My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Zappies Balloon Prince Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Balloon Prince
Giant Snowball
Bomber Goblin Gang Zappies Balloon
Zap
Bomber Goblin Gang Zappies Balloon Prince Goblin Giant
Barbarian Barrel
Bomber Goblin Gang Zappies Ice Wizard
The Log
Bomber Goblin Gang Zappies Prince
Earthquake
Bomber Goblin Gang Zappies
Arrows
Bomber Goblin Gang Zappies
Royal Delivery
Bomber Goblin Gang Zappies Balloon Prince Ice Wizard
Fireball
Bomber Goblin Gang Zappies Balloon Ice Wizard
Poison
Bomber Goblin Gang Zappies Balloon Ice Wizard
Lightning
Balloon Prince Ice Wizard
Rocket
Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Ice Wizard Zappies Balloon Prince Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Gang Ice Wizard Zappies

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Prince Goblin Giant
Goblin Gang
Balloon Prince Goblin Giant
Zappies
Balloon Prince Goblin Giant
Rocket
Balloon
Goblin Gang Zappies Goblin Giant Ice Wizard
Prince
Bomber Goblin Gang Zappies Ice Wizard
Goblin Giant
Bomber Goblin Gang Zappies Balloon Ice Wizard
Ice Wizard
Balloon Prince Goblin Giant

Defense Synergies 0 5

Bomber
Goblin Gang
Zappies Prince Ice Wizard
Zappies
Goblin Gang Prince
Rocket
Balloon
Prince
Goblin Gang Zappies Ice Wizard
Goblin Giant
Ice Wizard
Goblin Gang Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zappies Goblin Giant
Bomber Goblin Gang Zappies Prince Ice Wizard
Goblin Gang Rocket Prince Bomber Zappies Ice Wizard
Prince Bomber Goblin Gang Zappies Ice Wizard
Bomber Rocket Prince
Goblin Gang Bomber Zappies Ice Wizard
Rocket Goblin Gang Zappies Ice Wizard
Rocket Goblin Giant
Zappies Goblin Gang Prince Ice Wizard
Goblin Gang Bomber Zappies Prince Ice Wizard
Goblin Gang Ice Wizard Bomber Zappies Goblin Giant
Goblin Gang Zappies Ice Wizard
Prince Bomber Goblin Gang Zappies Rocket Ice Wizard
Bomber Rocket Goblin Gang Zappies Prince
Goblin Gang Zappies Prince
Rocket Goblin Gang Zappies Prince
Bomber Goblin Gang Zappies Prince
Bomber Goblin Gang Zappies Prince Ice Wizard
Bomber Zappies Ice Wizard
Zappies Prince
Bomber Goblin Gang Zappies Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zappies Prince
Bomber Goblin Gang Rocket Prince
Goblin Gang Zappies Rocket Prince Goblin Giant
Goblin Gang Rocket Prince Zappies Goblin Giant
Goblin Gang Zappies Prince Goblin Giant
Rocket Goblin Gang Zappies Goblin Giant Ice Wizard
Goblin Gang Rocket Prince Zappies Goblin Giant Ice Wizard
Zappies Prince Goblin Giant
Rocket Zappies Prince
Goblin Gang Zappies Goblin Giant
Zappies Prince
Rocket Prince Goblin Giant
Rocket Prince Goblin Gang Zappies Goblin Giant
Bomber Zappies
Goblin Gang Zappies Bomber Rocket Prince Goblin Giant
Bomber Zappies Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Ice Wizard
Rocket Goblin Giant
Rocket Prince
Bomber Rocket
Rocket Goblin Giant Ice Wizard
Bomber
Ice Wizard
Rocket Goblin Gang Prince
Rocket Prince
Rocket
Rocket
Rocket
Prince
Rocket Bomber
Rocket
Rocket
Bomber Rocket
Rocket Bomber Prince
Rocket Bomber
Rocket Prince
Rocket
Rocket Prince
Rocket
Bomber Ice Wizard
Ice Wizard
Prince
Rocket
Ice Wizard
Rocket Zappies
Bomber Rocket
Rocket Zappies
Prince
Rocket
Goblin Gang Zappies Rocket Prince
Rocket Zappies Ice Wizard
Goblin Gang Rocket Prince
Bomber
Rocket
Prince
Goblin Gang Zappies Rocket
Zappies Rocket
Rocket Prince Goblin Giant

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