My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Dark Prince Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem Hog Rider Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider Witch
Zap
Mortar Dark Prince Witch Goblin Giant
Barbarian Barrel
Mortar Bomb Tower Dark Prince Witch
The Log
Hog Rider Dark Prince Witch
Earthquake
Mortar Bomb Tower Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Dark Prince Witch
Fireball
Mortar Bomb Tower Hog Rider Witch
Poison
Mortar Bomb Tower Witch
Lightning
Mortar Ice Golem Bomb Tower Dark Prince Witch
Rocket
Mortar Bomb Tower Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Bomb Tower Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Mortar Bomb Tower Hog Rider Dark Prince Witch Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Golem Mortar Bomb Tower Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Ice Golem Hog Rider Dark Prince Goblin Giant
Ice Golem
Hog Rider Mortar Witch
Bomb Tower
Hog Rider
Ice Golem Lightning Mortar Dark Prince Witch
Dark Prince
Mortar Hog Rider Witch Lightning Goblin Giant
Witch
Ice Golem Hog Rider Dark Prince Goblin Giant
Lightning
Hog Rider Dark Prince Goblin Giant
Goblin Giant
Mortar Dark Prince Witch Lightning

Defense Synergies 1 3

Mortar
Ice Golem
Ice Golem
Bomb Tower Mortar Witch
Bomb Tower
Ice Golem
Hog Rider
Dark Prince
Witch
Witch
Ice Golem Dark Prince
Lightning
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar Ice Golem Goblin Giant
Bomb Tower Mortar Dark Prince Witch
Mortar Bomb Tower Witch Dark Prince Lightning
Bomb Tower Witch Mortar Dark Prince
Lightning Bomb Tower Dark Prince
Bomb Tower Dark Prince
Lightning Mortar Bomb Tower Witch
Lightning Ice Golem Bomb Tower Goblin Giant
Witch Mortar Bomb Tower
Ice Golem Dark Prince
Witch Ice Golem Bomb Tower Dark Prince Goblin Giant
Witch
Mortar Bomb Tower Dark Prince Witch Lightning
Bomb Tower Mortar Dark Prince Witch
Mortar Bomb Tower
Bomb Tower Mortar Lightning
Bomb Tower Mortar Dark Prince Witch
Mortar Bomb Tower Dark Prince Witch
Mortar Bomb Tower Witch Ice Golem Dark Prince
Mortar Bomb Tower
Dark Prince Bomb Tower Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Dark Prince Witch
Mortar Ice Golem Bomb Tower Lightning
Ice Golem Bomb Tower Dark Prince Witch Lightning Goblin Giant
Dark Prince Lightning Ice Golem Goblin Giant
Dark Prince Witch Goblin Giant
Ice Golem Bomb Tower Witch Goblin Giant
Dark Prince Ice Golem Bomb Tower Witch Lightning Goblin Giant
Bomb Tower Dark Prince Goblin Giant
Lightning Mortar Ice Golem Bomb Tower Dark Prince Witch
Witch Goblin Giant
Bomb Tower Dark Prince Witch
Lightning Dark Prince Goblin Giant
Dark Prince Lightning Ice Golem Bomb Tower Witch Goblin Giant
Bomb Tower Witch
Witch Mortar Ice Golem Bomb Tower Dark Prince Lightning Goblin Giant
Ice Golem Bomb Tower Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Mortar Ice Golem
Mortar
Lightning Goblin Giant
Lightning Ice Golem Dark Prince
Mortar Dark Prince
Ice Golem Witch Goblin Giant
Mortar Witch
Ice Golem Lightning
Mortar Lightning
Lightning
Lightning Mortar Dark Prince
Lightning
Lightning Mortar Ice Golem
Lightning Mortar
Lightning Mortar Ice Golem
Lightning Mortar Witch
Lightning Mortar
Lightning Mortar
Lightning
Lightning Mortar Dark Prince
Lightning Mortar Witch
Lightning
Lightning
Lightning
Lightning Mortar
Ice Golem Mortar Dark Prince Witch
Witch
Mortar Witch Lightning
Lightning Mortar Witch
Lightning Mortar
Lightning Ice Golem Witch
Lightning Witch
Lightning
Lightning Mortar
Lightning
Lightning
Lightning Dark Prince Witch
Lightning Witch
Lightning Dark Prince
Mortar Ice Golem Lightning
Lightning
Dark Prince
Witch Lightning
Witch Lightning
Lightning Mortar Dark Prince Witch Goblin Giant

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