My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Baby Dragon Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Goblin Giant Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Hogs
Giant Snowball
Bats Minions Royal Hogs Baby Dragon
Zap
Bats Minions Royal Hogs Goblin Giant
Barbarian Barrel
Royal Hogs Ice Wizard Royal Ghost
The Log
Royal Hogs
Earthquake
Royal Hogs
Arrows
Bats Minions Royal Hogs
Royal Delivery
Bats Minions Royal Hogs Baby Dragon Ice Wizard Royal Ghost
Fireball
Minions Royal Hogs Baby Dragon Ice Wizard
Poison
Bats Minions Royal Hogs Ice Wizard
Lightning
Baby Dragon Ice Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Poison Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Ice Wizard Royal Ghost Baby Dragon Poison Royal Hogs Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Ice Wizard Royal Ghost

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Royal Hogs Baby Dragon Goblin Giant
Minions
Bats Royal Hogs Baby Dragon Goblin Giant
Royal Hogs
Bats Minions Poison
Baby Dragon
Bats Minions Poison Goblin Giant Ice Wizard
Poison
Royal Hogs Baby Dragon Goblin Giant Royal Ghost
Goblin Giant
Bats Minions Baby Dragon Poison Ice Wizard
Ice Wizard
Baby Dragon Goblin Giant
Royal Ghost
Poison

Defense Synergies 1 8

Bats
Minions Baby Dragon Goblin Giant Ice Wizard
Minions
Bats Baby Dragon Goblin Giant Ice Wizard
Royal Hogs
Baby Dragon
Ice Wizard Bats Minions
Poison
Ice Wizard
Goblin Giant
Bats Minions
Ice Wizard
Baby Dragon Bats Minions Poison
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon Goblin Giant
Bats Minions Ice Wizard
Bats Minions Ice Wizard
Bats Minions Ice Wizard
Poison
Bats Minions Baby Dragon Ice Wizard Royal Ghost
Bats Minions Baby Dragon Poison Ice Wizard
Baby Dragon Poison Goblin Giant
Minions Ice Wizard
Ice Wizard Royal Ghost
Bats Minions Poison Ice Wizard Baby Dragon Goblin Giant Royal Ghost
Minions Bats Baby Dragon Poison Ice Wizard
Bats Minions Ice Wizard
Bats Minions Baby Dragon Poison Royal Ghost
Bats Minions Poison
Bats Minions Baby Dragon Ice Wizard Royal Ghost
Baby Dragon Poison Bats Minions Ice Wizard Royal Ghost
Royal Ghost Bats Minions Baby Dragon Poison Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost
Poison Baby Dragon Royal Ghost
Bats Minions Goblin Giant
Bats Goblin Giant
Goblin Giant
Poison Bats Minions Baby Dragon Goblin Giant Ice Wizard
Bats Minions Goblin Giant Ice Wizard
Goblin Giant
Bats Minions Baby Dragon Poison
Goblin Giant
Bats Minions
Poison Goblin Giant
Goblin Giant
Baby Dragon
Bats Minions Baby Dragon Poison Goblin Giant
Bats Minions Poison Baby Dragon Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Royal Ghost
Poison Baby Dragon Ice Wizard Royal Ghost
Baby Dragon Poison Goblin Giant
Poison
Poison Baby Dragon
Poison Bats Minions Baby Dragon Goblin Giant Ice Wizard
Baby Dragon Poison
Poison Baby Dragon Ice Wizard
Poison
Bats Minions Poison
Poison
Poison Baby Dragon
Poison Baby Dragon
Minions Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Poison
Bats Minions
Baby Dragon Poison
Baby Dragon Poison
Minions Baby Dragon Poison
Poison
Baby Dragon Poison
Poison Baby Dragon Ice Wizard
Poison Baby Dragon Ice Wizard Royal Ghost
Baby Dragon Poison
Poison Baby Dragon
Poison Bats Baby Dragon Ice Wizard
Bats Minions Poison
Poison
Poison
Poison
Bats Minions
Poison Baby Dragon Ice Wizard
Poison Baby Dragon
Baby Dragon Poison
Poison
Bats Minions Baby Dragon Poison
Bats Poison
Poison Baby Dragon Goblin Giant Royal Ghost

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