My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Hunter Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Hunter Goblin Giant X-Bow Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarian Barrel Goblin Giant X-Bow Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Goblins Musketeer Ram Rider
Zap
Goblins Goblin Giant X-Bow Ram Rider
Barbarian Barrel
Goblins Musketeer Hunter X-Bow
The Log
Goblins Musketeer Hunter X-Bow Ram Rider
Earthquake
X-Bow
Arrows
Goblins
Royal Delivery
Goblins Musketeer Hunter Ram Rider
Fireball
Musketeer Hunter X-Bow Ram Rider
Poison
Musketeer Hunter X-Bow
Lightning
Musketeer Hunter X-Bow Ram Rider
Rocket
Musketeer Hunter X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Arrows Musketeer Hunter Ram Rider Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Barbarian Barrel Arrows Musketeer

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
X-Bow
Arrows
Goblin Giant X-Bow Ram Rider
Musketeer
Barbarian Barrel Goblin Giant X-Bow Ram Rider
Barbarian Barrel
X-Bow Musketeer Hunter Goblin Giant Ram Rider
Hunter
Barbarian Barrel Goblin Giant X-Bow Ram Rider
Goblin Giant
Arrows Musketeer Barbarian Barrel Hunter
X-Bow
Barbarian Barrel Goblins Arrows Musketeer Hunter
Ram Rider
Arrows Musketeer Barbarian Barrel Hunter

Defense Synergies 0 10

Goblins
Musketeer Barbarian Barrel Hunter X-Bow
Arrows
Barbarian Barrel
Musketeer
Goblins Barbarian Barrel Ram Rider
Barbarian Barrel
Goblins Arrows Musketeer Hunter X-Bow
Hunter
Goblins Barbarian Barrel Ram Rider
Goblin Giant
X-Bow
Goblins Barbarian Barrel
Ram Rider
Musketeer Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Barbarian Barrel Goblin Giant X-Bow Ram Rider
Hunter Goblins Musketeer X-Bow Ram Rider
Hunter Ram Rider Goblins Musketeer
Hunter Goblins Musketeer Ram Rider
Arrows Barbarian Barrel X-Bow
Arrows Barbarian Barrel Goblins Musketeer Hunter X-Bow
Musketeer Hunter Ram Rider Arrows X-Bow
Arrows Musketeer Barbarian Barrel Goblin Giant X-Bow Ram Rider
Hunter Goblins Musketeer X-Bow
Goblins Musketeer Barbarian Barrel Hunter
Goblins Arrows Musketeer Barbarian Barrel Hunter Goblin Giant X-Bow Ram Rider
Arrows Musketeer Hunter Ram Rider
Hunter Musketeer X-Bow Ram Rider
Goblins Arrows Barbarian Barrel Hunter X-Bow
Hunter X-Bow Ram Rider
Hunter X-Bow Ram Rider
Goblins Arrows Musketeer Hunter X-Bow
Arrows Goblins Musketeer Barbarian Barrel Hunter X-Bow Ram Rider
Arrows Barbarian Barrel Hunter Musketeer Ram Rider
Musketeer Hunter Ram Rider
Goblins Arrows Musketeer Barbarian Barrel Hunter Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Barbarian Barrel X-Bow
Arrows Musketeer Barbarian Barrel Hunter X-Bow
Goblins Musketeer Hunter Goblin Giant Ram Rider
Hunter Musketeer Barbarian Barrel Goblin Giant X-Bow Ram Rider
Musketeer Hunter Goblin Giant Ram Rider
Arrows Musketeer Hunter Goblin Giant Ram Rider
Goblins Musketeer Hunter Goblin Giant Ram Rider
Hunter Goblin Giant
Goblins Barbarian Barrel X-Bow
Musketeer Goblin Giant
Musketeer Hunter
Arrows Goblin Giant
Hunter Goblin Giant Ram Rider
Musketeer
Goblins Musketeer Barbarian Barrel Hunter Goblin Giant X-Bow
Arrows Musketeer Barbarian Barrel Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Barbarian Barrel X-Bow
Arrows Musketeer Barbarian Barrel X-Bow Ram Rider
Arrows Barbarian Barrel Goblin Giant X-Bow
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Arrows Musketeer Hunter Goblin Giant Ram Rider
Arrows Musketeer
Arrows X-Bow Barbarian Barrel Hunter Ram Rider
Arrows X-Bow Ram Rider
Goblins Musketeer X-Bow
Arrows Musketeer Barbarian Barrel X-Bow Ram Rider
Arrows Musketeer
Musketeer Barbarian Barrel Hunter
Arrows Musketeer Barbarian Barrel X-Bow
Arrows Musketeer Barbarian Barrel X-Bow
X-Bow Arrows Musketeer Barbarian Barrel Hunter
Arrows Musketeer Barbarian Barrel X-Bow
Arrows Barbarian Barrel
Arrows Musketeer Barbarian Barrel Hunter X-Bow
Arrows Barbarian Barrel X-Bow
Musketeer X-Bow
Arrows
Musketeer X-Bow
Arrows Musketeer Barbarian Barrel X-Bow
Arrows Barbarian Barrel Hunter
Arrows X-Bow Musketeer Barbarian Barrel Hunter Ram Rider
Arrows Musketeer X-Bow Ram Rider
Arrows Musketeer Barbarian Barrel X-Bow
Arrows Musketeer Hunter X-Bow
Musketeer
Arrows Musketeer Hunter X-Bow
Arrows
Arrows
Musketeer Barbarian Barrel X-Bow
Arrows Musketeer Hunter Ram Rider
Arrows Barbarian Barrel
Musketeer Hunter
Arrows Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer Barbarian Barrel Goblin Giant X-Bow

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