My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Dark Prince
Giant Snowball
Fire Spirit Minions Goblin Barrel
Zap
Fire Spirit Minions Goblin Barrel Dark Prince Goblin Giant
Barbarian Barrel
Fire Spirit Bomb Tower Goblin Barrel Dark Prince Electro Wizard
The Log
Fire Spirit Goblin Barrel Dark Prince
Earthquake
Bomb Tower Goblin Barrel
Arrows
Fire Spirit Minions Goblin Barrel
Royal Delivery
Fire Spirit Minions Goblin Barrel Dark Prince Electro Wizard
Fireball
Minions Bomb Tower Goblin Barrel Electro Wizard
Poison
Minions Bomb Tower Electro Wizard
Lightning
Bomb Tower Dark Prince Electro Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Goblin Barrel Bomb Tower Dark Prince Electro Wizard Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Goblin Barrel Bomb Tower

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Dark Prince Goblin Giant
Minions
Dark Prince Goblin Giant
Bomb Tower
Goblin Barrel
Dark Prince Fire Spirit Goblin Giant
Dark Prince
Goblin Barrel Fire Spirit Minions Lightning Goblin Giant Electro Wizard
Lightning
Dark Prince Goblin Giant
Goblin Giant
Fire Spirit Minions Goblin Barrel Dark Prince Lightning Electro Wizard
Electro Wizard
Dark Prince Goblin Giant

Defense Synergies 0 7

Fire Spirit
Electro Wizard
Minions
Dark Prince Goblin Giant Electro Wizard
Bomb Tower
Electro Wizard
Goblin Barrel
Dark Prince
Minions Electro Wizard
Lightning
Goblin Giant
Minions Electro Wizard
Electro Wizard
Fire Spirit Minions Bomb Tower Dark Prince Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Goblin Giant Electro Wizard
Bomb Tower Minions Dark Prince Electro Wizard
Bomb Tower Fire Spirit Minions Dark Prince Lightning Electro Wizard
Bomb Tower Minions Dark Prince Electro Wizard
Lightning Bomb Tower Dark Prince
Fire Spirit Minions Bomb Tower Dark Prince Electro Wizard
Minions Lightning Electro Wizard Fire Spirit Bomb Tower
Lightning Bomb Tower Goblin Giant Electro Wizard
Minions Bomb Tower
Fire Spirit Dark Prince Electro Wizard
Minions Electro Wizard Bomb Tower Dark Prince Goblin Giant
Minions Electro Wizard
Bomb Tower Fire Spirit Minions Dark Prince Lightning Electro Wizard
Fire Spirit Bomb Tower Minions Dark Prince Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Lightning Electro Wizard
Bomb Tower Minions Dark Prince Electro Wizard
Fire Spirit Bomb Tower Minions Dark Prince Electro Wizard
Bomb Tower Fire Spirit Minions Dark Prince Electro Wizard
Bomb Tower Electro Wizard
Dark Prince Fire Spirit Minions Bomb Tower Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Electro Wizard
Electro Wizard Bomb Tower Lightning
Minions Bomb Tower Dark Prince Lightning Goblin Giant Electro Wizard
Dark Prince Lightning Goblin Giant Electro Wizard
Dark Prince Goblin Giant
Fire Spirit Minions Bomb Tower Goblin Giant Electro Wizard
Dark Prince Minions Bomb Tower Lightning Goblin Giant Electro Wizard
Bomb Tower Dark Prince Goblin Giant
Lightning Electro Wizard Minions Bomb Tower Dark Prince
Goblin Giant
Minions Bomb Tower Dark Prince
Lightning Dark Prince Goblin Giant Electro Wizard
Dark Prince Lightning Bomb Tower Goblin Giant
Bomb Tower
Electro Wizard Minions Bomb Tower Dark Prince Lightning Goblin Giant
Minions Bomb Tower Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Electro Wizard
Lightning Goblin Giant
Lightning Dark Prince
Fire Spirit Dark Prince
Fire Spirit Minions Goblin Giant
Fire Spirit
Fire Spirit Lightning
Lightning
Lightning Fire Spirit Minions Electro Wizard
Lightning Dark Prince Electro Wizard
Lightning Fire Spirit
Lightning Fire Spirit
Lightning Minions
Lightning
Lightning
Lightning
Lightning
Minions Lightning
Lightning Fire Spirit Dark Prince Electro Wizard
Lightning Fire Spirit
Lightning Minions
Lightning
Lightning
Lightning
Fire Spirit Dark Prince
Lightning Electro Wizard
Lightning
Lightning
Lightning Fire Spirit Electro Wizard
Lightning Electro Wizard Minions
Lightning
Lightning
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Fire Spirit Minions Dark Prince
Lightning Fire Spirit Electro Wizard
Lightning Dark Prince Electro Wizard
Lightning
Lightning
Dark Prince
Minions Lightning Electro Wizard
Lightning Electro Wizard
Lightning Dark Prince Goblin Giant Electro Wizard

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