear Goblins Bats Knight Valkyrie Goblin Hut Baby Dragon Witch
Fireball
Furnace Goblin Hut Baby Dragon Witch
Poison
Spear Goblins Bats Furnace Goblin Hut Witch
Lightning
Knight Valkyrie Furnace Goblin Hut Baby Dragon Witch
Rocket
Valkyrie Furnace Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Knight Valkyrie Furnace Baby Dragon Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Knight Valkyrie

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie Furnace Goblin Hut Baby Dragon
Bats
Knight Valkyrie Baby Dragon
Knight
Spear Goblins Bats Baby Dragon Furnace Goblin Hut Witch
Valkyrie
Spear Goblins Bats Furnace Goblin Hut Baby Dragon Witch
Furnace
Spear Goblins Knight Valkyrie Goblin Hut Baby Dragon
Goblin Hut
Spear Goblins Knight Valkyrie Furnace Baby Dragon
Baby Dragon
Knight Spear Goblins Bats Valkyrie Furnace Goblin Hut Witch
Witch
Knight Valkyrie Baby Dragon

Defense Synergies 2 18

Spear Goblins
Knight Bats Valkyrie Goblin Hut Baby Dragon
Bats
Knight Spear Goblins Valkyrie Baby Dragon
Knight
Spear Goblins Bats Furnace Goblin Hut Baby Dragon Witch
Valkyrie
Spear Goblins Bats Furnace Goblin Hut Baby Dragon Witch
Furnace
Knight Valkyrie Goblin Hut Baby Dragon
Goblin Hut
Spear Goblins Knight Valkyrie Furnace Baby Dragon
Baby Dragon
Spear Goblins Bats Knight Valkyrie Furnace Goblin Hut Witch
Witch
Knight Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Valkyrie Goblin Hut Baby Dragon
Bats Knight Valkyrie Furnace Goblin Hut Witch
Furnace Goblin Hut Witch Bats Knight Valkyrie
Goblin Hut Witch Bats Knight Valkyrie Furnace
Valkyrie
Spear Goblins Bats Valkyrie Furnace Baby Dragon
Bats Furnace Spear Goblins Goblin Hut Baby Dragon Witch
Valkyrie Baby Dragon
Witch Furnace Goblin Hut
Knight Spear Goblins Valkyrie
Bats Valkyrie Witch Spear Goblins Knight Furnace Goblin Hut Baby Dragon
Spear Goblins Bats Furnace Goblin Hut Baby Dragon Witch
Furnace Goblin Hut Bats Knight Valkyrie Witch
Valkyrie Bats Furnace Goblin Hut Baby Dragon Witch
Knight Furnace Goblin Hut
Furnace Goblin Hut
Bats Knight Valkyrie Furnace Goblin Hut Witch
Spear Goblins Bats Knight Valkyrie Furnace Goblin Hut Baby Dragon Witch
Valkyrie Furnace Baby Dragon Witch Spear Goblins Bats Knight Goblin Hut
Goblin Hut
Valkyrie Spear Goblins Bats Knight Furnace Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Spear Goblins Furnace Goblin Hut Witch
Knight Valkyrie Baby Dragon
Spear Goblins Bats Knight Valkyrie Furnace Goblin Hut Witch
Valkyrie Bats Knight
Knight Valkyrie Goblin Hut Witch
Furnace Bats Goblin Hut Baby Dragon Witch
Spear Goblins Bats Knight Valkyrie Furnace Goblin Hut Witch
Knight Valkyrie
Spear Goblins Bats Knight Valkyrie Goblin Hut Baby Dragon Witch
Witch Goblin Hut
Bats Knight Valkyrie Goblin Hut Witch
Valkyrie
Knight Valkyrie Witch
Valkyrie Furnace Baby Dragon Witch
Goblin Hut Witch Spear Goblins Bats Knight Valkyrie Furnace Baby Dragon
Bats Valkyrie Goblin Hut Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Knight Valkyrie
Valkyrie Furnace Baby Dragon
Spear Goblins Bats Furnace Baby Dragon Witch
Furnace Baby Dragon Witch
Baby Dragon
Bats
Knight Valkyrie
Baby Dragon
Knight Goblin Hut Baby Dragon
Baby Dragon
Furnace Goblin Hut Baby Dragon
Spear Goblins Furnace Goblin Hut Baby Dragon Witch
Furnace Goblin Hut Baby Dragon
Bats
Baby Dragon
Valkyrie Baby Dragon Witch
Baby Dragon
Baby Dragon
Valkyrie Furnace Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Bats Furnace Baby Dragon Witch
Bats Goblin Hut Witch
Spear Goblins Bats Goblin Hut Witch
Baby Dragon Witch
Knight Valkyrie Baby Dragon
Baby Dragon
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch

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