My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Electro Dragon Goblin Giant Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Fisherman Graveyard
Giant Snowball
Flying Machine Skeleton Army Electro Dragon Fisherman Graveyard
Zap
Flying Machine Skeleton Army Goblin Giant Fisherman Graveyard
Barbarian Barrel
Skeleton Army Royal Ghost Graveyard
The Log
Skeleton Army Fisherman Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Flying Machine Skeleton Army Graveyard
Royal Delivery
Flying Machine Skeleton Army Electro Dragon Royal Ghost Fisherman Graveyard
Fireball
Flying Machine Skeleton Army Electro Dragon Fisherman
Poison
Flying Machine Skeleton Army Electro Dragon Fisherman Graveyard
Lightning
Electro Dragon Fisherman
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Royal Ghost Fisherman Flying Machine Electro Dragon Graveyard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Royal Ghost Fisherman

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Electro Dragon Goblin Giant Royal Ghost Graveyard
Skeleton Army
Electro Dragon
Flying Machine Goblin Giant Fisherman Graveyard
Goblin Giant
Flying Machine Electro Dragon The Log Fisherman Graveyard
The Log
Goblin Giant Fisherman Graveyard
Royal Ghost
Flying Machine Fisherman
Fisherman
Electro Dragon Goblin Giant The Log Royal Ghost Graveyard
Graveyard
Flying Machine Electro Dragon Goblin Giant The Log Fisherman

Defense Synergies 0 12

Flying Machine
Skeleton Army Electro Dragon The Log Royal Ghost Fisherman
Skeleton Army
Flying Machine Electro Dragon The Log
Electro Dragon
Flying Machine Skeleton Army The Log Fisherman
Goblin Giant
The Log
The Log
Flying Machine Skeleton Army Electro Dragon Goblin Giant Royal Ghost Fisherman
Royal Ghost
Flying Machine The Log
Fisherman
Flying Machine Electro Dragon The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Electro Dragon Goblin Giant The Log
Skeleton Army Flying Machine Electro Dragon The Log Fisherman
Skeleton Army Fisherman Electro Dragon
Skeleton Army Electro Dragon Fisherman
Skeleton Army The Log
Skeleton Army The Log Flying Machine Electro Dragon Royal Ghost
Flying Machine Electro Dragon
Flying Machine Electro Dragon Goblin Giant The Log
Skeleton Army Fisherman
Skeleton Army Royal Ghost Fisherman
Skeleton Army Flying Machine Electro Dragon Goblin Giant The Log Royal Ghost Fisherman
Flying Machine Electro Dragon
Skeleton Army Flying Machine Electro Dragon The Log
Skeleton Army Electro Dragon The Log Royal Ghost
Skeleton Army
Skeleton Army The Log Fisherman
Skeleton Army Electro Dragon Fisherman
Flying Machine Skeleton Army Electro Dragon The Log Royal Ghost Fisherman
The Log Flying Machine Electro Dragon Royal Ghost Fisherman
Fisherman
Skeleton Army Royal Ghost Flying Machine Electro Dragon Goblin Giant The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Royal Ghost Fisherman
Flying Machine Electro Dragon The Log Royal Ghost Fisherman
Skeleton Army Electro Dragon Goblin Giant The Log Fisherman
Skeleton Army Goblin Giant The Log Fisherman
Skeleton Army Goblin Giant Fisherman
Flying Machine Electro Dragon Goblin Giant
Skeleton Army Flying Machine Goblin Giant
Skeleton Army Goblin Giant Fisherman
Electro Dragon Flying Machine Skeleton Army The Log
Skeleton Army Goblin Giant
Flying Machine Electro Dragon
Skeleton Army Goblin Giant The Log
Skeleton Army Goblin Giant
Flying Machine Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Flying Machine Goblin Giant The Log Fisherman
Flying Machine Electro Dragon The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Electro Dragon The Log Royal Ghost
Flying Machine Electro Dragon The Log Royal Ghost Fisherman
Flying Machine Electro Dragon Goblin Giant The Log
Flying Machine The Log
The Log
Flying Machine Electro Dragon Goblin Giant
Flying Machine The Log
The Log Flying Machine Electro Dragon
The Log Flying Machine Electro Dragon Fisherman
Electro Dragon Fisherman
Flying Machine Electro Dragon The Log Fisherman
Flying Machine Electro Dragon
Flying Machine The Log Fisherman
Flying Machine Electro Dragon Fisherman
Flying Machine The Log Fisherman
Flying Machine Electro Dragon The Log
Flying Machine Electro Dragon The Log
Fisherman
Flying Machine Electro Dragon The Log Fisherman
Flying Machine Electro Dragon The Log
The Log
The Log Fisherman
Flying Machine Electro Dragon The Log
The Log Electro Dragon
Fisherman
The Log Flying Machine Electro Dragon Royal Ghost Fisherman
Flying Machine Electro Dragon The Log Fisherman
The Log Fisherman
Flying Machine Electro Dragon
Electro Dragon Flying Machine
Electro Dragon The Log
Electro Dragon
The Log
Flying Machine Skeleton Army Electro Dragon
Flying Machine Electro Dragon
The Log
Flying Machine Electro Dragon
The Log Flying Machine Electro Dragon
Flying Machine Electro Dragon
Electro Dragon Flying Machine The Log
Flying Machine Electro Dragon
Electro Dragon Flying Machine Goblin Giant The Log Royal Ghost

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